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[Berkeley's BSD Robots - iOS Version] Now FREE

02-25-2014, 01:46 PM
#1
[Berkeley's BSD Robots - iOS Version] Now FREE




Based on Ken Arnold's BSD Robots, it's free for a limited time.
Please be kind and review the app on App Store.
If you don't have time to write something, just rate it (with stars) accordingly to your impression.

Thanks in Advance,
Mongapop.
02-26-2014, 04:05 AM
#2
Joined: Oct 2012
Location: SG
Posts: 162
Those turtles seem familiar...

(╯□)╯︵ ┻━┻

02-26-2014, 05:34 AM
#3
Joined: Dec 2012
Posts: 2,391
Downloaded and rated...

Download size: 3.4MB
Installed size: 4.2MB

No familiar turtles sighted in the game...

Quite a simple game. Reminds me of Hoplite for some reason...
02-26-2014, 02:12 PM
#4
Quote:
Originally Posted by iPadisGreat View Post
Downloaded and rated...

Download size: 3.4MB
Installed size: 4.2MB

No familiar turtles sighted in the game...

Quite a simple game. Reminds me of Hoplite for some reason...
Hey, thank your for rating it.
The original game was created in the late 70s for an UNIX variation called BSD.

Here's an implementation for ARDUINO

Youtube link | Pop Up


We should remove the turtles... At the beginning we thought it would help sales (even the name: TEENAGE MUTANT NINJA smoke!
02-26-2014, 02:41 PM
#5
Joined: Dec 2012
Posts: 1,919
Quote:
Originally Posted by Mongapop View Post
The original game was created in the late 70s for an UNIX variation called BSD.
Thanks for the history lesson. I remember playing a monochrome shareware variation of this circa 1990 on my Amiga 500.

It was called Dr. Who, the enemies were Daleks, and there was no Safe Smoke equivalent. You had a Sonic Screwdriver which you could use once per round instead, which fried all Daleks in adjacent squares.
02-26-2014, 02:49 PM
#6
This one?

Youtube link | Pop Up

Apart from some other cool add-ons, looks like the same concept but instead of a "turn-based" the concept is the same. Limited movement robots and a way to kill them is to make them touch each other.

Implementing that on a touch device would (in my humble opinion) not give the player the same experience doe...

Thank you for the tip.
02-26-2014, 03:53 PM
#7
Joined: Dec 2012
Posts: 1,919
Wow. Good find, but no. This ran in a Workbench window and was incredibly basic graphically. Single colour static sprites.

Played exactly like this except the aforementioned differences, but there's no trace of it on the Internet. I'd be surprised if more than a handful of people ever played it.
02-26-2014, 04:37 PM
#8
Joined: Oct 2012
Location: AL
Posts: 4,361
This is a pretty awesome port/update of a classic. The dev does use licenses of other stuff to get attention. Remember the Flash Gordon / Space Ghost game from last eyar... that eventually turned into Dilbert Asteroids 2600... and seems to have been pulled. It's a shame too as that game was actually fun.

Here's the thread:
http://forums.toucharcade.com/showthread.php?t=184452

It's a shame that this dev hasn't figured it out yet. Just make some original graphics. People like retro games like this.

-nightc1
This gamer runs on premium games.

Last edited by nightc1; 02-26-2014 at 04:50 PM.
02-26-2014, 06:00 PM
#9
ok nightc1. Everyone has the right to make mistakes.
And we're trying to fix it. We removed Flash Gordon from the App Store.
We're adding some other stuff like shooting in 4 directions and scan lines option.

Those changes were just a desperate attempt to improve sales numbers, but, now that sales are around ~1 every two days and a game like Flappy Birds gets a lot of attention, we just don't care anymore. We're just trying to make something barely funny.

Any suggestions for the new "Flash Gordon"?
02-26-2014, 06:35 PM
#10
Joined: Oct 2012
Location: AL
Posts: 4,361
Quote:
Originally Posted by Mongapop View Post
Any suggestions for the new "Flash Gordon"?
Just call it something generic so it'll be easy to tell others about it. Just not Flappy Asteroid Killer 2600! I think you'll gain more fan base that way because the actual games are fun and I am all about good fun games.

Hmm here's an idea. Rename each game to Retro Nostalgia ______, with the blank bing a word that describes the game or gameplay being reproduced. Tying the games together wil also help cross promote them as a series. This one would be Retro Nostalgia Robots. ninja Jewels could be Retro Nostalgia Jewels.

It's just an idea. I want you to succeed at making games and building a fanbase willing to buy them.