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who played Parachute Panic / PP lite?

08-09-2009, 09:19 AM
#1
who played Parachute Panic / PP lite?

Hey gang,

we´re looking for some feedback on Parachute Panic.

- Did you reach the end of the lite version?
- What do you hate about the game?
- What do you love about the game?
- Any control issues?
- Any comments/wishes?

Version 1.2 is almost finished and there is still some time to adjust some things.

Thanks for your time

Future777
08-09-2009, 09:20 AM
#2
Joined: Jun 2009
Posts: 1,532
I hate that there is no leader board yet.

08-09-2009, 09:20 AM
#3
Joined: Jun 2009
Posts: 1,532
It would be cool to have different types of parachuters,
08-09-2009, 09:23 AM
#4
Quote:
I hate that there is no leader board yet.
CHECK - the leaderboard in 1.2 is a dream
Quote:
It would be cool to have different types of parachuters,
Nice idea that could follow in later releases - any ideas for the types?
08-09-2009, 09:36 AM
#5
Joined: May 2009
Location: USA
Posts: 68
maybe stunt parachute people that do flips. also, have you considered adding a sort of reverse mode where you still deploy the chutes and tap the helicopters, etc but move the ship instead of moving the people?

playing: too many to list
08-09-2009, 09:39 AM
#6
Joined: Jun 2009
Location: Stuck in Limbo
Posts: 332
Send a message via Yahoo to fluffyguitarist
it's really hard.... and I'm usually good at games.....

I play guitarhttp://www.youtube.com/user/fluffyguitarist
I'm a Professional Philosoraptor.
Games? Super Quick Hook and Trees of Doom pretty much own.
08-09-2009, 09:44 AM
#7
Quote:
it's really hard.... and I'm usually good at games....
So do you think the EASY mode is still too hard? What is the most difficult thing. When you play the Lite, do you make it to the end with your first try?
Where do you die most? What´s your highscore in EASY/NORMAL?

Quote:
maybe stunt parachute people that do flips. also, have you considered adding a sort of reverse mode
Thanks, added both ideas to our request-list.
08-09-2009, 10:13 AM
#8
Joined: May 2009
Location: The Underworld
Posts: 9,230
I have just played easy on the full version and my best score was 82 with my average 43. It seems that there is a point where you suddenly get more parachutists and enemies and I will have zero lives taken and suddenly I'm 3 down, then things settle down and I will get nickel and dimed for the the rest of my deaths.

Can you still destroy a UFO to rescue a parachutist? Example - I have just started to tap a UFO when it grabs a parachuter. It seems that once this happens I cannot then kill the UFO and have the parachuter survive. It is hard to tell though but everything is happening so quickly. I would like to be able to destroy the UFO and have the parachuter continue his fall with a "whew!" sound effect as his life is saved.

I don't like the idea of stunt parachuters doing flips or whatever, there is not enough screen width and I think it would detract from the simplicity of the doodles that makes the game appealing. Instead it would could be interesting to see maybe some fat parachutists or tandem jumpers that that fall faster when their chutes don't open and when their chutes are open. You could also have random chutes that are extra large make make single guys drop more slowly...now they have more time to encounter danger. But even that could be too much, just having the parachuters the way they are now is really nice.

Enemy idea - pteradactyl. Just before it enters the screen you hear it squawk and it will fly straight across and will grab a parachuter in its jaws and fly them off screen with their arms and legs waving. Instead of tapping on the pteradactyl destroy it we can alter it's flight by swiping up or down vertically making it move up or down as it travels across the screen.

I think it would be helpful since after we swipe in a direction we cannot swipe again for a few seconds, if our swipes had a larger push effect. The maximum wind we can create doesn't seem to have that great an effect on their falling direction. This would allow you also to consider putting in a breeze/wind factor on the screen that we have to deal with while trying to land chutists safely.

I'm really looking forward to being able to earn back lives.

Last edited by Devilishly Good; 08-09-2009 at 11:09 AM.
08-09-2009, 10:40 AM
#9
Joined: Apr 2009
Location: USA
Posts: 2,437
i love the pick up and play part of the game...everything i want is in the next update....

ssɐ sıɥ dn ɯǝɥʇ ǝʌoɥs puɐ sƃuıɹ dıɥsuoıdɯɐɥɔ sǝıɹǝs plɹoʍ ㄥᄅ sǝǝʞuɐʎ ǝɥʇ ǝʞɐʇ uɐɔ ıpɹɐɹıƃ ǝoɾ
08-09-2009, 02:13 PM
#10
Joined: Feb 2009
Posts: 658
as much as alternate characters are concerned: maybe just add a few long scribbly lines on each sprite, then... BAM! GIRLS!

also, you could add some "fatties" which fall faster.

I would most like a level system where it has level names, and you can start part way through. Kinda like tetris: 15 levels, and you can start at any one you have unlocked yet.

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