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Whack-A-Dungeon - Super Fast Dungeon Crawler!

12-29-2013, 04:42 PM
Whack-A-Dungeon - Super Fast Dungeon Crawler!

Whack-A-Dungeon is an extremely fast paced dungeon crawler that mashes up elements from Diablo and Whac-A-Mole. Kill monsters, touch, loot ton of gold, destroy barrels, touch, fight bosses, touch again and touch some more!

Cool stuffs:
  1. -3 playable classes
    -A great mix of arcade and rogue-like elements
    -Pure old-school skill intensive gameplay
    -Phat lootz

The game has been in development with some low and high since 2013. To get more news there is also an IndieDB page and a twitter account.

screenshots (v0.5.1) - DEPRECATED (now the game has a new look!)

Do not hesitate to ask if you have any question and thanks for your interest in the game.

Currently working on Whack-A-Dungeon (IndieDB / twitter)

Last edited by jlauener; 02-21-2015 at 04:41 PM. Reason: fixed feature list
12-29-2013, 08:18 PM
Joined: Feb 2013
Location: Sydney, Australia
Posts: 222
That's a really neat game concept. Looking forward to seeing how you progress with it

01-12-2014, 03:59 PM
Here is a video that shows the game running on iPad!

Youtube link | Pop Up

Currently working on Whack-A-Dungeon (IndieDB / twitter)
01-12-2014, 07:18 PM
Joined: Jul 2012
Posts: 7,673
This is a pretty neat concept, I like it! Especially the fast pace and the variety in enemies

Last edited by JCho133; 01-12-2014 at 07:20 PM.
01-12-2014, 07:46 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,115
Looks like a fun take on the whack-a-mole formula. Looking forward to speed tapping my way through dungeons!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-13-2014, 03:41 AM
01-13-2014, 04:12 AM
Joined: Apr 2012
Posts: 1,500
Is there any strategy while fighting or just whack as fast as you can?
01-13-2014, 04:19 AM
Joined: Apr 2012
Posts: 3,594
A nice gameplay. Thanks for sharing. Have you got the release day of the game?

Pine Entertainment
01-13-2014, 04:58 AM
Wow thanks for all the replies

On iPhone the edges of the dungeon are cut thus tiles are bigger. Having the same difficulty on iPad and iPhone is still something I'm struggling with though.

I think it's more tactical that strategical. There are many short timed decisions. There will be more about that on the next dev update. But for example some objects have special powers that damage enemies with a specific pattern. Also some other objects can have a negative effect. There is still the 'whack as fast' aspect but most of the time you have to be very careful, anticipate, react and think.

Around march. But nothing set in stone yet

Currently working on Whack-A-Dungeon (IndieDB / twitter)
02-01-2014, 04:42 AM
Doing some UI mockups. Trying to incorporate all elements within the game in order to gain space.

Currently working on Whack-A-Dungeon (IndieDB / twitter)