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EvoCreo - A monster collection RPG

02-05-2014, 03:18 PM
#1
Joined: Jan 2013
Posts: 23
EvoCreo - A monster collection RPG








UPDATE: It has been a while since our last update. We are currently gearing up for the iOS release which should happen in the next couple weeks. We started a new Facebook page here that will cover all the EvoCreo iOS news. Sorry for the delays and thanks for your support!

UPDATE 2: We just finished up the review process with Apple and have set the release date to May 7th!

EvoCreo is a monster collection game that is Pokemon-esque. It is being developed for Android, iOS, OUYA, and PCs with a tentative May 2014 launch. The game takes place in the world of Zenith, a world populated with monsters called Creos. At the start of the game you find out that your father, a legendary Evoker, has been missing for days after investigating an organization called Shadow Hive. You travel the world looking for clues on the whereabouts of your father while also trying to live up to his legacy.

The game features:
  • Wild Creos - Creos can be found in tall grass and roaming the world. There will be over 100 Creos that you can capture and train. You have the option to disable wild encounters.
  • Loyalty - Loyalty effects Creo progression. A loyal Creo will level up to twice as fast. A Creo that is not loyal will level up a bit slower.
  • Abilities - Abilities are out of battle effects that range from repelling and attracting certain types of Creos to traversal benefits such as flying, riding, gliding, etc.
  • Puzzles/Mazes/Dungeons - There will be several dungeons, mazes and puzzles for you to explore.
  • Cross Platform Multiplayer - Play with your friends no matter what device they use to play the game.
  • Cross Platform Save - Cross platform saves allow you to start playing the game on your iPhone then continue later on your Android device, or any combination of devices that EvoCreo is available on.
  • Creo Party - Travel with a party of 5 monsters that level up in a logarithmic amount of time. That means that after the first few levels, it should take the same amount of time to level up regardless of which level you are currently at.
  • Conditions - Conditions are negative status effects on a Creo. Each Creo can be inflicted with up to three different conditions at any given time. Some conditions stack in duration while others in intensity. For example, the condition Chill can increase in duration. Using that move twice in a row will double the length of time that it is on the opposing Creo.
  • Boons - Boons are positive effects on a Creo. Each Creo can have up to three different boons at any given time. Some boons stack in duration while others in intensity. For example, the boon Power can increase in intensity. Using that move twice in a row will apply a new boon Super Power which is more effective than Power.
  • Tiered moves - Each Creo has 1 Elite, 3 Normal, and 1 Healing move.
  • Rechargeable moves - Each move has a number of turns that it needs to recharge before being able to use another time. Elite moves have the longest recharge, but are the most powerful moves in the game. Normal moves have the lowest recharge, but are also the weakest moves. Healing moves have a recharge that is between both normal and elite moves.
  • Re-learnable Moves - Previously learned moves can be retaught at any time outside of battle
  • Traits - Traits are in battle effects that influence anything from damage to defense if certain criteria are met.
    and more...

We plan to post gameplay and a few screenshots of the latest build of the game in the coming weeks.

We also started a new Kickstarter project to help us add animations to the game. The KS project also has some addition information on the game.

Also here are a few illustration of the Creos from the game:




ScreenShots:

Last edited by rioneye; 04-29-2015 at 05:58 PM. Reason: Added screenshots
02-05-2014, 03:31 PM
#2
Joined: Feb 2013
Posts: 178
Hi

Looking forward to this. But i think it will take another 6 months till release right?

02-05-2014, 04:26 PM
#3
this game looks awesome, but on the whole exploration concept, how does it compare to a game like Pokemon? Can we explore a big map filled with npcs and different types of terrains?

and also if there is need for beta testing im definitely interested in this game.
02-05-2014, 04:40 PM
#4
Joined: Jul 2012
Posts: 7,491
Quote:
Originally Posted by YoloMcSwaggin View Post
this game looks awesome, but on the whole exploration concept, how does it compare to a game like Pokemon? Can we explore a big map filled with npcs and different types of terrains?

and also if there is need for beta testing im definitely interested in this game.
Hahaha I love your user name
02-05-2014, 05:31 PM
#5
haha a little nod to TheSyndicateProject on YouTube lol
02-05-2014, 05:59 PM
#6
Joined: Jun 2013
Location: Unicorn Land
Posts: 124
This looks really cool.
02-05-2014, 06:26 PM
#7
Joined: May 2012
Posts: 2,713
Sounds interesting.
02-05-2014, 10:49 PM
#8
Joined: Aug 2013
Posts: 1,459
Are you serious?
02-06-2014, 08:07 AM
#9
Joined: Jan 2013
Posts: 23
Quote:
Originally Posted by MasterWill View Post
Hi

Looking forward to this. But i think it will take another 6 months till release right?
No closer to 3-4 months left.

Quote:
Originally Posted by YoloMcSwaggin
this game looks awesome, but on the whole exploration concept, how does it compare to a game like Pokemon? Can we explore a big map filled with npcs and different types of terrains?
Yes there will be overworlds for you to explore and a story that moves you through the world. One of the features we are trying to focus on is this layering concept. That is, there are three layers in the game: Tunnels, main land, and the sky. You need to traverse through all the layers to get to every point on the maps. So for example, using fly takes you to the sky layer. From there you can explore and find an exit that takes you to a secret location on another map.
02-06-2014, 08:48 AM
#10
Joined: Nov 2013
Posts: 862
This looks like the closest (and best) Pokemon clone to date on ios. What are the chances you guys can inpliment a portrait mode option?