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What are the biggest pains, as an IOS game developer, that you encounter in your day

02-11-2014, 12:29 PM
#1
What are the biggest pains, as an IOS game developer, that you encounter in your day

Hi guys,

I was wondering what are the biggest pains, as an IOS game developer, that you encounter in your day to day activities?

Any software/tools/tips you use to ease that pain? Any pain that you experience that you have not found a solution for?

I'm trying to see if we can help each other improve since what you may be experiencing, someone else is too and may have solve that issue.
02-11-2014, 01:40 PM
#2
marketing lol

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8

02-11-2014, 02:55 PM
#3
hahaha don't we all. I guess a game marketing made easy platform wouldn't be bad.

it was a major pain in the ass for me to generate all the various graphic assets in the various resolutions/formats (iphone sd, iphone hd, iphone 4", ipad, ipad retina)

Did you have that problem?
02-11-2014, 03:55 PM
#4
Whenever ios, unity or the hardware gets any kind of updates its weeks of messing around.
02-11-2014, 04:06 PM
#5
Quote:
Originally Posted by anthonym534 View Post
hahaha don't we all. I guess a game marketing made easy platform wouldn't be bad.

it was a major pain in the ass for me to generate all the various graphic assets in the various resolutions/formats (iphone sd, iphone hd, iphone 4", ipad, ipad retina)

Did you have that problem?
Use unity, so no.

Quote:
Originally Posted by ThreeCubes View Post
Whenever ios, unity or the hardware gets any kind of updates its weeks of messing around.
Really, I have found unity updates to be pretty seemless.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)
https://itunes.apple.com/us/app/the-...6300?ls=1&mt=8
02-11-2014, 09:13 PM
#6
Joined: Dec 2009
Location: Malaysia
Posts: 275
Biggest pain is spending 3 full months to develop a game from scratch (no contract work) and then making it free and it gets 2 downloads per day. XD
02-12-2014, 03:18 AM
#7
Quote:
Originally Posted by Destined View Post
Really, I have found unity updates to be pretty seemless.
Me too, all things considered.
Upgrading from 3.5 to 4 was a little messier, but that's understandable.
But I don't remember having any significant trouble upgrading all the way from 4.0 to the latest 4.3.x

Andrea Pantaloni | 48h Studio

Last edited by AxBattler; 02-12-2014 at 03:37 AM.
02-12-2014, 04:06 AM
#8
We just released our first game and I have to say that on iOS things went pretty smooth until now... the biggest challenge will be getting some money from it I guess
The fact that the Apple sandbox server were down half the time when we needed them for testing GameCenter and IAPs was very annoying.

Andrea Pantaloni | 48h Studio
02-12-2014, 04:09 AM
#9
Getting reviews such as "this game was awesome but then it asked me to pay!!!!!!" 1 star. Yeah how dare we!

Follow us on Twitter: Emmanuel Marty
Play Jumpy Cat free
Play Puzzle Sphere and our hit visual novels for iOS and Mac
02-12-2014, 05:47 AM
#10
For iOS, I find waiting times for review and approval by Apple to be quite time consuming and frustrating sometimes - an extra week or two can easily pass by and derail your planned release date (if you have any in place that is!).

Quite annoying if you get your app gets rejected, thus wasting a week or so...