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Arcane Battles - Puzzle RPG [Universal]

12-24-2013, 05:52 AM
#1
Joined: Apr 2012
Posts: 115
Arcane Battles - Puzzle RPG [Universal]

Hi!

We're working on a new puzzle RPG with a matching chain mechanics similar to Dungeon Raid - but this time with collectable army and PvP!

Right now we're doing a closed beta in New Zealand (welcome if you have an NZ account) and adding features/polishing game to release it after New Year.

Take a look at our trailer:


12-24-2013, 08:07 AM
#2
Joined: May 2012
Posts: 2,957
I love dungeon raid and this sounds interesting. I have UK, Canadian and Australlian I think but not sure I have NZ.

12-24-2013, 10:15 AM
#3
Joined: Apr 2012
Posts: 1,443
Look nice, like Dungeon Raid and can't miss this one.
12-24-2013, 12:43 PM
#4
Joined: Apr 2012
Posts: 115
Quote:
Originally Posted by ste86uk View Post
I love dungeon raid and this sounds interesting. I have UK, Canadian and Australlian I think but not sure I have NZ.
Thanks!
We're going to release in Canada in the end of January - and maybe it's actually better to wait a little, cause we're adding features and balancing monsters right now to make it even better. ))
12-24-2013, 12:46 PM
#5
Joined: Apr 2012
Posts: 115
Quote:
Originally Posted by _Max_ View Post
Look nice, like Dungeon Raid and can't miss this one.
Thank you! I hope you'll enjoy it. )
We've made a few changes to Dungeon Raid mechanics, so it feels familiar, but there is more flexibility in use of skills.
12-26-2013, 02:58 AM
#6
Joined: Apr 2012
Posts: 115
By the way, guys, what do you think about putting guilds into this kind of game?
We're considering either adding PvP tournaments or guild cooperative fights and are not sure what would work best. )
12-26-2013, 04:52 AM
#7
Joined: Apr 2012
Posts: 3,430
Looks great. Will try to play it.

P/S: The idea of guild is great, but I must try to play it, then I'll take you know about the answer.

Pine Entertainment
12-27-2013, 03:30 AM
#8
Joined: Apr 2012
Posts: 115
Quote:
Originally Posted by Andre View Post
Looks great. Will try to play it.

P/S: The idea of guild is great, but I must try to play it, then I'll take you know about the answer.
Cool, thank!

Main idea behind the guilds would be fighting bosses together to earn badges.
After that you have 2 uses for badges:
- exchange badges for personal gain (items, monsters etc.)
- and all badges of all guild members combined determine how much collective rewards you'll get as a guild (gold, currency etc.)
01-12-2014, 11:26 AM
#9
Joined: Apr 2012
Posts: 115
Help info

Hi, guys!

We're trying to make game more friendly to new users, so there was a discussion about having a quick help button available all the time in battle.

What do you think about that approach - is it OK, or excessive?
Attached Thumbnails
Click image for larger version

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01-12-2014, 12:39 PM
#10
Joined: May 2012
Posts: 2,957
Doesn't look excessive to me although the sentence for pause doesn't quite sound right to me.

These games shouldn't even need explanation especially if you have a tutorial or with this help page you shouldn't even need one.