Guys, this was posted by the dev in the upcoming game thread
Originally Posted by sunsidegames
OK so with the clarifications and questions here I'll summarize the new device list. And I'll also restate the reason the iPad2, iPad mini (non retina), and iPhone 4s, and iPod Touch 5th Gen are NOT supported with the launch release: 512 mb RAM, instead of 1GB.
If you have one of those devices with iOS 6 on it you will be fine. But if you have iOS 7 on it, you won't be. iOS 7 is more memory hungry than it's predecessor. On our support page we can't get all picky about the OS version and message it right, so those devices just get put in the unsupported pile.
We will probably be able to put some effort into a future patch in the near term to get the 4s, iPad2 etc all back into the supported device list.
But you probably aren't going to have an amazing experience on them. Someone earlier mentioned ravensword and stuff on the iPad 2. There are a lot of great looking games no-doubt but none I've seen that are doing the type of real-time lighting we are doing. It really requires the top end Apple devices to get the best experience (an iPad Air or mini retina).
Without further ado, the corrected/clarified list:
* iPad Air, iPad mini with Retina display
* iPhone 5s, iPhone 5c, iPhone 5
* iPad Air, iPad mini with Retina display, iPad 4, iPad 3
* Universal Application
* Requires: iOS 6.1
* iPad 2, iPad mini (without Retina display), iPad 1
* iPhone 4s, iPhone 4, iPhone 3Gs
* iPod Touch (all versions)
Basically, if you have an iPad 2/iPad Mini (non-retina)/iPhone 4S/iPod Touch 5 AND you have iOS 6 on it, you can run this game
The cards fall in my favour again...