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Flappy Bird - a punch in every developers face

02-04-2014, 05:47 AM
Joined: Jun 2013
Posts: 32
Flappy Bird - a punch in every developers face

I was pretty shocked when I downloaded Flappy Bird today. I just saw some articles about it here on TA and other iOS sites and thought I have to download it, because it seems that everybody talks about it.
I played the game for 5 minutes and deleted it. I canīt figure out why such a crappy game is so successful.
It has no attribute of a good game:
-Game play we have seen a million times
-Graphics are nothing special and repetitive
-Collision detection: sometimes you die even before you touched the pipes <- thats a no-go in my opinion
-No music
-Not polished at all

The game seems to me like a first try of a new developer...
I also developed my first game (Gravity Freeze https://itunes.apple.com/de/app/gravity-freeze/id686950363?mt=8) which took me nearly 2 years, since I had to learn to program, to make graphics and to make music.
It has unique gameplay, moderat graphics and is pretty addictive. So Iīm a little upset that a game like Flappy Bird can make it nowadays on the Appstore, while I canīt even pay my developer account with my revenue.

So what do you think is the secret behind Flappy Bird?
Is it only the extremely high (and unfair) difficulty (which is in my opinion caused not on purpose but by the lack of developer skills)?
What does Flappy Bird better than my game does? (okay it is another category)


02-04-2014, 06:11 AM
Joined: Nov 2012
Location: ID
Posts: 1,608
Lucky... It's the main factor why its success... Though I have been bored with angry birds, but I think angry birds is better than flappy bird. Also, the game was booming after pewdiepie made video of it together with some TA folks play that game. I read some reviews at my local AppStore and most of them said if pewdiepie was the one who bring them to download the game.

Well, i doubt if that dev had use pewdiepie to promote their game but it's absolutely clear if there's a popular person played your game, in this case: pewdiepie (he has so many subscribers and followers), he will bring great impact for your game. In other word, looks like pewdiepie was the man behind the successful of flappy bird. That's just my opinion. I played the game for 5 minutes, and I couldn't find what's the greatest part from the game. It's hard but it's not something that can keep me along with it.. Angry bird could hook me up for one hour or so on, but not for this game. It's addictive but it's too dull to be addicted for... and looks like this game will bring a new genre of endless runner game... An endless flying game with flappy style... #sigh

Game Center ID: copaeci

02-04-2014, 06:57 AM
Joined: Aug 2013
Posts: 1,065
Price is obviously one big difference. Free will always be way more popular than paid in pretty much all situations.

The name is pretty good.

Obviously the competitive element has caught on.

On your game, I think the problem with paid games from no name indies, with no advertising, no reviews etc is people don't want to take the risk, not knowing what they will get.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
02-04-2014, 08:53 AM
Joined: Feb 2012
Location: Manila
Posts: 104
Like my partner said. "Looks like there's gonna be A LOT more indies making games in the next few months."

The App Store can be a real crapshoot, don't take it too hard.

Play Elevator Joe!
02-04-2014, 11:45 AM
Joined: Mar 2013
Posts: 168
Hi, i am just a gamer and want to comment about this
I think the cute icon and free price and small size make everyone try to download...after that found the game very simple but why sooo damn hard to make just 3 score, so they tried again and again until get at least 1-2 scores up then the first one tried and become tired but satisfied, then feel angry to this flappy bird whyyy sooo damn hard and then make a review about that game difficulties and want to make challenges to everyone with the word " don't download this game if you don't want to break your iphone lol, its very challenging but so addictive , love it..hate it..love it..hate it "
So thats the point about this game,cute and simple and very hard then everyone make a review 5 star and the review makes others curious and download it...and then repeat again with the same review...and so on like circle.
But i think not everyone keep this game on their iphone..they just curious and try it then after 5 minutes deleted...very simple and cute damn silly hard game but fun to challenge everyone to try it.
Just make everyone curious to download it !! (its free btw).
Lol thats my thinking only...thanks
02-04-2014, 12:02 PM
Joined: Jun 2013
Posts: 2,257
I enjoy it, makes it much more better when you're playing and competing with a crowd if friends siblings parents lol
02-04-2014, 12:14 PM
Joined: Mar 2013
Posts: 168
About your game (gravity freeze) ,i just checked,interesting gameplay...i think you just have to change the theme...make it cute..so girls can like it also but not feminime theme...maybe like birds theme or something else and the graphics style you can follow like kingdom rush or minecraft or kairosoft and or anything else which popular now and before.
02-04-2014, 12:39 PM
Joined: Oct 2013
Location: Norwich, England
Posts: 4,596
I honestly don't get it either; it's the opposite of everything I look for in a game. It's games like Flappy Bird that make people believe mobile gaming can't be taken seriously. But I see FB as the Justin Bieber of the iOS scene; standing from the outside looking in, I see nothing of worth but millions others do and good for them.

It's not like other artists don't succeed in the industry despite the Bieber following and the same is true of the AppStore. I don't mean to sound harsh, but if your game is struggling I doubt it's because of the popularity of one other game on the market. I'm not criticising your product as I haven't seen it but maybe there are better outputs for the passion than hating a game that will be forgotten in two weeks
02-04-2014, 12:44 PM
i think this game is only successful because that pathetic excuse for a human being pewdiepie made it successful.

Strife: Quest for the Sigil - FPS/RPG blend of action!
02-04-2014, 01:44 PM
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,988
Flappy Bird is as much of a punch in every developer's face as the actual winner of Power Ball is a punch in every lottery ticket buyer's face. The dude got lucky, his game went viral. No need to get salty about it.