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Warhammer 40K: Storm Of Vengeance

02-26-2014, 09:11 AM
Joined: Jul 2010
Location: Manchester, UK
Posts: 653
Warhammer 40K: Storm Of Vengeance

Did a search and looked back through 10 pages and couldn't see anything on it so thought I would make a thread. New Warhammer game, looks like Plants Vs Zombies meets the Warhammer universe.

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02-26-2014, 09:45 AM
Joined: Jun 2009
Location: Greece kos island
Posts: 1,029
Great looking forward.

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if you had not committed great sins
GOD would not have sent
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02-26-2014, 10:09 AM
Joined: Nov 2012
Location: hueco mundo
Posts: 546
Originally Posted by grenadedodger View Post
looks like Plants Vs Zombies meets the Warhammer universe
looks more like Plants Vs Zombies should've never met the Warhammer universe
02-26-2014, 10:20 AM
Joined: Jul 2012
Posts: 7,852
02-26-2014, 10:32 AM
Joined: Mar 2012
Posts: 774
Looks great, but I don't see how it looks a thing like PvZ. Rather, it looks more similar to the Lane Defense custom game that was popular in StarCraft.

I like the concept of switching resource generating and upgrades during matches, I liked push and pull games like Lane Defense in SC, and having some alternate mechanics would really add to the gameplay.
03-01-2014, 07:52 PM
Joined: Mar 2012
Posts: 774
Bought into the beta on Steam. It's pretty fun, but needs some tweaking. Definitely going to be one of those games much better on tablet than PC.
03-01-2014, 11:04 PM
Joined: Aug 2013
Posts: 1,065
When is this going to be released, I would love to try it.

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03-02-2014, 09:07 AM
Joined: May 2012
Posts: 4,009
It is a lane defence game an it's due on on the 27th of march I'm sure I seen somewhere beta started on the 27th of February I tried to contact them but having trouble. Online it says

The battlefield is divided into five lanes, with defence and attack the objective. While placing and defending your own buildings you must destroy three of your opponent's. The first player to do so wins.

On the Space Marine side, buildings, such as the Comms, generate a resource called Redemption. This is spent on unit cards, which are bought from unit-producing buildings such as the Drop Pod, the Stormraven and the Rhino. Drag the unit card onto a lane and it will deploy, slowly marching toward the enemy, shooting opposing units until eventually firing on the enemy building.

Adding depth to the experience is a leveling and skill tree system. During a battle you can spend resources to upgrade your units, perhaps giving them the useful grenade ability. And you can switch your buildings so they generate a special resource called Resolve instead of Redemption. Resolve is used to play more powerful units, such as the hero unit Belial, and command abilities, such as the last stand command For the Lion.

The Orks work slightly differently. The Ork Camp is used to generate resource, and the Warboss Hut is used to place all units. The Mech Shop lets you create cards that can be combined with others. And there's the Weirdboy Tower, which generates magic powers such as Frazzle. The Orks have units such as the Bomb Squig, which rushes along a lane before blowing up, and the weak but versatile Gretchin, which can shoot across lanes.

The game includes over 50 missions per faction spread out over a campaign set during a 27 day period. The campaign mode is based on the best-selling book Purging of Kadillus by Gav Thorpe.

In single-player, clicking or tapping on a building pauses the action. Outside of single-player there's cross-platform multiplayer, which enables PC, iOS and Android players to play against each other. This is faster paced, as clicking or tapping on a building does not pause the action. Multiplayer battles affect your multiplayer rank and feed into a Risk-style faction war. Every 14 days players earn campaign medals based on how their faction is doing in the wider war.

As mentioned the game includes the Space Marines and the Orks, but Eutechnyx will sell a third faction, the Imperial Guard, on launch day as 69p DLC. It intends to add other factions to the mix post-launch.

On Steam Storm of Vengeance costs 6.99. On iOS and Android it costs 2.99. Eutechnyx told Eurogamer the game does not feature micro-transactions as it is aimed at the core market. "We're not trying to be Candy Crush in space," game designer Kenton Fletcher said.

All copied from a website. Sounds good to me though and happy to hear no micro transactions although the price to buy a new team like the Imperial Guard doesn't put me off as 69p is cheap and if new factions add variety in play and strstegy like on Hero Academy I'd be happy to purchase those.
03-03-2014, 09:22 PM
Joined: May 2012
Posts: 4,009
Suprised this doesn't have more attention yet.
03-04-2014, 01:46 AM
Joined: Mar 2012
Posts: 774
Originally Posted by ste86uk View Post
Suprised this doesn't have more attention yet.
Not much in the way of previews has been released. The beta is live on Steam right now, so hopefully the attention is being paid on smoothing out some of the rough edges.