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IGN's total ASS review of Civ Revolution

08-12-2009, 04:16 AM
#1
Joined: Jun 2009
Location: Phoenix
Posts: 136
IGN's total ASS review of Civ Revolution

If this belongs in "lounge" I'm sorry; seems appropriate for this category.

Ok, the same wanker who brought us the review of Duke Nukem, which he gave a 7.9 score, brings us a review of Civ Rev at a jarring 6.5. And, what oh pray thee dear reader is the main gripe, CONTROLS!?! I'm sorry but I know IGN is pants all around when it comes to any game reviews but God-Almighty at least pull your head out of your ass when you write two reviews back-to-back and one blatantly has severe control issues (Duke Nukem, albeit the dev has responded here on the forum to address these issues, but still they are major issues) and one that has some fundamental skill to adapt to. Honestly, I have both and can say that Civ is a far easier control scheme. The issue of lack of multi-player is legitimate, but, the issue of not running so well is worth mentioning but I personally wouldn't hold it against 2K (I have played HOURS now on my 2G touch and have not reproduced these problems).

Sorry for the rant, but, good Lord this one is just sand down my shorts!

Oh, the numerous grammatical and spelling errors bugged the hell out of me! Do they even have proof-readers!?
08-12-2009, 04:21 AM
#2
Joined: Jul 2009
Posts: 718
I like IGN reviews but for the iPhone... they just sucks. I don't know if they have new reviewers or if the reviewers are just bad when they play with an iPhone.

It's just iPhone, it's not really a console...

08-12-2009, 05:05 AM
#3
Joined: Dec 2008
Location: England
Posts: 738
To be completely honest, I don't see the big deal here... I think IGN make a valid point. Whilst Duke Nukems controls are broken, they are workable because of the kind of game it is and the way it's controlled... Civilisation is controlled in a much different manner. It's like Sim City in that it requires a much more precise control method (incidently Sim City was critsized for similar control issues). They are two completely different genres so of course they are going to control differently. Bad controls aren't universal across all styles, it all defends on what kind of game it is and how you can work around them.
08-12-2009, 07:56 AM
#4
Joined: Apr 2009
Posts: 385
I might be saying this in defense for IGN because I like them, but I think that people shouldn't take the grades so seriously. Just read the review and try to understand why the reviewer says what he/she does. Flipping out about it isn't worth your energy.

Plays: Zaxxon Escape, Plague Inc., Phoenix HD, Block Fortress, Knights of Pen and Paper.
Using: 64 GB iPod Touch 5G
08-12-2009, 08:11 AM
#5
Joined: May 2009
Location: at my computer?
Posts: 505
Quote:
Originally Posted by K.D! View Post
To be completely honest, I don't see the big deal here... I think IGN make a valid point. Whilst Duke Nukems controls are broken, they are workable because of the kind of game it is and the way it's controlled... Civilisation is controlled in a much different manner. It's like Sim City in that it requires a much more precise control method (incidently Sim City was critsized for similar control issues). They are two completely different genres so of course they are going to control differently. Bad controls aren't universal across all styles, it all defends on what kind of game it is and how you can work around them.
hahahahahahahahaha what!?!?!?!? Duke Nukems controls are easier to go around than Civilizations?????

It's an FPS they need good controls because it's happening in real time, you have to react fast. That needs MUCH better controls than civilizations... it's turn based... you can take your time, so the controls have a little bit of leeway.

As far as i'm concerned Duke Nukem's control have to react perfectly, why do you think there aren't many FPS on the iphone?? and the ones that do everyone complains that they are unplayable because of the controls (except Wolfenstein).

Games I'm Playing: Doom Classic, Red Conquest!, Battle for Wesnoth, Land Air Sea Warfare (my favorite rts, buy it today!)
08-12-2009, 08:19 AM
#6
Joined: Apr 2009
Posts: 315
I haven't read the review, but I'm not sure what the problem with the controls are. I've played the game a bit, but didn't come across any problems aside from occasional non-responsive buttons. I assume that an update will fix that, even though it's more of a minor annoyance than anything else.

Lack of multiplayer? Yeah, I'd like it. Maybe it will come down the road. But the matter of the fact is that we got a $40 DS game for $5. Besides, I'm not so sure how well multiplayer would. The game is just so slow-paced and much more epic as compared to other TBS games. I realize that the other consoles did have multiplayer, but they constitute a group of dedicated gamers who are willing to sit through a 5 hour game without budging. I'm not sure what percentage of the iPhone market would do so, which could make it unfeasible for the iPhone.
08-12-2009, 12:49 PM
#7
Joined: Jun 2009
Location: Texas...(not really)
Posts: 117
Send a message via AIM to Gizmoe
i thought civ controls where good...well at least good enough to play the game well....but givin it a 6 is just dumb....some one from ign must not like rts
08-12-2009, 01:05 PM
#8
Joined: Feb 2009
Location: San Francisco, California
Posts: 5,305
Reviews are based on personal bias...that's just the way it is, and you may not agree with them. Personally, the controls in CivRev are fine so I don't know what the issues are. The controls in Dukem are really terrible, workaround or not. Frankly, when you buy a game, everything should more or less work. Options are good, but "finding a workaround" is pretty lame.

Anyway, take reviews for what they are which is part of your research. It shouldn't be your sole source for making a decision.
08-12-2009, 01:16 PM
#9
Joined: Jun 2009
Posts: 10,963
Quote:
Originally Posted by florbastang View Post
I realize that the other consoles did have multiplayer, but they constitute a group of dedicated gamers who are willing to sit through a 5 hour game without budging. I'm not sure what percentage of the iPhone market would do so, which could make it unfeasible for the iPhone.
Since you can save games, it's easy to play a turn or two at lunch, or if they added what CIV IV does - play turns asynchronously - take your turn, then 'beam' the turn info to the next player who does the same, and so on. It's the modern version of play-by-email and we had large games of CIV IV going on for months at work... An ideal use for app push!

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
08-12-2009, 01:18 PM
#10
Joined: Mar 2009
Posts: 333
It does seem fairly likely that IGN doesn't get their top reviewers to do iDevice games...