First iOS game, looking for like-minded

01-27-2014, 10:06 AM
#1
First iOS game, looking for like-minded

Hi there!

i'm a brand new iOS game developer (not sure I can call me that yet ) looking for like-minded people interested in sharing ideas and helping each other.

I'm currently working for a Swedish company which is producing video microscopes. However, one of my dream and what have always got me excited about is creating games. Therefore, I have decided to work half time starting on February the 1th and develop my own game. Since this is something new for me I'm sure I'll face challenges down the road and would like to get to know other developers to get me thru it! I will probably ask questions here directly on the forum but it is always nice to have some direct contacts!

I will also blog about my adventure on the following link http://amublu.wordpress.com I hope it's OK to post links?

Have a great day (or night!)

/Alex
01-27-2014, 08:08 PM
#2
Joined: Dec 2012
Location: La Habra Hights, California
Posts: 55
Count us in! We'll try to help however we can. Feel free to send messages any time, however you wish. (That goes for anyone else here reading this, too.) And in case you're interested to watch us chaotically showcase our beginner dev process, here's a link to our Blind Albino Studios YouTube channel:
www.youtube.com/channel/UCZfs3K5q3RHtOrWTzscAV8Q

Go for it Alex!

Blind Albino mixes art, humor, and technology right into the palm of your hand. Enjoy!

01-28-2014, 09:34 AM
#3
Good luck with your app development - be prepared to develop multiple games and adjust your aim, and to realize that putting a good game up on the appstore is only 10% of solving the problem of living off your games.

I'll be happy to chat with you like; I wish you much success.

Follow us on Twitter: Emmanuel Marty
Play Jumpy Cat free
Play Puzzle Sphere and our hit visual novels for iOS and Mac
01-28-2014, 04:00 PM
#4
BlindAlbino:
Thanks for the support, will probably in the near future need your help. Your videos are fun to watch, creative processes going on right there! Looking forward to the resulting game(s).

PuzzleBrothers:
Thanks for an honest post. I'm aware that the market is well established and it's extremely tough to make a living as an indie developer. This is one of the reason I will continue to work on my current job, but only half time. I guess your post is based on your own experience which is key experience I want to learn. I'm sure I will also need your help

I was just think... do any of you guys use Skype? For me it would be a convenient way to get quick help and also to inspire and motivate each other. PM me if it sounds interesting!
01-29-2014, 04:52 AM
#5
Yeah in my experience, all developers initially fail, and what happens next is a sort of gating function: you can either quit/blame the market/long for the 2008 when you could make a million with iFart; or you can learn from the new data point you have (your game in the market), and make a much better second attempt.

It took me 3 tries on the desktop in the pc casual gaming days, on mobile it was even tougher but if you're lean and you have multiple games you can make a living even without spending insane amounts on user acquisition, as long as you make things people actually want to buy and get enough exposure.

Follow us on Twitter: Emmanuel Marty
Play Jumpy Cat free
Play Puzzle Sphere and our hit visual novels for iOS and Mac
02-19-2014, 06:56 PM
#6
It seems we're very similar! I'm new to developing indie games as well. I begun a project with a small team of people about a year and a half ago, close to release now, and am now beginning my 2nd project. We too begun on February 1st. Would love any input any of you guys may have, as well as to support each through the development process. You can see the art style we're going for on our facebook page (www.facebook.com/wakethedreamerapp). I wish you much success and hope to see updates! Good luck
02-19-2014, 07:21 PM
#7
Joined: Sep 2013
Location: Auckland
Posts: 115
When I started out making games, I actually started by making some bigger projects, and worked on them for months. Which I did enjoy. But what I didn't know at the time is just how lost apps get in the massive app store. And the sad fact is that I can make a game that takes 2 or 3 days to totally finish, and it does just as well as a game that took me 3 months to make. Which is why the whole cloning games problem exists, because the risk of investing a lot of time into an app is just so high.

So I would suggest spending a few weeks, and make say three different really simple games, just to give yourself an idea of what the market is like. You will learn so much from doing this.
02-19-2014, 08:05 PM
#8
Quote:
Originally Posted by AmuBlu View Post
Hi there!

i'm a brand new iOS game developer (not sure I can call me that yet ) looking for like-minded people interested in sharing ideas and helping each other.

I'm currently working for a Swedish company which is producing video microscopes. However, one of my dream and what have always got me excited about is creating games. Therefore, I have decided to work half time starting on February the 1th and develop my own game. Since this is something new for me I'm sure I'll face challenges down the road and would like to get to know other developers to get me thru it! I will probably ask questions here directly on the forum but it is always nice to have some direct contacts!

I will also blog about my adventure on the following link http://amublu.wordpress.com I hope it's OK to post links?

Have a great day (or night!)

/Alex
Good luck on the journey and if there's any way I can help, let me know I've been developing games on and off for mobile for a while now. I'd make a game, go do other stuff, come back to games and so on. Now I'm hoping to make a few games at a stretch and am currently working on the first title in the series. Not sure how it will go.

As others have pointed out, creating the game is just part of the puzzle. But as long as you enjoy the process, you get something out of it, right?
02-19-2014, 09:04 PM
#9
Joined: Dec 2012
Location: La Habra Hights, California
Posts: 55
Alex, your thread reminds me of the movie quote "If you build it, they will come!" (Meaning that you are finding cool peeps to share their thoughts.)

I have enjoyed chatting with Alex once in awhile, and I've also been enjoying the great points being shared in this conversation.

As OnlyJoe says, it may be unwise to invest months of dev time into something that will likely be lost in the bermuda triangle of the App Store. I, however, am not that smart!!! (Or maybe luck will retroactively make me look like a genius? I'm not crossing my fingers there...) So consider our current project as a case study, or cautionary tale, depending on the results, representing the "over-worked-long-shot" project. We'll continue to share tons of information about how things go all the way through the life cycle of the game, once it comes out.

Anyway, Alex/AmuBlu is a really cool dev. We should shower him with buddy requests!

Blind Albino mixes art, humor, and technology right into the palm of your hand. Enjoy!
02-19-2014, 10:05 PM
#10
Quote:
Originally Posted by BlindAlbino View Post
As OnlyJoe says, it may be unwise to invest months of dev time into something that will likely be lost in the bermuda triangle of the App Store. I, however, am not that smart!!! (Or maybe luck will retroactively make me look like a genius? I'm not crossing my fingers there...) So consider our current project as a case study, or cautionary tale, depending on the results, representing the "over-worked-long-shot" project. We'll continue to share tons of information about how things go all the way through the life cycle of the game, once it comes out.
This is one of the reasons we're doing our second game in Unity. We're designing it with mobile in mind, but it wouldn't take much to move it to other platforms as well.

But good luck to both of you and I'll be following you guys!