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Dungeon Marauders

01-26-2014, 04:18 PM
Joined: Jan 2014
Location: Wyoming
Posts: 36
Dungeon Marauders

[EDIT] Game is being released March 27th!
Gameplay trailer at: youtu.be/JanFGdcHfww [/EDIT]

I'm making a new iPhone game called Dungeon Marauders. It's a digital card game with some roguelike elements and it'll feature location aware convention-centric boss fights.

Much of this is placeholder art!

Now that I have all of the buzzwords out of the way, You have a deck of cards that represent your hero. You'll go through dungeons of 5 cards each that represent different encounters in the dungeon. You also have your own dungeon of 5 cards that you've collected and other players will be trying to go through.

The cards in your deck are based on your hero's class, equipment and level.

The game is in alpha testing right now. I'm hoping to release it in mid March.

Wait, what about those buzzwords I was talking about?
Well, not all of the Dungeons you go in will be created by other players. Some of them are randomly generated. My plan is to have two choices, to go into another users Dungeon to plunder it for wealth, or to go out into the wilds which will be randomized to tame monsters to put into your dungeon.

I'm going to be running special events at conventions that go with Dungeon Marauders. To be able to participate you will need to check into the game while at the convention. I'll check GPS to make sure that you're at least near by.

The convention will be "under attack" by a giant monster, most likely a dragon, but this should vary from convention to convention. Each time someone attacks it, they'll whittle down it's health a little bit. It should take many people attacking it over the course of a day to kill it. Once it dies, everyone who helped kill it (even a little bit) will get special loot. The person who did the most damage and the person who did the killing blow might get something extra special, but even that person standing in line next to you who has never played the game until you recruited them to help kill the dragon will get special loot. If the monster dies quickly, then I'll have it come back the next day (possibly stronger).

Last edited by Stevenpaulr; 03-25-2014 at 06:16 PM.
01-27-2014, 04:26 PM
Joined: Jan 2014
Location: Wyoming
Posts: 36
Here's some of the final monster art.

I'm still going to tweaking the card layout a bit. Especially since I haven't even picked a final font yet.

01-28-2014, 06:57 AM
Joined: Jan 2012
Location: Philippines
Posts: 22,664
Looks fantastic... Will follow.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
03-08-2014, 09:02 PM
Joined: Jan 2014
Location: Wyoming
Posts: 36
I'm getting really close to releasing this game now. I think I have the UI and art all pretty much locked down. Just need to do some more testing and tweaking.
Here's some updated screenshots and the app icon.

03-08-2014, 09:17 PM
Looks awesome.

Looking forward to this being released!

The only thing that bothers me, are the 2 currencies shown in one of the screens...

Please tell me this wont be freemium..
03-08-2014, 10:13 PM
Joined: Jan 2014
Location: Wyoming
Posts: 36
Aug, I lost the reply I typed out.

You will be able to purchase gems with real money, but you can earn them in game. Here's how it works

Gems are used to purchase health potions. Your Hero regenerates health at 1 HP per minute when not in Dungeons. You also have three fairies that replenish your health. The fairies come back one each half hour.

Gems are also used to capture monsters in the wilds to use in your Dungeon.

You earn a gem anytime someone goes into your dungeon and dies. You earn a gem when you go into a friends dungeon via local battle and win. (Once try per day per friend). You also win gems when you participate in a location aware boss.

If this doesn't work, then I'll tweak it as time goes on. Looking at my list of beta testers who cannot purchase gems, the ones who play regularly all have between 10 and 20 gems right now.

Gold cannot be purchased with real money. It is used to buy equipment for your hero, and to change classes. You earn it in any dungeon that you defeat.
03-09-2014, 06:43 PM
Joined: Aug 2013
Posts: 117
Looks cool. An idea on release date ?
03-09-2014, 06:56 PM
Joined: Jan 2014
Location: Wyoming
Posts: 36
March 20th if things go well, the 27th if they don't.
03-09-2014, 07:05 PM
Joined: Jul 2011
Location: USA
Posts: 45
Shot you an email about testing, if it's not too late.