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Kurakku - 99c Simple Puzzle Bobble Type Game

08-14-2009, 04:55 PM
#1
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
Kurakku - 99c Simple Puzzle Bobble Type Game

This is a thread for a game I worked on recently called Kurakku. I was the programmer, and worked with an artist and musician from Playjam, the company that created and released the game.



It is a simple puzzle bobble type game. You press the octopus to power up the bubble, and release to shoot. The power you give the shot determines how far the bubble goes before it falls into the pit.

The aim is to match up bubble of the same color, and clear all the bubbles from the screen. As you pop bubbles, the rest fall down to fill in the gaps.

The full game has around 30 levels, and a random endless survival mode.

There is also a lite version Kurakku Lite, which has the first 3 levels.

I would be happy to hear any feedback people have, and will pass it onto the people at Playjam.


Youtube link | Pop Up
08-15-2009, 05:41 AM
#2
Joined: Mar 2009
Posts: 1,090
Congrats on the new gig. Looks really cute and I will play this first thing

plus+ scoreloop crystal : looby
agon openfeint gamecenter: loobylibby
08-15-2009, 07:02 PM
#3
Joined: Jan 2009
Location: Christchurch, New Zealand
Posts: 515
Thanks.

Drop a post after you have played through it and let us know what you think.

I think there is at least an hour of game play in Kurakku, even if you just play straight through the levels on your first go.

While I was working on it, I found it was a bit too easy to get caught up in testing, and end up playing 10 or so levels when I should just have been checking the latest bug fix.
08-15-2009, 07:12 PM
#4
Joined: Feb 2009
Location: Saratoga, CA, USA
Posts: 11,774
Quote:
Originally Posted by shen View Post
Thanks.

Drop a post after you have played through it and let us know what you think.

I think there is at least an hour of game play in Kurakku, even if you just play straight through the levels on your first go.

While I was working on it, I found it was a bit too easy to get caught up in testing, and end up playing 10 or so levels when I should just have been checking the latest bug fix.
I already said my piece, I really would have liked to see the powerups in the Survival Mode.

That being said I think it only goes to show YOU can be deadly when your programming skills are paired up with professional artists. Hopefully PlayJam and you have more surprises up your sleeves.

Tim "Lord Gek" Jordan, Game Consultant
Twitter: LordGek
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