I really do not dig those animations. Ugh.
The shame here is that Gameloft's spiderman games have a fantastic pedigree: anyone remember their 2010 linear brawler? It nailed everything without shoehorning in an open world. I'd rather go back to a linear, narrative and gameplay driven beat 'em up than go open world again and take that drastic drop in overall quality.
In other words, quality over quantity. I've always felt that the massive endeavors Gameloft attempts - The Dark Knight Rises, TASM 1, etc - tend to fall short because they throw a little of everything. Meanwhile, more focused, tightly delivered games that have an arguably smaller scope (Asphalt 8, the MC/NOVA series, even Wild Blood sans the IAP drivel) focus on one thing and do it well.
Draw distance is impressive, though.
Last edited by JBRUU; 03-11-2014 at 01:08 PM..