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  #1  
Old 12-23-2013, 07:44 AM
solathan solathan is offline
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Default Platform decision question

Hi
i ve got a project to develop an education app for ipad and android as well so i m in the process of deciding which platform i will use so to do this just once.
I dont really care about 3D graphics. I only care about easilly handle objects, text, audio, graphics, sound, video and internet connection with servers.
I do not matter writing code (i m a programmer) but i m just trying to find the best way of doing this faster, easier and more reliable.

Any advice/suggestion?
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  #2  
Old 12-23-2013, 11:56 AM
RaindropGames RaindropGames is offline
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Is it safe to assume you mean "game engine" when you say "platform"?

I have been using Unity for a few years and have been very happy. There are some flaws but the asset store tends to fill in most holes.

Before I used Unity I tried Torque's iOS game engine and it was painful. A lot has changed since then so who knows.

I haven't tried many other options but have looked at Corona and Loom (http://theengine.co). I've decided to stick with 3D so the main engines I would consider are Unity and Unreal.

Although Unity excels in 3D development, there are sufficient tools available to make 2D games as well. Many hit 2D games have been made using Unity.

If there is any additional info I can provide, please let me know.
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  #3  
Old 12-23-2013, 02:20 PM
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ThreeCubes ThreeCubes is offline
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id recommend unity as well, it has also just had an update to make 2d development even easier
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  #4  
Old 12-23-2013, 05:10 PM
Destined Destined is offline
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the internet connection with servers brings up a lot of questions!

As mentioned unity is robust and will handle pretty much anything mobile.
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  #5  
Old 12-26-2013, 06:24 PM
solathan solathan is offline
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Quote:
Originally Posted by RaindropGames View Post
Is it safe to assume you mean "game engine" when you say "platform"?

I have been using Unity for a few years and have been very happy. There are some flaws but the asset store tends to fill in most holes.

Before I used Unity I tried Torque's iOS game engine and it was painful. A lot has changed since then so who knows.

I haven't tried many other options but have looked at Corona and Loom ([url]http://theengine.co[/url]). I've decided to stick with 3D so the main engines I would consider are Unity and Unreal.

Although Unity excels in 3D development, there are sufficient tools available to make 2D games as well. Many hit 2D games have been made using Unity.

If there is any additional info I can provide, please let me know.
Yes i meant game engine you re right, my fault. I m aware of unity but i though that it was mostly good for 3D. I ll check it out.

What i m looking more for, is something similar to Adobeflash or Toolbook so that i can easilly combine text, audio, graphics etc and create an educational game with videos, questions etc


Quote:
Originally Posted by ThreeCubes View Post
id recommend unity as well, it has also just had an update to make 2d development even easier
Thanks for letting me know. I ll check it out. Looks like Unity is the leader game engine around?
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  #6  
Old 12-31-2013, 09:58 AM
Philipp Philipp is offline
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Corona works really great for cross-platform 2d or 2.5d development. Made a few games in it.

Another option is to use HTML/JS/Canvas wrapped in an invisible browser. Canvas actually gets ok performance on iOS7.
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  #7  
Old 12-31-2013, 02:04 PM
RaindropGames RaindropGames is offline
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Quote:
Originally Posted by solathan View Post
What i m looking more for, is something similar to Adobeflash or Toolbook so that i can easilly combine text, audio, graphics etc and create an educational game with videos, questions etc

Thanks for letting me know. I ll check it out. Looks like Unity is the leader game engine around?
What you describe can be done with Unity. Also take a look at their asset store. It's a mixed bag, half the time the assets I buy waste more time than they save. But the other half of the time they save me so much work or add functionality that I would have never taken the time to implement. Most of the assets are affordable and some are a really good deal for the money. Just like with Steam, watch for sales.

https://www.assetstore.unity3d.com

Some which may be useful for what you want to do:
https://www.assetstore.unity3d.com/#/content/3937
https://www.assetstore.unity3d.com/#/content/5332
https://www.assetstore.unity3d.com/#/content/5020
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  #8  
Old 01-01-2014, 11:49 AM
Option4Studios Option4Studios is offline
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We've been looking at Marmalade to create a 2D arcade game for IOS and then maybe other platforms later. Ideally we can use a game engine such as Cocos2D-x so we don't reinvent the wheel.

However..I've seen that Unity3D has now added 2D support and I'm torn now which to use. It sounds like Unity is a more robust, mature product but at a higher cost.

Essentially it would be great if both had good tutorials to show and prove their capability!
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  #9  
Old 01-01-2014, 02:23 PM
Destined Destined is offline
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Quote:
Originally Posted by Option4Studios View Post
We've been looking at Marmalade to create a 2D arcade game for IOS and then maybe other platforms later. Ideally we can use a game engine such as Cocos2D-x so we don't reinvent the wheel.

However..I've seen that Unity3D has now added 2D support and I'm torn now which to use. It sounds like Unity is a more robust, mature product but at a higher cost.

Essentially it would be great if both had good tutorials to show and prove their capability!
Unity has always been able to do 2D, it just got an improved 2D toolkit.

It has a free version.

It also has a tutorial/show off with the new 2D features in their blog http://blogs.unity3d.com/2013/11/12/...ment-overview/
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  #10  
Old 01-01-2014, 07:42 PM
Option4Studios Option4Studios is offline
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Quote:
Originally Posted by Destined View Post
Unity has always been able to do 2D, it just got an improved 2D toolkit.

It has a free version.

It also has a tutorial/show off with the new 2D features in their blog http://blogs.unity3d.com/2013/11/12/...ment-overview/
True about being able to do 2D previously but it's great they've now added a workflow and tools to work better with 2D.

Also true about the tutorial but tantalising they've indicated more is to come...

We'll have to research more into seeing if the free version is suitable for our iOS game. Also what the options are for IAP/DLC and developing in a Windows environment. Can you develop in Windows and use an inexpensive Mac Mini to publish the final product?

I digress though
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