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  #1  
Old 03-12-2014, 09:10 PM
SirHanet SirHanet is offline
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Default Proven Lands(iPhone, iPod, iPad, Android, Windows, and Mac)

There was a article on a game that was only on pocketgamer(Link Below):
http://www.pocketgamer.co.uk/r/Andro...ws.asp?c=58008

Most of the details about the game is in the article but the game needs your help to be funded. The game is currently on Kickstarter(Link Below):
https://www.kickstarter.com/projects...s/proven-lands

It would be really helpful if some people from the forums donated some money to the devs so the game can be funded. It would also be really helpful if there was a article on the game on TouchArcade. You can download a demo of the game(Link Below) so you can see for yourself if you want the game:
http://provenlands.com/demo.html (Windows Only)

Screenies, art, GIFS, and details at(Link Below):
https://www.kickstarter.com/projects...ds/description

Game's main website:
http://provenlands.com/index.html

Last edited by SirHanet; 03-13-2014 at 09:56 AM..
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  #2  
Old 03-12-2014, 09:19 PM
Bronxsta Bronxsta is offline
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Hey, you beat me to it! Was planning on posting about the game tomorrow. Yeah it's awesome, ambitious, and has a huge scope and tons of promise




Youtube link | Pop Up



Quote:
A SCIENCE FICTION SANDBOX ROGUELIKE
Proven Lands is a unique game about exploration; about being alone and lost in an unknown sci-fi world without super powers or rocket science. Your spaceship crashed on an uncharted planet and it seems that you are the only survivor: you face a hostile desert environment, fear, hunger and thirst alone. You check your dwindling oxygen supply and survey the wreckage of spaceship parts scattered across the region. You are not a scientist, nor a soldier but a simple working class hero or heroine with a rather strange past. In the beginning you don't even know how to use most of the electronic devices that have survived the crash, but you'll learn - and soon be able to craft new ones.


Quote:
Procedurally generated
Endless and seamless procedurally generated terrain with different biomes on different planets. So far we have desert, forest, river, mountain, hill, swamp and lake biomes but we hope to add many more. In addition, the stats and names of plants and creatures will be generated each new game. We removed it as its confuses without a wiki.

Classes and no super powers
PROVEN LANDS has some RPG elements. Everyone starts as The Forklift Driver with no super powers and a broken heart, and as time goes by new classes unlock: The Medic, The Pilot, The Engineer, The Soldier, The Scientist, and The Android. See stretch goals for new classes.

Moods and ambitions
A mood and trait system makes your character less predictable. A wound left unattended might lead to fever, which could in turn lead to mental instability or death. See demo, as it is already implemented. An unfulfilled Ambition might drive you to depression. Ambitions are quests with a deadline, chosen by you or randomly assigned by the AI meta engine, similar to Crusader Kings 2.

AI meta game
The AI is not only responsible for combat and movement. The AI is the director of your unique story based on custom quests, ambitions and events - like a pen & paper game master. Defend against animal herds, smart alien raiders, slavers and villagers, from time to time. And do not underestimate the Fungus flora!

Combat and noise
Fight wild animals, alien raiders, slavers, or... ? Each item has up to 3 actions. Close and long range weapons. Defense items. Small defense buildings, even vehicles. Some item actions depend on your level of knowledge. Animals engage you on sight, but are also attracted by noise. If you get sick, you see less already.

Alien races and eco system
In PROVEN LANDS aliens participate in a simple eco system. Trade with a tribe or village, if you have something desirable, similar to Don't Starve. Many NPCs have roles to perform in their region. So far, there are 3 intelligent alien races. We don't like to spoil things, but one race is as advanced as humans, the other is at an industrial level and the last is rather mysterious.

Skills
As we are huge ASCII roguelike fans, PROVEN LANDS comes with permadeath and item-based skill progress. Basic skills like condition, endurance, willpower, strength. Scientific skills like biology, physics, engineering, ehemistry and xeno sciences. And item skills like blunt weapons, laser weapons or drones (depending on your knowledge). Each skill with an own small skill tree. See demo. Yay!

Flora and fauna
From grass, berries and mushrooms to Firefly and Fungus trees, to big root things with tentacles and teeth! From cute blue strangers to insects, birds and cow-alikes, from flying predators to epic 30 foot tall quadruped friends!

Weather and biotopes
From rain, dense clouds and sand storms to ion storms and earthquakes, meteorite showers and unique events depending on your current planet type. If you chop down a whole forest the wind might get stronger in that region! If you kill all the animals in a biome, it might have a knock on effect...

Day and night
Sleep is so overrated! At night some animals see and hear better, which makes the night reasonable dangerous. As always, no monsters, no magic just natural behavior.

