★ TouchArcade needs your help. Click here to support us on Patreon.

Flappy Bird : did you know this game was stolen from another one ? Yep..

02-16-2014, 09:34 AM
#1
Joined: Sep 2011
Posts: 3
Flappy Bird : did you know this game was stolen from another one ? Yep..

Hi everyone,

There some kind of injustice behind the Flappy Bird story.

Here's the story of Kek, french game designer, specialized in annoying-yet-fun games. He started around 2005 to develop many many games, in flash.

2009 : One of his just-released-on-facebook games is named Piou Piou VS Cactus. It's a very good success.
2011 : For his first iOS and Android app, Kek decides to adapt Piou Piou VS Cactus. Check it here, on TouchArcade.
2013 : Flappy Bird is released
2014 : Two weeks ago, Kek learn about the existence of Flappy Bird... and its huge success. He did contact right away Dong Nguyen who responded that he "never saw his game before". He sure means he didn't knew it like he never saw a Mario game before But what can you do... except this side-to-side comparison :



But Piou-Piou didn't get any success back in 2011. So Kek pulled it out from the App Store back then.

Now he tries to get it back on the app store... And like many, he did get that message :



Ironic. But as wel all know, it's hard to make Apple change its mind about those kind of things. So I thought it might help him to open this thread here...

What do you think ?
What should he do ?

Last edited by nono6400; 02-16-2014 at 09:38 AM.
02-16-2014, 10:23 AM
#2
Joined: Nov 2012
Location: Virginia, USA
Posts: 63
There's something fishy about flappy bird becoming very successful. No one will know until they dig deeper but I don't think anyone has time to do that lol

02-16-2014, 10:28 AM
#3
Joined: Aug 2012
Posts: 2,082
I think its pathetic that this guy now wants someone else's success after he gave up on the game. And his game isnt that original either.

Its definitely not right that he cant release it now though.
02-16-2014, 10:31 AM
#4
If I was him...

I would alter my game sufficiently until Apple agree that it's no longer a Flappy Bird clone (so e.g. add some collectibles/enemy monsters or something, change the player character so that it's not a bird with fat lips...). Let's face it, it's not exactly a large, complex code base that needs changing...

You could get into an argument about whether Flappy Bird was inspired by this or pretty much any other of the thousands of sideways scrollers where you tap to jump -- I'm sure even the author of Piou Piou vs Cactus wouldn't claim that he wasn't in turn inspired by the dynamics of other previous games. But whoever ripped off what from who, this argument isn't really going to get you anywhere, so I would really just focus my energies on being practical: if you want to submit the game to the App Store, then change it sufficiently so that Apple accepts it and move on.

Last edited by javamex; 02-16-2014 at 10:36 AM.
02-16-2014, 10:35 AM
#5
P.S.

I should say that what I do find frustrating, and where I sympathise with the Piou Piou author, in this and indeed other situations is that Apple don't give *details* about which game elements they consider too similar. Is it the tap-to-jump dynamics? Is it the sideways-scroller-doge-static-objects? Is it the style of graphics?

In particular, I think one thing the indie development community is taking away from this is that there is clearly a market for having a mobile game with (a) very simple game dynamics and (b) a short attention span. These general characteristics are what I would hope could be borrowed from Flappy Bird without risk of Apple refusing your app. But the problem is: who knows...
02-16-2014, 11:39 AM
#6
Sorry but this guy wasn't the first to make an incredibly simple game about navigating a bird-like avatar between obstacles as it relentlessly moves from left to right on the screen, and he won't be the last. It's an incredibly basic concept, and there's other games since his but before Flappy bird that employ a near identical design.

Regardless, the guy pulled his app years ago and only wanted to put it back to cash in on the freak success of Flappy Bird. Apple is right to say no, both because there are already way too many apps like that available, and because he blatantly is trying to leverage the success of Flappy Bird.
02-17-2014, 11:51 AM
#7
Joined: Jul 2012
Posts: 1,163
I made a game called "Flying Anus" 10 years ago and it stunk.

Can I release my "poop" game to cash in on the success of another POOP game?

Pucker up and get ready to smear the competition! Hope this doesn't end up on the rear end of the app store!
02-17-2014, 12:18 PM
#8
Quote:
Originally Posted by MrMojoRisin View Post
I made a game called "Flying Anus" 10 years ago and it stunk.

Can I release my "poop" game to cash in on the success of another POOP game?

Pucker up and get ready to smear the competition! Hope this doesn't end up on the rear end of the app store!

Too late, I already made Flapping Anus
02-17-2014, 12:42 PM
#9
Joined: Jul 2012
Posts: 1,163
Quote:
Originally Posted by Stingman View Post
Too late, I already made Flapping Anus
Damnit! I was gonna make millions off of that game.

On to my next idea, Floppy Man Sack!

Expand to fly up, contract to fly down. Make it to the end before you run out of....yeah...

Edit: I changed "Flappy" to "Floppy". Different game!!!!

Last edited by MrMojoRisin; 02-17-2014 at 02:25 PM.
02-17-2014, 02:15 PM
#10
Joined: Apr 2011
Location: Planet Earth
Posts: 1,608
Quote:
Originally Posted by neilw711 View Post
There's something fishy about flappy bird becoming very successful. No one will know until they dig deeper but I don't think anyone has time to do that lol

I read that bots were used to create fake reviews for the game.