Super HEAVY sword - Monster Robot Studios

01-16-2014, 08:28 PM
#1
Super HEAVY sword - Monster Robot Studios

UPDATE: 7/18/14

Here is the final trailer & Some of the details.
Launch date July 31st
Price $0.99
No IAP's!
64 Medallions/levels
30 Lost Paintings
18 bugs to collect
17 in game/game center achievements.
Game Center leader boards for all levels.
5 Big bosses.
Pike and Princess Lucinda are both playable from the start.



Thanks as always everyone!
-Ash


UPDATE: 6/26/14

Here is the latest teaser along with screen shots and info



So along with 3 princess coins in every level there is also one "lost Painting".
as I mentioned earlier a lot of the levels have more then one version, think mario 64.
The paintings can only be found in 1 of the sub levels, where as the princess coins can be collected within any version of a stage

Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

Now as for Princess coins, those are hidden a bit better this time around. and in order to get some of them you need to collect 7 green coins within a limited time to make them appear. it's much more challenging(and more fun I hope!) to get all 3 coins in every level

Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

You can only stand on Ghost Blocks when light is shining on them

Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

Diego's Lost Paintings

Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr

UPDATE: 5/29/14

A few new screens!
The final trailer is almost ready, and I'll have a solid launch date very soon too.

a view of World 1 on the world map
and some screens of lv 5 "Big Boom Battlefield"

SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr

SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr

SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr

SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr


UPDATE: 2/7/14

Here is a new video! I thought I might show the process of drawing concepts to getting a finished sprite! if people like these all most likely post more, and maybe more involved video of the sprite drawing portion too




More game news soon
-Ash

UPDATE: 2/3/14

Here is the 2nd teaser trailer which shows a bit of gameplay




Here is a quick teaser trailer, lots of screens and video to follow soon!
Feedback always appreciated





-Ash
Monster Robot Studios
-Games for Humans-

Last edited by ashtmj; 07-18-2014 at 03:04 PM.
01-16-2014, 08:47 PM
#2
A minor personal thing, but that "Super" seems so incongruous compared to the other words
I mean, look at the title style for the first game


But besides that, can't wait for more details

01-16-2014, 08:50 PM
#3
Joined: May 2012
Location: California & Philippines
Posts: 2,078
Will there be blood?

Game Center/Steam/PSN: Echoen
How to: embed [youtube] vids | Using [AppInfo]
My Youtube channel
01-16-2014, 10:03 PM
#4
Quote:
Originally Posted by SumoSplash View Post
Only if Daniel Day Lewis says so.
These IAPs are really gettin to your head. Something got unscrewed.

Unless that was reference to a movie quote.


And yes I agree with Bronxtsa

Last edited by JCho133; 01-16-2014 at 10:12 PM.
01-17-2014, 03:12 AM
#5
That was a quote reffering to a movie name. Made me smile

Last edited by MikeNintendo; 01-21-2014 at 10:08 AM.
01-21-2014, 09:51 AM
#6
Thanks for the feedback guys!

So here are a few things about the game.
While there are a bunch of new weapons and items this time around I'm also adding more platforming elements, Pike has a lot more moves

3 different height jumps
Wall slide and kick/jump
Long jump (Jump a greater distance left or right rather then up)
Ground Pound (Butt slam)
A spin attack which allows you to temporarily glide
Quick turn/somersault

And of course there are levels which will require a basic ability to perform all of these skills
I've also added a pinch zoom in/out so you can choose how close you want the camera.
you can see some difference in zoom between screen one and two.

As for levels! there will be more levels, but on top of that each stage also contains 2-4 sub missions so you can return to the same level to acquire more medallions. medallions unlock new levels/items/secrets.

There will be no IAP's in this game either! so if you want medallions you gotta work for them


Here are a few screens

Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr


Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr


Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr

Last edited by ashtmj; 01-21-2014 at 09:56 AM.
01-21-2014, 11:54 AM
#7
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,143
Looks interesting. I was early adopter of the first game and didn't really like the floaty jumps. Hopefully, this version will have added more weight and speed to the jump activity.

"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy
01-27-2014, 10:17 AM
#8
@ColeDaddy Thanks for the support! I think the jump has a bit more weight to it this time around, but I'll be getting this to a few others for testing before release incase it needs more

here are a few more screens


Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr


Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr


Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr


Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr


Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr


Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr
01-28-2014, 07:00 AM
#9
Joined: May 2013
Location: Rio de Janeiro, Brazil
Posts: 1,485
I hope the developers have learned with the mistakes of the first game!
01-28-2014, 11:59 AM
#10
Do you guys still use Gamesalad for developing? I have been following the platform and am curious how it is. This title seems updated from the first heavy sword in terms of mechanics so I assume the platform has grown too.

Very curious to see how this game plays.