Tools, devices and weapons
From a shovel to a scanner, from a navigator to generators and small factories! Aliens have their own devices and tools too. Weapons: from an axe to a laser, to shields, to bombs, to ... you'll see! From close to long range, from savage to advanced and deadly alien creations!

Vehicles
From tamed animals to scientific cars, to octocopters, to... submarines? By the way, check out the underwater stretch goal!

Spaceship, jump gate and space travel
Travel to other planets as soon you've a jump drive or gate. Your spaceship is not a ship, it is more jump gate in the orbit with a few special modules, dictating where your next journey starts. Each jump gate gets useless after a jump. In order to jump to the next planet, talk to aliens and gather resources. This way we keep focussing on the planets. Contacts, the movie?

Archaeology and technology
Explore uncharted regions, unknown items and creatures, lost civilizations and artefacts. Your character progresses not only through skills, but through item and artefact knowledge. You do not develop revolutionary physics after a few nights, instead, you gather knowledge in order to become a specialist. Dismantle alien devices for undiscovered resources! See ASCII roguelikes as Dungeon Crawl or Cataclysm.

Outposts and camps
You're not a camper with a huge bagpack. An outpost is for the long-term, with generators and storage. This is whEre your pets, friends and allies are and will meet you. A camp is a camp fire or tent in the desert. This makes it a little different to many survival games. But, you are able to move your outpost any time, just keep in mind that you probably need a few vehicles to do so.
Please support this!

Last edited by Bronxsta; 03-12-2014 at 09:24 PM..
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  #3  
Old 03-12-2014, 09:21 PM
JCho133 JCho133 is offline
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That top GIF
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  #4  
Old 03-12-2014, 09:38 PM
SirHanet SirHanet is offline
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Quote:
Originally Posted by Bronxsta View Post
Hey, you beat me to it! Was planning on posting about the game tomorrow. Yeah it's awesome, ambitious, and has a huge scope and tons of promise



YouTube: video








Please support this!
Thanks man, for the rest of the details. Somehow I couldn't copy all the info that you posted. I just hope that this gets funded and beyond because this game is my dream game.
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  #5  
Old 03-12-2014, 09:51 PM
Bronxsta Bronxsta is offline
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Quote:
Originally Posted by SirHanet View Post
Thanks man, for the rest of the details. Somehow I couldn't copy all the info that you posted. I just hope that this gets funded and beyond because this game is my dream game.
I know what you mean

I started the NeoGAF thread, trying to drum up support. Will be doing a preview on my blog next week

Also if you can, might want to add something like "sci-fi survival roguelike" to the title, will probably get more people interested

Last edited by Bronxsta; 03-12-2014 at 09:56 PM..
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  #6  
Old 03-12-2014, 10:13 PM
SirHanet SirHanet is offline
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Default Questions

Quote:
Originally Posted by Bronxsta View Post
I know what you mean

I started the NeoGAF thread, trying to drum up support. Will be doing a preview on my blog next week

Also if you can, might want to add something like "sci-fi survival roguelike" to the title, will probably get more people interested
First, I want to know your blog! Second, I don't know to how to add stuff to the title!
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  #7  
Old 03-12-2014, 10:18 PM
Bronxsta Bronxsta is offline
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Quote:
Originally Posted by SirHanet View Post
First, I want to know your blog! Second, I don't know to how to add stuff to the title!
Check my signature

And either, try and edit the top post (go to Advanced) or message a moderator to change the title
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  #8  
Old 03-12-2014, 10:27 PM
SirHanet SirHanet is offline
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Default Answers!

Quote:
Originally Posted by Bronxsta View Post
Check my signature

And either, try and edit the top post (go to Advanced) or message a moderator to change the title
First, thanks for the directions to your blog and second, I was only able to change my post title and not the main title!
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  #9  
Old 03-12-2014, 10:29 PM
Bronxsta Bronxsta is offline
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Quote:
Originally Posted by SirHanet View Post
First, thanks for the directions to your blog and second, I was only able to change my post title and not the main title!
Yeah, so you probably need to message a mod and ask them to change the title.
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  #10  
Old 03-12-2014, 10:46 PM
SirHanet SirHanet is offline
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Default Almost Forgot....

Three things:
First thing is that ratings of the thread would be appreciated so that more people take notice.

Second thing is that the game is going through Steam Greenlight so head on down to http://steamcommunity.com/sharedfile.../?id=236563162 and help the game so it make it to Steam!

Third thing is that if you have a account on IndieDB then go check out Proven Lands IndieDB page which is http://www.indiedb.com/games/proven-lands
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