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Is 11,000 downloads in one month good?

02-10-2014, 03:45 PM
#1
Joined: Oct 2013
Posts: 34
Is 11,000 downloads in one month good?

On New Years day, the App store finally approved my favourite app so far: http://bit.ly/1lmUbHr

Up until then I had released 6 apps that have flopped against my reasonable expectations. This app has achieved more downloads in 1 month than the rest of my apps put together.

However, I wondered... is 11,000 downloads actually good as a benchmark?
02-10-2014, 11:13 PM
#2
Joined: Aug 2013
Posts: 1,006
Quote:
Originally Posted by suppoman View Post
On New Years day, the App store finally approved my favourite app so far: http://bit.ly/1lmUbHr

Up until then I had released 6 apps that have flopped against my reasonable expectations. This app has achieved more downloads in 1 month than the rest of my apps put together.

However, I wondered... is 11,000 downloads actually good as a benchmark?
Depends on what your goals are.

11K is more than the bulk of apps will have.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8

02-11-2014, 02:36 AM
#3
Joined: Apr 2012
Posts: 1,443
Quote:
Originally Posted by suppoman View Post
On New Years day, the App store finally approved my favourite app so far: http://bit.ly/1lmUbHr

Up until then I had released 6 apps that have flopped against my reasonable expectations. This app has achieved more downloads in 1 month than the rest of my apps put together.

However, I wondered... is 11,000 downloads actually good as a benchmark?
It's a fine started but the most important things which is needed for some indie devs are active users. You may have 100,000 downloads but just only 1000 active users per days is a problem. Mean your app didn't keep them stay long in games, giving some twist to solve the problem is your next mission.
02-12-2014, 05:50 AM
#4
Joined: Feb 2013
Location: UK
Posts: 181
Wow, congrats man! To be honest, this sounds flippin' good to me, as my apps only tend to attract perhaps a download a day (if even)!
02-12-2014, 07:48 AM
#5
Joined: Nov 2013
Location: London
Posts: 57
Sounds brilliant to me!
02-12-2014, 02:54 PM
#6
Joined: Oct 2013
Posts: 34
Thanks guys, I am very encouraged
02-12-2014, 03:16 PM
#7
Joined: Oct 2012
Posts: 734
Quote:
Originally Posted by suppoman View Post
Thanks guys, I am very encouraged
For a game 11,000 is great but for an actuall app it's fantastic.