Ascendance is a geopolitical strategy game for iOS. Our goal is take an accurate model of real world systems (economics, politics, military, culture, etc), and condense it into the iPhone screen. You will manage and customize your country in order to defeat your opponent(s).
Your goal is to gain ascendance, or a fifty percent score majority, over your opponent. That score is the sum of seven main stats: economy, culture, military, tech, population, international opinion, and popular support. Your path to victory, then, can involve any approach you choose. If your opponent chooses to try for military domination, you can outproduce her with a strong economy and get your victory majority by funneling some of those vast funds into arts and culture programs within your borders. If your opponent tries for a tech victory, get the court of international opinion on your side by pointing out the horrors of technological advance while destabilizing his popular support through black ops within his borders.
Ascendance will allow you to select from 20 regions around the world and compete against your friends. Ever wish to prove to your friends that capitalism is the best way to run a country? Or, maybe communist policies will give you an edge to military victory? You are the president, shape your country how you wish. Have you ever wished to write your own constitution? You can even create your own religion to benefit your own goals! Ascendance takes a new look at strategy gaming. Things like economics, politics and culture play a major role in the foundation of the game.
To give you more of an idea of our game, it resembles Democracy 3, Civilization 5, Fate of the World, Risk (board game), Plague (iOS), and Pandemic (iOS).
Obstacles: The biggest obstacle we are having is the UI. Since the game is going to be initially released on the iPhone, we have to figure out the best way to display all of the content. We need it to be simple enough so the user doesn't get lost in pages and pages of information. We do have a plan though, and you should start seeing images next week. The design is clean and practical, but we won't know how well it works until we put it through testing.
We are wrapping up the planning stage, and hope to be in alpha around mid to late Feb. We need your help to make this thing happen. Leave comments and ideas and I will try to answer as soon as possible. It may be hard to picture such an in depth game this early on, but I will keep you informed as things progress.
For more information, check out the following links:
Last edited by Yetiden Games; 01-28-2014 at 05:58 AM.