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Old 01-30-2014, 07:08 PM
jgh jgh is offline
Junior Member
iPhone 5, iOS 7.x
Join Date: Dec 2013
Location: Los Angeles
Posts: 1
Default Mobcrush, an SDK for livestreaming, is now in beta

Hi guys

I have developed over the past few months an SDK to facilitate livestreaming of iOS games to services such as and

Currently the following capture is supported:

- OpenGL ES (any source)
- Core Audio (meaning Unity, Unreal, and other Fmod-based and custom audio engines will be captured)
- Microphone
- Front-facing camera

- I may add OpenAL or other support if demand is there.

- The library uses less than 15% CPU, 1ms of frame time and ~2 MB of RAM as tested on an iPhone 5
- Binary size is 1MB
- No OSS is used, so you don't have to worry about licenses
- H264 and AAC encoding is done in hardware
- Supports any RTMP-based service.

Supported input formats:
- RGB565 or RGBA32 OpenGL ES context
- 8-, 16-, 24-, or 32-bit audio
- stereo or mono
- Any sample rate, though audio will be resampled to 16-bit stereo 44100 Hz
- H.264 Main Profile (autodetermines level)
- 44.1Khz Stereo 128kbps AAC

You can see a demo video at or go to to get free access to the beta.

Thanks for your time!

Last edited by jgh; 01-30-2014 at 07:17 PM..
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Old 01-31-2014, 09:24 PM
madpoet madpoet is offline
iPad 2, iOS 5.x
Join Date: Nov 2010
Location: Toronto, Canada
Posts: 82

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