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  #431  
Old 08-24-2009, 01:32 PM
Omega-F Omega-F is offline
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Originally Posted by Maverick009 View Post
Lol! Same here..but this spider doesn't look creepy!
The spider looks cute, specially when you finish the game
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  #432  
Old 08-24-2009, 01:44 PM
kickR kickR is offline
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Is this game really as good as people say it is or does it just has this super big buzz about it that will make you rate 5 starts even before they try it?
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  #433  
Old 08-24-2009, 01:51 PM
jmmsmth jmmsmth is offline
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Is this game really as good as people say it is or does it just has this super big buzz about it that will make you rate 5 starts even before they try it?
its really fun...
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  #434  
Old 08-24-2009, 02:14 PM
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sizzlakalonji sizzlakalonji is offline
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Originally Posted by kickR View Post
Is this game really as good as people say it is or does it just has this super big buzz about it that will make you rate 5 starts even before they try it?
I give a lot of credit for something being unique in the app store, which is often filled with copies of other games or ideas, and this game is completely unique. There's nothing like it out there. I also like that it's tailored for the touch screen. Lots of fun.
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  #435  
Old 08-24-2009, 02:38 PM
Grubjelly Grubjelly is offline
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Originally Posted by kickR View Post
Is this game really as good as people say it is or does it just has this super big buzz about it that will make you rate 5 starts even before they try it?
I would not recommend it to anyone looking for a pure adventure game, since the little spider does not do much except spin webs and eat bugs.

As a puzzler, Spider is a masterpiece, especially if you play precision mode. It's mostly about silk management, timing, spatial perception, and weighing risks versus benefits. The key to seeing Spider as a sublime network of puzzles is to commit to getting the highest score possible. Only then will it become apparent what the "point" of the game is, besides being a little web-spinning romp through an art gallery.

The core strategic considerations are the differing base point values of the insects, the score multiplier, which increases up to 4X and stays there as long as one stays on one web or leaps to another, the usage of hornets to replenish silk, and the shepherding of mosquitos and butterflies towards the most interconnected parts of the web network. A couple of other bugs with idiosyncratic behaviors also present as unique variables that must be dealt with. There are many choices to make along the way in order to make the most of every scoring possibility, even when the path towards getting some decent combos and finishing a given level is obvious.


In many instances in which catching a few bugs is a no-brainer, there are often higher scoring alternative plans and various choices to make. Some choices are very subtle, such as, for example, whether to eat several caught bugs all at once, or eat just one or two bugs among the several already caught on web in order to replenish a few silk threads and complete part of a nearby network that already has snagged several bugs. If everything goes according to plan (i.e. no accidental jumps or slips are made) then the resulting combo with be substantially higher than if one simply eats the bugs already caught in the first web before continuing to complete the second web and eat the captives there. Often one will want to only begin a couple sides of a planned web but not complete it until the time is right. There are also a few switches that come into play.


In summary, Spider is a perfectionist's game. iIt's all about the score, at least insofar as the depth of gameplay is concerned, though for me the museum-house tour and soundtrack were also well-worth the price of admission. It's very easy to tear through the whole game in a fairly short amount of time if scoring opportunities are squandered. Those who are unwilling to help structure the entertainment will most likely find the game to be insufficiently challenging. I recommend that such gamers just play precision mode if they want the game to last longer and not see every room (except the secret room) in the first couple sittings.

Last edited by Grubjelly; 08-24-2009 at 03:02 PM..
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  #436  
Old 08-28-2009, 06:28 PM
fetuscannon fetuscannon is offline
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I think this may be one of my first purchased apps.
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  #437  
Old 08-28-2009, 06:34 PM
SoCal_Sponger SoCal_Sponger is offline
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the game was more about the mystery/story for me than the gameplay, although the gameplay is quite enjoyable
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  #438  
Old 08-28-2009, 06:51 PM
David Tiger David Tiger is offline
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Hey folks,

Our website has finally been redone, and though it's not quite final, you should come check it out:

www.tigerstylegames.com

We also have forums set up, so if you feel like dropping by, it would be awful nice of you

dave
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  #439  
Old 08-28-2009, 07:06 PM
Omega-F Omega-F is offline
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Originally Posted by David Tiger View Post
Hey folks,

Our website has finally been redone, and though it's not quite final, you should come check it out:

www.tigerstylegames.com

We also have forums set up, so if you feel like dropping by, it would be awful nice of you

dave
Cool design for the site. When are you guys going to release the soundtrack? I can't wait to download it.

Also, David, I would appreciate a lot if you send me a pm explaining the story of the game to me. I really want to know what happened.
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  #440  
Old 08-31-2009, 10:47 AM
le'deuche123 le'deuche123 is offline
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Finally got my hands on the game, and I must say, I'm awe struck. The hand drawn artwork is beautiful, the controls intuitive, and the concept original. I'm in love ladies and gentlemen. This has already skyrocketed to my top 3, putting SIIG in fourth. These are the kind of games that excite me. This is what I want on my ipod. Creative, intriguing, and brilliant. More please!
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