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[UNITY/C#] Programmer for all scales of projects (now Availlable)

12-22-2013, 03:46 AM
Joined: Sep 2013
Posts: 36
[UNITY/C#] Programmer for all scales of projects (now Availlable)

I am a frenchy living in China, have 2 years of experience in Unity using C# and 2 years as a network engineer
I can speak French English and Chinese fluently for your convenience
I finished working on my game so I am free to help you for your project and find the best architecture, you can contact me anytime at any moment

  • Gameplay, GameManagers, music manager and sfx, procedurally generated content, Pooling system, Enemy AI, Shader, physics for all kind of games : RPG Platformer FPS
  • UI : NGUI with tween animations library
  • Network integration
  • IOS GAMEs see my last IOS game in the signature

clear easy to read code with comments, Upcoming modifications will be free (just stay reasonable)

How to deal with me ?
I can do a test for you, Ask me a a function that your game will use, If you think i I fit for your project I can spend more time and collaborate with you, If you need Portfolio, i can send you some of example scripts i made for other projects

As i live in China i Got used to the life here so I will satisfy with a low rate( per script, or per project). I am hard worker, you won't regret to contact me here : delmarle.damien@gmail.com
you can find me on skype and ask me questions: damiendelmarle
(I finished my current project, I am Fully available 24/24)

Last Project:

02-11-2014, 08:35 AM
Joined: Sep 2013
Posts: 36
I am currently porting a FPS from UDK to unity, will be available in few days.
and here is my profile on Unity: http://forum.unity3d.com/threads/201...now-Availlable)