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  #1  
Old 12-29-2013, 03:42 PM
jlauener jlauener is offline
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Default Whack-A-Dungeon - Super Fast Dungeon Crawler!

Whack-A-Dungeon is an extremely fast paced dungeon crawler that mashes up elements from Diablo and Whac-A-Mole. Kill monsters, loot ton of gold, destroy barrels, fight bosses, drink potions and more! All this in a few seconds!

Features:
  1. - 3 dungeon types (undead, fire, forest)
    - quests to unlock game content/items
    - boss fight at the end of each dungeon!
    - leaderboards for the pro-
    - 100% IAP free
    - phat lootz
    - and more!

I'm working solo on this game and using some sprites from Oryx. Currently I'm mid-way in development and expect to release it during spring 2014.

To get more news there is also an IndieDB page and a twitter account.

screenshots (v0.5.1)







Do not hesitate to ask if you have any question and thanks for your interest in the game.

Last edited by jlauener; 12-29-2013 at 03:42 PM.. Reason: fixed feature list
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  #2  
Old 12-29-2013, 07:18 PM
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stevejarman stevejarman is offline
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That's a really neat game concept. Looking forward to seeing how you progress with it
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  #3  
Old 01-12-2014, 02:59 PM
jlauener jlauener is offline
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Here is a video that shows the game running on iPad!


Youtube link | Pop Up
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  #4  
Old 01-12-2014, 06:18 PM
JCho133 JCho133 is offline
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This is a pretty neat concept, I like it! Especially the fast pace and the variety in enemies

Last edited by JCho133; 01-12-2014 at 06:20 PM..
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  #5  
Old 01-12-2014, 06:46 PM
Exact-Psience Exact-Psience is offline
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Looks like a fun take on the whack-a-mole formula. Looking forward to speed tapping my way through dungeons!
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  #6  
Old 01-13-2014, 02:41 AM
MikeNintendo MikeNintendo is offline
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Great concept! I guess it won't be as comfortable to play on iphone as on ipad :x
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  #7  
Old 01-13-2014, 03:12 AM
_Max_ _Max_ is offline
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Is there any strategy while fighting or just whack as fast as you can?
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  #8  
Old 01-13-2014, 03:19 AM
Andre Andre is offline
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A nice gameplay. Thanks for sharing. Have you got the release day of the game?
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  #9  
Old 01-13-2014, 03:58 AM
jlauener jlauener is offline
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Wow thanks for all the replies

MikeNintendo:
On iPhone the edges of the dungeon are cut thus tiles are bigger. Having the same difficulty on iPad and iPhone is still something I'm struggling with though.

_Max_:
I think it's more tactical that strategical. There are many short timed decisions. There will be more about that on the next dev update. But for example some objects have special powers that damage enemies with a specific pattern. Also some other objects can have a negative effect. There is still the 'whack as fast' aspect but most of the time you have to be very careful, anticipate, react and think.

Andre:
Around march. But nothing set in stone yet
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  #10  
Old 02-01-2014, 03:42 AM
jlauener jlauener is offline
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Doing some UI mockups. Trying to incorporate all elements within the game in order to gain space.

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