Support our Sponsors:

Go Back   Touch Arcade > Developer Discussion > Public Game Developers Forum

Reply
 
Thread Tools Display Modes
  #1  
Old 02-08-2014, 03:06 AM
ahtingir ahtingir is offline
Junior Member
 
Join Date: Feb 2014
Posts: 4
Default which platform is more profitable ?

for gaming iOS or android ? which platform is more profitable ?
Reply With Quote
  #2  
Old 02-08-2014, 03:07 AM
Destined Destined is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Aug 2013
Posts: 745
Default

for me iOS by a long way.
Reply With Quote
  #3  
Old 02-08-2014, 03:32 AM
ThreeCubes's Avatar
ThreeCubes ThreeCubes is offline
Senior Member
 
Join Date: Oct 2012
Posts: 732
Default

They say ios is twice as good as android.
Reply With Quote
  #4  
Old 02-08-2014, 03:45 PM
Stingman Stingman is offline
Senior Member
iPad Air, iOS 8.x
 
Join Date: Aug 2012
Location: The Bay Area
Posts: 165
Default

iOS by far. Android is a very distant second, followed by Windows Phone and then Blackberry.
Reply With Quote
  #5  
Old 02-08-2014, 04:38 PM
R3v's Avatar
R3v R3v is offline
Senior Member
iPhone 5, iOS 7.x
 
Join Date: Sep 2012
Posts: 135
Default

Tadaaa.

Reply With Quote
  #6  
Old 02-08-2014, 04:41 PM
PuzzleBrothers PuzzleBrothers is offline
Member
iPhone 5, iOS 7.x
 
Join Date: May 2011
Location: Montpellier, France
Posts: 52
Default

Depends on the game, but release everywhere, revenue adds up. For me it's more like 100 for iOS, 50 for amazon and 50 for google play.
Reply With Quote
  #7  
Old 02-08-2014, 08:09 PM
RaindropGames RaindropGames is offline
Member
iPad 2, iOS 7.x
 
Join Date: Dec 2013
Posts: 37
Default

My understanding is the gap is closing, the stats R3v posted are 2 years old. Perhaps iOS is still far more profitable for indies or non F2P games.

Either way, I mostly agree with the "release everywhere" feedback except I would not bother with Windows Phone or Blackberry. It should be easy enough to find friends with the device(s) that you don't have to test on in case you're on a tiny budget. As long as you go with a multi-platform engine like Unity (my favorite!), the extra effort is minimal.
Reply With Quote
  #8  
Old 02-08-2014, 09:27 PM
Stingman Stingman is offline
Senior Member
iPad Air, iOS 8.x
 
Join Date: Aug 2012
Location: The Bay Area
Posts: 165
Default

I agree with Raindrop,

Release on iOS 100%, and I would also release on Amazon. Google Play can be good too but you really almost have to go free on that platform as paid downloads are slim to none on Google Play (with rare exceptions of course). And Windows/Blackberry... skip it... not worth the effort.
Reply With Quote
  #9  
Old 02-08-2014, 10:31 PM
vii-Lucky vii-Lucky is offline
Senior Member
iPod Touch (5th Gen), iOS 7.x
 
Join Date: Jul 2013
Posts: 1,604
Default

Most of the Android users pirate paid games.

All of my friends too.
Reply With Quote
  #10  
Old 02-09-2014, 12:10 AM
RaindropGames RaindropGames is offline
Member
iPad 2, iOS 7.x
 
Join Date: Dec 2013
Posts: 37
Default

Quote:
Originally Posted by vii-Lucky View Post
Most of the Android users pirate paid games.

All of my friends too.
True but the same happens on Windows. There are still a lot of companies that make good money in Windows games.

I'm of the opinion that we simply need to put minimal effort into keeping honest people honest. For example, just releasing on iOS already does that (most users do not jailbreak their devices). Anything beyond that is not worth the effort, the pirates will always crack your games/software regardless of the platform and protection put in place.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent