Does this annoy anyone else: "IOS games are just time wasters"

02-27-2014, 12:29 PM
#1
Does this annoy anyone else?

Maybe it's just me maybe it isn't, I certainly hope not.

I see people all the time on various websites (GameFAQs, Facebook, Reddit) and so on say things like 'iOS gaames suck, they aren't real games just time wasters'. Or they bash iOS games because the device it's on (iPhone, iPod and iPad) doesn't have physical buttons and isn't a 'dedicated gaming device'.

It irks my nerves to hear people say that some of these games suck or aren't real games. Because the developers who make these games, work hard and dedicate their time effort and money into making it happen just like the developers of the games they may play. Everyone has to start from somewhere, sure not everyone's first game will be a hit nor will it be great or appealing to everybody.

What also annoys me is I see on my Facebook plenty of my friends rant about how they hate companies that have gone mobile and are now making mobile games. For example EA, Ubisoft, Capcom and Square Enix have brought their games to mobile and have had much success as well. And I see my friends mouthing off "Oh Square Enix just made TWEWY (The World Ends With You) mobile I'm not supporting them no more", really? Because a company moved their game to another platform you no longer support them? Kingdom Hearts & it's sequels and prequels have been on how many different platforms?

Last edited by xxteargodxx; 02-27-2014 at 09:52 PM. Reason: Somebody changed my original topic title.
02-27-2014, 12:53 PM
#2
Very much, yes. IOS games get a bad rap, but many people seem to only see the freemium games and causal games and not the quality polished experiences like Incoboto, Hero of Many, Out There, etc.

02-27-2014, 01:16 PM
#3
Yes.. Iv gotten annoyed enough to block a few people on twitter just cause they where pissing me off about this stuff. :\ Haters will always hate sadly.
02-27-2014, 01:20 PM
#4
Joined: Jan 2011
Location: England
Posts: 10,242
I've converted quite a few friends who used to think iOS was full of fart apps and angry bird clones. I do feel we've gone a few steps back with flappy bird and it's terrible clones though which is frustrating.

But I still show fiends some great games in iOS and often they don't seem to realise what a great platform it is with so many great games

The iPad has great games like baldurs gate and of course now kotor is now universal. It's a great platform but it's a shame when some of the great games get ignored by simple rubbish

Again I love my iPhone. So much I can do on it, retro games, new original games and so much more. For me personally the last month I've hardly bought any games which I find worrying. I normally buy loads
02-27-2014, 02:26 PM
#5
Well... I mean, they have a point. Games designed solely for mobile gaming will forever be synonymous with timewasting insignificant games, whereas games developed for dedicated gaming consoles and handhelds will always be considered superior.

There are some great games on iOS, but touch controls will never ever reach the precision heights of physical controls. The fact that you need iOS controllers for a completely tactile experience, and people buy them in droves, shows that the iPhone shouldn't be taken seriously as a gaming handheld. It is an app bonanza for the most part but that doesn't mean solely games.

The kinds of games most people play on iDevices and their other cell phones are things like Angry Birds, Cut the Rope, Flappy Bird, etc. While Cut the Rope -and to an extent Angry Birds as well- has some strategic thinking behind the gameplay, most consumers don't play it deeply enough to get to that point in their mindset. To them, these are tiny bitesize experiences that are perfect for on-the-go.

Touch Arcade and other iDevice enthusiast forums are in the extreme minority of people that want the iOS ecosystem to be taken seriously as gaming handhelds.

Do developers work hard on their games? Yes, of course. Saying the iOS world is not a dedicated gaming world doesn't minimize their achievements. But I will never ever take iDevices seriously as dedicated handheld gaming devices, so long as I live.

I don't agree with the use of "casual gamers" anymore. I think calling people casual gamers is a big slap in the face to their interests. Casual gaming exists, but when "hardcore gamers" start calling who they deem inferior "casual," that's when things get out of hand and offensive. It's okay to play Angry Birds and Cut the Rope (god I was obsessed with that for a while). But as far as significant and meaningful gaming experiences that reward you for extended playtime, I don't think many iOS games come close to matching those of the 3DS, DS, PSP, and Vita ilk. The focus on 90% of the successful games n the App Store is on being accessible to the average consumer, not a game with extreme replay value and depth.

There's nothing wrong with lacking depth, but I think that is what will continue to hold back iOS from being taken seriously as a gaming platform. Infinity Blade series? Yeah, it has pretty graphics but the gameplay is shallow as hell. Grand Theft Auto games? Okay, it's a blockbuster series established a long time ago, so of course it will do well on iOS, but those controls? Terrible.

You might argue that people will get used to the controls, and that's true, but that doesn't make them any easier to take seriously as primary control inputs. Grand Theft Auto, especially, is a game series that has so many commands mapped to different buttons. If you're not thrown off by the interface, you'll be thrown off by the controls. Again, iOS controllers alleviate this issue, but also again, how can a platform be taken seriously when a lot of people now prefer to play using third-party peripherals as opposed to the native input method?

