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Old 02-24-2014, 02:43 AM
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DawnOfPlay DawnOfPlay is offline
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Default Roll Back Home - a black & white adventure - by Dawn of Play

Hey, guys,

We are launching a new iOS game on March 20th 2014 - Roll Back Home - a black & white adventure. And off to a good start - it was just nominated for "Best Upcoming Game" at IMGA!

Yes, this is a NEW thread for feedback on the trailer AND the game from the ones who were kind enough to volunteer for early pre-release testing, which the OLD thread was all about - now moved to promo codes - you are welcome to request promo codes there or via PM, but feedback is appreciated here in this thread! Thanks!

Without further ado, I present - the video trailer:


Low bandwidth Version | Pop Up


Roll the lost ball through underground mazes full of unique physics riddles - a roller coaster ride back home!

Roll Back Home is a physics puzzle platform game. Tilt to roll and jump with the lost ball through underground mazes full of mysterious riddles. Swing on large rams to smash walls, ride barrels to avoid being crushed and defy gravity, all to escape the dangers within the treacherous underground sewers. Presented in a sketched and animated flip book.

Features:
* Tilt to roll and jump
* Bounce and think through unique physics riddles
* Ride a mine cart, swing big rams, roll on barrels, defy gravity and more
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  #2  
Old 02-24-2014, 02:46 AM
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DawnOfPlay DawnOfPlay is offline
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Quote:
Originally Posted by miroa View Post
Thank you for the promo code. My turn to give my feedback.

First of all, hands down for the drawing and animation. It is impressive. Looks simple, but it is well done.

Playing on an iphone 4, I was afraid when I saw it was tilt controls. But, it responded perfectly and I didn't have any lags, so that's great for me. I chose for the jump part the touch control. I am not good at using tilt control, so if I don't want to struggle later. Anyhow, I finished the first world and the first episode of the second one. It went fast, but I bet it is going to be trickier later on. So far, I love it.

For the leaderboard lovers... Each episode of each chapter has its own leaderboard :-) That's awesome.

I am so impressed by your work that I am gonna check your other games (shame on me, I didn't know your studio) too.

I will continue my progression and if I have more to say, I will post it ;-)
Hey, thanks A LOT! So good to hear you like it!

And, oh, btw, me personally - I also prefer the touch control for jumping.

Ha, and more thanks, hope you like them as much!
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  #3  
Old 02-24-2014, 02:53 AM
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DawnOfPlay DawnOfPlay is offline
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Quote:
Originally Posted by ColeDaddy View Post
Thanks for the code! Personally, I held back from requesting a code because I was tired of doodle-themed games. However, I requested one given the pedigree of the brand and how much I've enjoyed your games in the past. I've played through the first chapter on both my iPad Air and iPhone 5 and must say that the game plays well on both. However, the line work looks much crisper on the Air...no surprise there. I really love the game play and the buttery-smooth animation.

I chose the touch controls and they are responsive and accurate. I like how the game places you near the area where you died. The game is forgiving in that way making for a better gaming experience. The levels so far are bite-sized with new curves progressively ramping up the difficulty level. Although, I've just dipped my toe into this game, I am really enjoying it a ton. Another winning title to add to the great stable of games from Dawn of Play!
Hey, we hear you, that's why we didn't want to put doodle (oops!) anywhere in the description. :P The screenshots give it away, though. :P

Anyway, thanks a LOT - much appreciate your feedback, gives confidence++ - thanks! And, yeah, the smooth animations and the soft-body ball physics should differentiate it a bit from the rest of doodle games.

"winning title" - woohoo, may your words create the truth! THANKS again!

... ok, now I think we're safe on our way to winning that "most thankful developer of the year" award again. :P

Cheers!
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  #4  
Old 02-24-2014, 03:55 AM
rich_952000 rich_952000 is offline
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Alright...I'm back

First off I'd not even put this in the same class as most other "doodle" games, I'd consider Roll Back Home a "Sketch Art Action/Puzzler"

This game is great. The tilt controls are absolutely flawless (there is a touch option as well). Level designs are so cool and the subtle hazards are tricky, at times, but fun. I like how the checkpoints are worked in too. I LOVE the variety of gameplay elements ie. boxes for climbing, pipes to navigate, rocks etc. the dynamic elements work great. It's nice that the levels aren't too long and they load really quickly for going back to shave a few seconds off your last run.

