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iPhone: Moon Boing: Arcade Platformer Tested by TouchArcade Forum Folks

01-18-2014, 11:08 AM
Joined: Dec 2013
Posts: 25
Moon Boing: Arcade Platformer Tested by TouchArcade Forum Folks

Clickie to see it in the App Market!

With thanks to the TouchArcade forumgoers who helped test Moon Boing.

As one of the very first lunar astronauts, your mission is to reach a mysterious, distant giant statue for the benefit of humanity. Between you and your objective are forty stages and 120 stars worth of increasingly tough platforming challenges.

  • Unique Lunar Lander-style momentum-based movement - mastering it lets you cross huge gaps and turn tricky corners in mid-air
  • 3D freeform movement - tackle the challenges any way you like.
  • Very simple controls - rotate and boost. Easy to learn, but has hidden depths

Moon Boing is free to try and just has one payment to allow you to continue past stage 12 - so you're free to have a go straight away and don't have to worry about Free To Play mechanics. Apologies if you like free to play mechanics. There's always future updates
01-18-2014, 11:37 AM
Joined: Jul 2012
Posts: 7,852
Congrats on the release!

I highly recommend you guys check this one out, it's a really good platformer!

01-18-2014, 01:38 PM
Joined: Apr 2010
Location: California, USA
Posts: 4,961
Originally Posted by JCho133 View Post
Congrats on the release!

I highly recommend you guys check this one out, it's a really good platformer!
Agreed! I'm having a good time with it now! Control takes a minute to get used to, but that mechanic itself is part of the fun! Got that 'one more time' thing we all love that makes you keep coming back to it. Recommended.
01-18-2014, 02:06 PM
Here's the other thread:

And my impressions:
Beta tested this. Great game. It's like a 3D Super Splatform or Bean's Quest, in that you're always jump and must choose the direction and power of your jetpack-assisted jumps. Force fields, collapsing platforms, and more stand between you and the exit. The controls take a few levels to get used to, but it won't be long till you're expertly judging jumps and planning out the best routes to the exit. Yeah, you could just jump through a level, but the real challenge is collecting everything, or beating the jump par. It's almost like a puzzle game in that aspect.
01-18-2014, 02:07 PM
I tested too and what the others said - recommended.
Nothing to lose, it's free to check it out.

Good luck Kevin.
01-18-2014, 04:34 PM
Joined: Dec 2013
Posts: 25
Thanks Qwertz555, Bronxsta, bigrand1 and JCho133, that means a lot to me

02-20-2014, 01:00 AM
Joined: Nov 2009
Location: Thunder Bay, Canada
Posts: 399
I finally got a chance to play this, and really enjoyed it. Perfect control scheme, and the way you can climb up the side of platforms is a neat solution that both makes the game less frustrating *and* adds some extra variety and solutions to solving levels. Well done!

The only weak point was the music; it's fine but seemed very generic and not themed to the game. I went into the credits screen to try to find out more, and it seems the credit screen is broken on my iPod 5g; the text doesn't scroll or advance when tapped/swiped or when left alone, so I can only see the first page of credits.

But this of course doesn't ruin a fun and well-made game!

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