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A Game a Week

02-21-2014, 06:35 PM
Joined: Dec 2010
Posts: 78
A Game a Week

I decided to try to make one game every week for a month on top of my regular job and other current projects.

This is mostly for fun and also to get better at rapid prototyping on Unity.

The idea is you'll tilt your device to avoid crashing. The ship auto fires, so all you need to do is dodge. The world is all procedurally generated, so it's different every time you play.

I'm going to add 3 or 4 power ups. I still need to add some UI, but I'm pretty happy with it so far.

Here's a video of a space game I started. I started about a day and a half ago.

Let me know what you guys think or if you have any cool ideas. I'm going to try to finish it up over the weekend if I can.

02-22-2014, 02:46 AM
Joined: Aug 2013
Posts: 1,065
Thats pretty cool. I liked the art style.

A game a week is hard. I make a prototype of some sort every week and normally they are nowhere near polished enough to publish.

Please follow me on twitter @JamesDestined I post lots of development from both my game creation and professional development.
Time to measure - Brain challenge https://itunes.apple.com/us/app/time...820864672?mt=8
The light box, can you solve it (free) (on google play too)