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Spell Sword 2 (Fire Fruit Forge)

01-30-2014, 08:20 PM
Joined: Jan 2014
Location: Germany
Posts: 2
Send a message via Skype™ to FireFruitForge
Spell Sword 2 (Fire Fruit Forge)

The time has finally come!
Our award winning hack 'n' slash RPG Spell Sword gets a sequel.
Together with a few different mechanics, the gameplay follows the same formular as its predecessor.

You still need to collect different spell cards to activate the powers of your sword and collect coins to upgrade your character.


The game is an arena based hack 'n' slash RPG. It focuses on collecting spell cards which activate spells and change the power of your sword. For example, collecting the fire card spawns fireballs to nuke your enemies down.
Then your sword changes into a fire sword for a limited time, providing fire damage and more attack range.

The new dimension

The most significant change to the game is the view. Instead of 2D it now is 2.5D, allowing you to move in any direction on the screen.
The character is still able to jump, giving you the possibility to jump above enemies and bullets if you are surrounded by swarms of monsters.

Upgrade your character

With coins you can buy new equipment and upgrade the power of your spells.
A new mechanic are EXP points. Killing enemies now automatically level up your character and provide stat points to upgrade the hero more individual to your fighting style.

Game Modes

Currently are two modes planned. Endless and mission based modus. In the mission mode you have to reach different goals as killing x enemies, defeat the boss, collect x cards etc.


The game would fit pretty well to freemium, but we've learned from Spell Sword that it significantly reduces the fun of the game, because the balancing gets off.
Thats why we are going to release it as a paid game and won't change it to freemium later. There are also no IAP planned.
Projected price at release is $1,99 - Universial.


Since the game is still in early development we are happy to hear your thoughts and suggestions for new features or ideas for spell cards or things you've missed in the original Spell Sword!
01-30-2014, 08:26 PM
Joined: Jul 2013
Posts: 1,611

We should be able to pick up a spell card and we can choose to use it or not.
And for example i pick two fire spell card it will deal more damage than one card alone. And if your slot is full the spell card you are going to pick will activate and will not go to your slot. And picking up spell card for water+lighting deal a combo? And monsters should have a elemental weakness.


01-30-2014, 08:28 PM
Joined: May 2012
Location: USA
Posts: 2,114
Oh my god one of my most favorite iOS games is getting a sequel! D: Lemme brainstorm
01-30-2014, 08:45 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,664
I still have Spell Sword on my ipad air.

One of my favorite arena-based games, and i only like a few. The platforming controls was spot-on, and the character development is one i really enjoyed.

Stoked to hear it's getting a sequel, but im a little worried about the top-down-ish view as opposed to the original's platformer vibe.

Looking forward to news, info, betas and the release!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
01-30-2014, 09:17 PM
Joined: Jul 2012
Posts: 7,852
Did someone say spell sword 2?!?!?!

I have to agree with EP on the love of the platforming gameplay, but I'm open to new ideas!

A cool thing would be if we had different weapons to choose from. Maybe just 3, like a dagger, sword, or axe. They would change your attack range and attack rate, making gameplay different for each weapon (Dagger: fastest, shortest range Axe: slowest, most range). It would be even cooler if each card would have different effects depending on you weapon.

Also the new character has a kinda weird face

Last edited by JCho133; 01-30-2014 at 09:27 PM.
01-30-2014, 09:24 PM
Joined: Jul 2012
Location: on the internet
Posts: 1,885
1. Bring back how the old character look this one looks to short and stubby
2. A female character
3. Weapons 0.0

im a rpg loving kind of guy
01-30-2014, 09:27 PM
Joined: Jul 2012
Location: on the internet
Posts: 1,885
Oh what happen to Ace of Blades btw?

im a rpg loving kind of guy
01-30-2014, 09:55 PM
Will this be released by Everplay?
01-30-2014, 11:22 PM
Joined: Jan 2014
Posts: 25
I have a few suggestions:
1) bring back the old character design
2) character customization as far as outifits that change stats either negatively or positive
3)mix cards to make variations of spells, like fire cards and earth cards( the one that made rock pillars) together make magma or something like that
4) bosses but not just ones that you hit and hit and they eventually die, every boss should have a stratagey to beat them
5)REPLAY VALUE!!! Once to finish the game have things to unlock by doing certain task or obtaining certain achievements.

Thanks for listening! @Mr2far
01-31-2014, 08:09 AM
Joined: May 2012
Location: USA
Posts: 2,114
Went back to playing Spell Sword. Thought of a bunch of things you could bring into SS2:

1)More of those funny pop culture references
2)Bosses, big and not so big. Diabloesque scale. The Butcher.
3)Charged attacks (mega man and mage gauntlet)
4)More equip slots
-or just more swords! Some could have passives like a small magnet radius, lifesteal chance, start a game with x seconds of a card's effect, crit damage, etc
5)Passive skill tree(s), maybe linked to each card if dev time allows it. Not huge but kind of like Battleheart where you can select 1 of 2 skills per tier. 3 tiers?
6)If you don't like skill trees, how about collectible skill/trait cards? Then you can pick around 5 unique cards to equip. Rare boss cards (and loot) would be addicting.
7)In relation to skills, you could use double jump to trigger new effects
8)MFi support will be a killer
9)iCloud again

I've got some more ideas for skills but they're linked to charging and the trait cards.

Last edited by Echoen; 01-31-2014 at 08:15 AM.