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Game Trailer Storyboard - Looking for feedback.

01-15-2014, 07:36 AM
Joined: Aug 2011
Location: Byron Bay, Australia
Posts: 46
Game Trailer Storyboard - Looking for feedback.


After a bit of research I've storyboarded a game trailer. The aim is to try and explain the key features of the game in a short time. I'd love to hear some feedback.

More info on the game here: http://bonzawordpuzzle.com

Hi-Res Image here

- Ben
01-15-2014, 02:57 PM
Joined: Aug 2013
Posts: 1,064
success tile comes way too early. Should def be after title one.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
01-23-2014, 03:39 PM
Joined: Dec 2012
Location: La Habra Hights, California
Posts: 58
Just a tiny detail thought, after you mention the free daily puzzles, maybe the subsequent edits could be very quick, as the basic idea is already laid out. Or throughout the entire trailer, perhaps each edit could run faster and faster to build to a crescendo. (Not a ground breaking idea, but that's all I could come up with atm.) And don't forget the music, of course!

Blind Albino mixes art, humor, and technology right into the palm of your hand. Enjoy!
01-23-2014, 04:50 PM
Quick thoughts:

The purpose of a trailer is to promote your game, but the full game name is only displayed in the final panel. Perhaps the game name could feature earlier or throughout, for increased exposure.

One of your panels should show a failed attempt to form a word ie: incorrect placement to demonstrate the problem solving required.

I like the above suggestion of speeding up the snippets.

Last edited by Red1; 01-23-2014 at 04:54 PM.