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  • Publisher: Mathieu Roy
  • Genre: Arcade
  • Device: Universal
  • Size: 38.4 MB
  • Version: 3.0
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Get ready for a blast from the past with this retro platforming game.

-90 Levels in 3 worlds full of different scenes!
-Epic boss fights!
-Comic book story!
-Action packed non stop fun!

PixelStomper's comments:



Youtube link | Pop Up
02-20-2014, 01:31 PM
#2
Looks like fun, will probably pick it up when I get a voucher.

02-20-2014, 02:10 PM
#3
It does look fun. I would buy it, but I've vowed to never purchase a game that uses key words in its name.
02-20-2014, 02:15 PM
#4
Yeah that's kinda what's stopping me.
02-20-2014, 06:10 PM
#5
I'm sorry this is stopping you 2 from enjoying our game. We did this following Apple protocol, we never did this to annoy or do anything negative.

For the rest, enjoy the game, we sure enjoyed making it!
02-20-2014, 06:21 PM
#6
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,189
Put this on my watch list may buy soon. Looks really good.
02-20-2014, 10:29 PM
#7
Quote:
Originally Posted by PixelStomper View Post
I'm sorry this is stopping you 2 from enjoying our game. We did this following Apple protocol, we never did this to annoy or do anything negative.

For the rest, enjoy the game, we sure enjoyed making it!
Here's the thing, if you look around the App Store you will see lots of games with very long names that include lots of key words. I can't remember once when I've genuinely enjoyed a game I have played with those long key word names. They are usually trash that a Dev who doesn't care threw out without any polish or love.
I'm not saying your game is like that, I'm saying that if you really care about your game I think you may want to consider a different approach. I know I'm not alone as an iGamer who usually steers far away from those games.

I have to protect myself from trash in the App Store somehow, so I made up 5 little rules.
1) if a Dev makes an app free less than one month after release, do not buy their future releases.
2) do not spend money on freemium titles, unless I know and respect the studio/Dev
3) buy every release from devs you love
4) don't buy any games with key words in the titles
5) gift every app you play more than two hours to at least one person
02-22-2014, 01:41 AM
#8
Joined: Dec 2011
Location: Greater Manchester, UK
Posts: 19
I'm with Lazer Kat and cloudpuff on this one. I love ninjas, but I hate it when devs use key words in names. From experience, it reeks of underhanded tactics and generally is only used to promote crud games.

I mean, if the game is good why didn't you at least come up with a decent/ original game? I haven't downloaded/ played your game, so I can't comment on whether the above does in fact apply to your game. But as Lazer Kat points out, choosing a different tact to naming your game would help.
02-23-2014, 03:40 PM
#9
Hello,

Having researched this a bit more, I would have known. It's too late to go back in time, but I'm submitting an update tomorrow, which includes some fixes and a new icon (not pictured here, will be seen at release , and no keywords in the title.

Also note, iAgent/Lazer Kat, I do not have any inapp purchases in my game, as I also am not a fan at all of the freemium concept, I like the get what you pay for, what you see is what you get.

Sorry if I offended anyone with the keywords, it was definitely not my goal, please dont judge my game on that point.

For those that downloaded it, thanks and I hope you enjoy it

Edit: I gave out a few promo codes here, if anyone wants some!


Last edited by PixelStomper; 02-23-2014 at 03:48 PM.
02-23-2014, 05:32 PM
#10
Would love a code but they've all been redeemed, if I enjoy the game on iOS I shall buy on android.