わたしのねこはがこうえいきます。
私の猫は学校絵行きます。
02-27-2014, 03:52 PM
#6
Joined: Jan 2009
Location: Canada
Posts: 904
Doesn't bother me in the least.

This phenomena has been prevalent in gaming since the start. You should have seen the Blizzard forums when the PC Diablo III community got wind that they were porting the game to consoles. I've never seen so much hate slung at a platform lol, and people who tried to defend them got shit on.

Most people will pick a favorite and hate on everything else. Same thing happens with PS3 and XBOX 360 fans. It's ridiculous. And if they're favorite dev/publisher works on anything OTHER than their favorite platform, they insult it or make stupid remarks or insult the fans of the platform.

I just move on, it's all pointless.
02-27-2014, 04:01 PM
#7
Quote:
Originally Posted by MasterChief3624 View Post
Well... I mean, they have a point. Games designed solely for mobile gaming will forever be synonymous with timewasting insignificant games, whereas games developed for dedicated gaming consoles and handhelds will always be considered superior.

There are some great games on iOS, but touch controls will never ever reach the precision heights of physical controls. The fact that you need iOS controllers for a completely tactile experience, and people buy them in droves, shows that the iPhone shouldn't be taken seriously as a gaming handheld. It is an app bonanza for the most part but that doesn't mean solely games.

The kinds of games most people play on iDevices and their other cell phones are things like Angry Birds, Cut the Rope, Flappy Bird, etc. While Cut the Rope -and to an extent Angry Birds as well- has some strategic thinking behind the gameplay, most consumers don't play it deeply enough to get to that point in their mindset. To them, these are tiny bitesize experiences that are perfect for on-the-go.

Touch Arcade and other iDevice enthusiast forums are in the extreme minority of people that want the iOS ecosystem to be taken seriously as gaming handhelds.

Do developers work hard on their games? Yes, of course. Saying the iOS world is not a dedicated gaming world doesn't minimize their achievements. But I will never ever take iDevices seriously as dedicated handheld gaming devices, so long as I live.

I don't agree with the use of "casual gamers" anymore. I think calling people casual gamers is a big slap in the face to their interests. Casual gaming exists, but when "hardcore gamers" start calling who they deem inferior "casual," that's when things get out of hand and offensive. It's okay to play Angry Birds and Cut the Rope (god I was obsessed with that for a while). But as far as significant and meaningful gaming experiences that reward you for extended playtime, I don't think many iOS games come close to matching those of the 3DS, DS, PSP, and Vita ilk. The focus on 90% of the successful games n the App Store is on being accessible to the average consumer, not a game with extreme replay value and depth.

There's nothing wrong with lacking depth, but I think that is what will continue to hold back iOS from being taken seriously as a gaming platform. Infinity Blade series? Yeah, it has pretty graphics but the gameplay is shallow as hell. Grand Theft Auto games? Okay, it's a blockbuster series established a long time ago, so of course it will do well on iOS, but those controls? Terrible.

You might argue that people will get used to the controls, and that's true, but that doesn't make them any easier to take seriously as primary control inputs. Grand Theft Auto, especially, is a game series that has so many commands mapped to different buttons. If you're not thrown off by the interface, you'll be thrown off by the controls. Again, iOS controllers alleviate this issue, but also again, how can a platform be taken seriously when a lot of people now prefer to play using third-party peripherals as opposed to the native input method?
I think you're selling IOS and touch controls short. There are numerous games that I could easily see on PSN and XBLA - Penumbear, Icoboto, Bug Heroes 2 to name a few- and for some genres, I find the instanteous 1:1 response of touch more responsive and intuitive than when I played the same game on PC (Stealth Inc, Incredipede).

Games like Warhammer, Hunter, Out There, and many others are proof that replayability and depth is more than possible on the platform. What developers need to do more is embrace IOS' uniqueness and strengths. Games like Device 6 and Monument Valley wouldn't work on other platfoms, at least not have the same immersive effect.

Last edited by Bronxsta; 02-27-2014 at 10:04 PM.
02-27-2014, 08:32 PM
#8
Joined: Dec 2010
Location: Houston, TX
Posts: 9,369
Wait... aren't ALL games, by definition, insignificant "time wasters"? Otherwise they'd be called "work" or result in some productive contribution to humanity. Maybe console/PC gamers need to quit obsessing over the fetish and find something affirming and real to do with their life. We definitely cannot afford to become confused with life priorities, take other's opinions over trivial matters personally, or let reqlity pass us by. Do something crazy and fun today before it's too late.
02-27-2014, 08:44 PM
#9
The problem is that people just don't look for good ones. I used to hate mobile games and think of them as crap... Then I got an iphone and suddenly I'm buying a lot of them. Some aren't to my taste, but some, like the room, are freaking amazing. People just need to try them,
02-27-2014, 09:37 PM
#10
Joined: Jun 2009
Location: California
Posts: 1,494
No, it doesn't annoy me and it shouldn't annoy any of you guys either. They're just games, nothing to get mad over, just simply laugh at their stupidity and have fun with your games, no need to get mad over anything.