★ TouchArcade needs your help. Click here to support us on Patreon.

Glint - Candy Crush meets Fruit Ninja

02-11-2014, 05:29 PM
Glint - Candy Crush meets Fruit Ninja

Hey Guys - Long time listener, first time poster. I'm the developer of a new mobile game, Glint, that will be coming out later this month. I've been passionately developing it for the last six months and it's finally ready to get the word out.

Given that this is one of the best sites for mobile games on the web, I thought I'd tell you guys a little bit about the game. I was a Technical Director at LucasFilm's Industrial Light & Magic for about seven years before deciding that what I really wanted to do was design beautiful, addicting games. Using my skills as a visual effects engineer, I set out to design the most beautiful I could.

Glint is my first game (I've tried to keep things simple for now) and it's a physics-based casual touch game that requires quick and accurate swipes to score points and power-ups. I tell people it's like if Candy Crush had a pretty baby with Fruit Ninja. Not quite, but...

Youtube link | Pop Up

I'm putting together a proper trailer now that will be more exciting than the video above. Although the game may look simple, it's actually pretty complex. I've spent a lot of time making it look and feel great. I've been writing a lot about the maddening experience of creating my first game here: http://www.facebook.com/glintgame if there are any interested devs out there.

The first build has been submitted to Apple but I'll be pushing several updates before actually releasing it at the end of the month.

If you're interested in beta testing the game, shoot me an e-mail at

The game will be available on both iOS & Android

There is a lot more information here: http://www.facebook.com/glintgame
You can follow the game on Twitter as well if you're interested: http://www.twitter.com/glintgame

I'd love to hear any feedback you might have.
02-11-2014, 06:45 PM
The visuals have a nice flair, you definitely nailed them and I love the sci-fi style.

The gameplay looks fast paced and fun, and it looks like there's some cool orbs and powerups that come into play.

2 questions:

Couldn't you just wait for the screen to fill then swipe and get the biggest combo? So there's no reason that you would ever need to swipe when there's only 3?

And I noticed that you had to buy swipes in the shop, so you can run out of them?

02-11-2014, 07:00 PM
Hey John - thanks for the comments!

In regards to letting the screen fill up with dots
Each game has a timer that counts down. You will die if the counter reaches zero. You can increase your time by getting the small white time dots to fall down the funnel. So while you can wait to fill up the screen, you risk running out of time. There are many similar trade-offs in the game to keep you on your toes.

There are many power-ups you can acquire in the store, but none of them are required. All of them are degenerative, which means that as you use them, they will run out. After playing for a bit, you'll definitely want to use power-ups!
02-11-2014, 07:37 PM
Ahh ok, thanks for the explanation, it makes more sense now. Sounds like an interesting mechanic, I can't wait to try it out.
02-27-2014, 03:45 PM
Glint - Release date March 6th

Hey Guys,
I wanted to post the new trailer for Glint, some screenshots and announce the release date: March 6th, next Thursday.

We're desperately looking for a Touch Arcade writer to review the game. Any interest? Shoot me an e-mail at glint@ensomniac.com

Lots more info about the game: http://www.ensomniac.com/glint

Youtube link | Pop Up

02-28-2014, 08:13 AM
You've got a really quality game here guys, I hope it does well. It's a fun one!
02-28-2014, 08:28 AM
I saw this game on the app store yesterday but looks like it got pulled. I've tried to download it but it said if the item was no longer available. May I ask to you dev, what kind of IAP inside?

Game Center ID: copaeci
02-28-2014, 11:51 AM
Thanks for the feedback, everyone. If you want to play the game now, shoot me an e-mail (glint@ensomniac.com) and I can send you a promo code.

JCho133 - Your feedback was awesome!
MikeNintendo - Much appreciated!

Copaeci - That's really interesting that you saw Glint in the app store! Can I ask, where was it listed? We were originally going to release it yesterday but changed the release date to the 6th last minute. I hope we didn't miss an opportunity to get featured!

In terms of in app purchasing, there are two stores. One where you can spend your in game currency (rings) in exchange for power-ups. A second store lets you acquire more rings either by posting to Facebook or Twitter, watching an AD, or spending actual money.

Here are some screenshots of the IAP:

03-03-2014, 04:45 PM
Glint - Ethics & IAP

Hey guys,
We've gotten some feedback from members of the community about IAP in our app (probably from the previous post) and some confusion over whether or not there are paywalls. I wanted to reach out to you guys and ask how you think we should address this to our users.

Firstly, Glint is 100% free and requires no IAP to complete the game.

During the development process, we were very passionate about not having ads and not requiring players to pay for anything. Still, the fact that the game is free, and also includes in app purchasing seems to indicate to our beta community that they will eventually reach a point where they are required to pay for something, understandably.

What are some techniques you've seen used that indicate to new players that Glint is absolutely free?