I do have a few questions. Is GameCenter currently not functional? Is this due to it being a prerelease version? If that's the case I would love to pay for the release version with GC enabled because I've been through how you have it set up and it's everything I could want, leaderboards for every individual level and combined world scores too. Also I'm a big achievements guy.

Anyways, thanks again for the promo copy of RBH, and best of luck and success with the release,

Richard
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  #5  
Old 02-24-2014, 04:58 AM
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DawnOfPlay DawnOfPlay is offline
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Quote:
Originally Posted by rich_952000 View Post
Alright...I'm back

First off I'd not even put this in the same class as most other "doodle" games, I'd consider Roll Back Home a "Sketch Art Action/Puzzler"
Oooh, nice - "Sketch Art Action Puzzler" - I like this, I think we will be including this into our description! We labelled it as a "physics puzzle platform game" now...

Quote:
Originally Posted by rich_952000 View Post
This game is great. The tilt controls are absolutely flawless (there is a touch option as well). Level designs are so cool and the subtle hazards are tricky, at times, but fun. I like how the checkpoints are worked in too. I LOVE the variety of gameplay elements ie. boxes for climbing, pipes to navigate, rocks etc. the dynamic elements work great. It's nice that the levels aren't too long and they load really quickly for going back to shave a few seconds off your last run.
Thanks a lot!

Hey, this is becoming weird - is it possible that everyone likes everything about this game?!

NO! I think you're all holding back! I said "brutally honest", remember?


Quote:
Originally Posted by rich_952000 View Post
I do have a few questions. Is GameCenter currently not functional? Is this due to it being a prerelease version? If that's the case I would love to pay for the release version with GC enabled because I've been through how you have it set up and it's everything I could want, leaderboards for every individual level and combined world scores too. Also I'm a big achievements guy.
Weird, it should be working! You might wanna try logging out of GC and then logging back in from within the game.

and .. "unfortunately" you probably won't be able to pay for the release version (we don't mind, though! ), because this is the release version - you own it now and it will get updated and all when it comes out on the App Store.

Quote:
Originally Posted by rich_952000 View Post
Anyways, thanks again for the promo copy of RBH, and best of luck and success with the release,
Thanks a bunch!
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  #6  
Old 02-24-2014, 06:23 AM
rich_952000 rich_952000 is offline
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Ok, I don't know if this will help, GameCenter is working..sort of. Now my individual level scores are showing up but when I check the chapter 1score it shows as "No Data Available". Also , the achievements aren't "sticking", they keep repeating.
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  #7  
Old 02-24-2014, 07:48 AM
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DawnOfPlay DawnOfPlay is offline
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Quote:
Originally Posted by rich_952000 View Post
Ok, I don't know if this will help, GameCenter is working..sort of. Now my individual level scores are showing up but when I check the chapter 1score it shows as "No Data Available". Also , the achievements aren't "sticking", they keep repeating.
Hmm, I think this might just be a temporary glitch on Game Center side - or, well, I hope so and happens to us as well with new games we're making - when it goes live, these kinds of problems are (usually) gone.

Ok, the "sticking" part is intentional, though - well, we marked the first two achievements ("Perfect" and "In time") as "achievable-more-than-once = yes", so that's why - we wanted to give an achievement for every time you finish a level in time or without dying, but - yeah, that doesn't work so well, so we'll be removing those, and we are thinking of adding a progress achievement in the style of "finish 10 levels in time" etc ...

So, yeah, this is the point of this pre-release party! Keep'em coming!

Thanks!

Žiga
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  #8  
Old 02-24-2014, 07:59 AM
rich_952000 rich_952000 is offline
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Yep, it is I just bought another game and GameCenter is glitching. Thanks.
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  #9  
Old 02-24-2014, 08:01 AM
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DawnOfPlay DawnOfPlay is offline
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Originally Posted by rich_952000 View Post
Yep, it is I just bought another game and GameCenter is glitching. Thanks.
Ah, well, there we go - hope those glitches go away soon for you!
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  #10  
Old 03-11-2014, 04:48 AM
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DawnOfPlay DawnOfPlay is offline
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Default Roll Back Home final build approved

The final Roll Back Home build was just approved

... which means ...

WE'RE ALL SET FOR MARCH 20TH!


Thanks again to everyone for their feedback - and if you have anything else to add we'd be happy to read it all and consider it for the first update!

ps: If you got the pre-release copy, it should get updated automatically - let us know, if it did (not)! Thanks!
And if you DID NOT catch it, you are free to PM ME for one, we have a new batch ready - we are giving them away freely for some feedback! Thanks!
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