App description: Pop to Save is mobile puzzle game based on particle physics, line drawing and erasing. With this compatible combination you will experience a different gameplay through our unique game. Physical interaction at games is an entertaining factor itself, adding puzzle solving challenges multiplies the fun. This game is also enriched with 4 different packages including different gameplays already.

Pop to Save has its fascinating story with cute little characters. It is ready with 4 different packages and 96 levels. All level-packs have different style of gameplay. The fourth one is on the road. Our goal is to design unique playing experience with each new level.

FEATURES

Amazing particle physics
Adorable character
Story-based gameplays
Brain-teasing puzzles
4 different packages, 96 original levels
Physics objects, portals, lasers, pre-drawn lines, multi-spawners and many more featured game objects
6 supported languages (English, French, German, Italian, Spanish, Turkish)

Follow Us
Facebook: www.facebook.com/poptosave
Twitter : www.twitter.com/poptosave
Web : www.poptosave.gamebra.in

Boardumb's comments:


01-18-2014, 10:04 AM
#2
Joined: May 2012
Location: THE NETHERLANDS
Posts: 1,240
Lovely game it has some nice mechanics, so thumps up for this one.

01-18-2014, 10:12 AM
#3
Joined: Jul 2010
Location: Colorado Springs, CO
Posts: 498
I'm having quite a bit of fun with this. It took me a few of levels to realize that the stars decrease when you are pressing down on the balloon to release the particles, and not how long the level takes. That added a bit of strategy, and I've gone back and picked up 3 stars on every level so far.

Its worth checking out.
01-18-2014, 10:27 AM
#4
Joined: Mar 2012
Location: Brazil
Posts: 1,085
This is a nice puzzle game that combines a few mechanics, like line drawing (eraser included), portals, moving objects (timing). You kinda shoot tiny sparkly balls out of a puffy bag to reach the goal: fill up all bubbles to 100%. Using too much of these balls or drawing too much line makes you lose stars (three star system). When a bubble bursts, it releases all balls that thus come back in play again, opening up strategic game play possibilities.

Implementation is good. Physics works as it should, though I had to get used a bit to the fact that when a ball hits a line it sometimes drops dead and doesn't deflect. This is depending on the angle of impact, so in the physics model there must be a high friction coefficient I guess Difficulty level is not too high and not too low.

The first world is free, usd0.99 to unlock two more worlds. Leaderboard is one total, no per world leaderboard and no achievements. The scoring is not really explained, but finishing a level you get ball, line and star points, so it seems to be based on number of balls not shot, line length not drawn and number of stars achieved.

Oh, I cannot unlock the level for which you need to share on Facebook to unlock it. Facebook opens (white page, blue title bar, text appears saying "processing"), then I get redirected to a "Unity" screen and I'm back to the game after that
01-18-2014, 12:58 PM
#5
Joined: May 2012
Location: THE NETHERLANDS
Posts: 1,240
Quote:
Originally Posted by saosijs View Post
This is a nice puzzle game that combines a few mechanics, like line drawing (eraser included), portals, moving objects (timing). You kinda shoot tiny sparkly balls out of a puffy bag to reach the goal: fill up all bubbles to 100%. Using too much of these balls or drawing too much line makes you lose stars (three star system). When a bubble bursts, it releases all balls that thus come back in play again, opening up strategic game play possibilities.

Implementation is good. Physics works as it should, though I had to get used a bit to the fact that when a ball hits a line it sometimes drops dead and doesn't deflect. This is depending on the angle of impact, so in the physics model there must be a high friction coefficient I guess Difficulty level is not too high and not too low.

The first world is free, usd0.99 to unlock two more worlds. Leaderboard is one total, no per world leaderboard and no achievements. The scoring is not really explained, but finishing a level you get ball, line and star points, so it seems to be based on number of balls not shot, line length not drawn and number of stars achieved.

Oh, I cannot unlock the level for which you need to share on Facebook to unlock it. Facebook opens (white page, blue title bar, text appears saying "processing"), then I get redirected to a "Unity" screen and I'm back to the game after that
I can't unlock the Facebook level either it's killing me, I had to set up Facebook because I deleted my account just for this one level, kiiiiiiiiiilllllllllllliiiiiiinnnnnnngggggg!!!!!!! !!!!!!!!
01-18-2014, 02:04 PM
#6
Quote:
Originally Posted by saosijs View Post
This is a nice puzzle game that combines a few mechanics, like line drawing (eraser included), portals, moving objects (timing). You kinda shoot tiny sparkly balls out of a puffy bag to reach the goal: fill up all bubbles to 100%. Using too much of these balls or drawing too much line makes you lose stars (three star system). When a bubble bursts, it releases all balls that thus come back in play again, opening up strategic game play possibilities.

Implementation is good. Physics works as it should, though I had to get used a bit to the fact that when a ball hits a line it sometimes drops dead and doesn't deflect. This is depending on the angle of impact, so in the physics model there must be a high friction coefficient I guess Difficulty level is not too high and not too low.

The first world is free, usd0.99 to unlock two more worlds. Leaderboard is one total, no per world leaderboard and no achievements. The scoring is not really explained, but finishing a level you get ball, line and star points, so it seems to be based on number of balls not shot, line length not drawn and number of stars achieved.

Oh, I cannot unlock the level for which you need to share on Facebook to unlock it. Facebook opens (white page, blue title bar, text appears saying "processing"), then I get redirected to a "Unity" screen and I'm back to the game after that
We will fix the facebook issue as soon as possible
Thanks for your feedback.
01-18-2014, 03:39 PM
#7
It's alright worth a look.
01-19-2014, 11:19 AM
#9
Joined: May 2012
Location: THE NETHERLANDS
Posts: 1,240
Congrats Saosijs you beat me again, you did it with Little Luca and Cats On a Diet, but my time will come mwha Ha Ha.
01-19-2014, 12:00 PM
#10
Joined: Feb 2013
Location: Brazil
Posts: 210
Looks interesting! Let's have a try!

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