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App description: Fight in MOBA style Arenas against other Pilots and climb up in the League.
Explore and conquer the galaxy in a Massive Multiplayer Online (MMO) space action for your smartphone, tablet.

Compete in 1vs1, 3vs3 and 5vs5 Arena fights to climb to the top of the league
Fight with and against thousands of players to dominate the Galaxy!
Defeat the terrifying alien fleet.
Experience tactical battles against opponents from all over the world.
Create powerful alliances
Advanced crafting and upgrade system for your spaceship.
Global- and alliance live chat systems for a easy communication
True Cross-Platform Technology: http://www.pocketstarships.com/

A real massive online game with thousands of players, moving simultaneously in the same galaxy. build your own spaceship, upgrade your weapons and refine your combat tactics. Prepare yourself together with your friends in a never ending battle for galaxy supremacy

To play Pocket Starships you need an active Internet connection.

IMPORTANT: The game is constantly evolving and game mechanics are subject to change at any time.

Our Forum: http://forum.spectaclegames.com
Facebook: https://www.facebook.com/Pocket.Starships.Space.MMO
Facebook Game: https://apps.facebook.com/pocketstarships/

In case of problems, contact the support team: http://support.spectaclegames.com
03-07-2014, 12:51 PM
Joined: Jul 2012
Location: U.S.
Posts: 3,244
Thought I'd post this one.
I tried this out yesterday when I saw it pop up on the "New Games" section. It's actually not too bad. I haven't been able to really dig into it yet, but there seems to be a lot going on. Multiplayer, mining, tons of upgrades. The graphics are pretty and the controls (dual stick) seem to work well. I've only played about maybe 20 mins of it so far, so I'm not sure of the IAPs, but it's a F2P game, so they ARE there.

03-07-2014, 01:08 PM
Joined: May 2012
Location: USA
Posts: 2,114
03-09-2014, 01:51 AM
Joined: Jul 2013
Posts: 654
It's taken a bit of effort to get into this one and find out what it's all about. The game itself does not do a great job of holding your hand.

The core gameplay is a twin stick shooter with a space theme. There is the ubiquitous leveling system leading the better guns, ships etc. these seem to be produced through the asteroids you mine on missions. The individual weapons and ships can be leveled up too.

The most common mission type I have been on was a wave based defense mission, with the time between the waves allowing you time to mine. Your job is to defend the ore processer that is processing your ore.

I've also ventured into a pvp area, although it was being dominated by my faction and any luckless enemy players that spawned were dealt with quickly. I can see potential there for alliance based raids and defenses.

I suspect the freemium aspects are pay to win rather than a paywall, as it's a competitive game.
03-10-2014, 09:06 AM
Joined: Sep 2009
Location: Stockholm, Sweden
Posts: 3,270
Game Impressions

Pocket Starships is absolutely littered with freemium mechanics, timers aplenty and possibly lesser paywalls (some rare starships and weapons, although this is just a suspicion). And there are definitively real-money purchases which will help you win battles against other players. Pocket Starships is highly guilty of violating the "Sell variety, not advantage" creed of fair freemium models.

So this is not for the player whose eyebrows start twitching at the sight of free-2-play limitations, and most certainly not for anyone looking for even grounds, balanced competitive play and skill-based victories.

Also, the number of activities are currently very limited, and there is not even a fraction of the sense of freedom of choice which is one of the defining principles of open space games.

But here's the thing... there is quite a fun and partially polished action MMO underneath the layers of sad (and possibly sadly necessary) monetization principles.

Just about since the very inception of the App Store, I've thought to myself: "A dual stick space shooter MMO, a super-mini-EVE/Vendetta Online, a Escape Velocity Nova Online, would probably be one of the MMO models best suited for the smartphone paradigm".

This is the closest thing. For that reason and the gameplay alone, I will keep this on my device and see just how long I will find myself called back to this particular miniaturized version of the final frontier.

On that note... Ambrosia dudes, where is Escape Velocity for iOS already?

Vocalist of Neverlast
Game Center/OpenFeint/Plus+/[insert arbitrary game network, online character or multiplayer account here]: Ayjona

Last edited by Ayjona; 03-10-2014 at 10:00 PM.
03-11-2014, 02:59 AM
This game is truly disgusting. It keeps popping up with buy VIP kit or buy this buy that.. ALL timers can be skipped by using funny money that you pay for with real cash.

Every thing in this game has a timer. even regaining health after you die.

The combat is pretty nice but gawd damn this game is smeared in gawd awful freemium bullshit.

STAY AWAY. Don't give them money

You can buy your way through all crafting with funny money even if you don't have the resources


If you had enough money you could stay in the space station and max everything except for pvp rank.

Last edited by FuurinRei; 03-11-2014 at 03:04 AM.
03-11-2014, 10:51 AM
Joined: May 2011
Location: Seattle
Posts: 442
I didn't make it far enough to run into any timers - it would send me on a mission to take out a base or something and upon jumping to that location it was mass chaos, couldn't tell who I was supposed to be shooting or not shooting before overwhelming lag kept freezing the action making it unplayable for me. I'll try again this evening but if it's the same experience I'll uninstall.
08-09-2014, 01:18 PM
Joined: May 2013
Posts: 1,521
Just found this in the AppStore and it's rly cool imo.
08-09-2014, 06:38 PM
Joined: May 2012
Posts: 4,009
It's actually not bad, I do like the combat and upgrading along with different weapons ect

But I do agree it has a lot of p2w which is unfortunate but expected really. But without playing more it's hard to tell if people paying just get there quicker to the end game or still have an advantage end game.
08-09-2014, 07:22 PM
Game Impressions