It would be really helpful if some people from the forums donated some money to the devs so the game can be funded. It would also be really helpful if there was a article on the game on TouchArcade. You can download a demo of the game(Link Below) so you can see for yourself if you want the game: http://provenlands.com/demo.html (Windows Only)
A SCIENCE FICTION SANDBOX ROGUELIKE
Proven Lands is a unique game about exploration; about being alone and lost in an unknown sci-fi world without super powers or rocket science. Your spaceship crashed on an uncharted planet and it seems that you are the only survivor: you face a hostile desert environment, fear, hunger and thirst alone. You check your dwindling oxygen supply and survey the wreckage of spaceship parts scattered across the region. You are not a scientist, nor a soldier but a simple working class hero or heroine with a rather strange past. In the beginning you don't even know how to use most of the electronic devices that have survived the crash, but you'll learn - and soon be able to craft new ones.
Endless and seamless procedurally generated terrain with different biomes on different planets. So far we have desert, forest, river, mountain, hill, swamp and lake biomes but we hope to add many more. In addition, the stats and names of plants and creatures will be generated each new game. We removed it as its confuses without a wiki.
Classes and no super powers
PROVEN LANDS has some RPG elements. Everyone starts as The Forklift Driver with no super powers and a broken heart, and as time goes by new classes unlock: The Medic, The Pilot, The Engineer, The Soldier, The Scientist, and The Android. See stretch goals for new classes.
Moods and ambitions
A mood and trait system makes your character less predictable. A wound left unattended might lead to fever, which could in turn lead to mental instability or death. See demo, as it is already implemented. An unfulfilled Ambition might drive you to depression. Ambitions are quests with a deadline, chosen by you or randomly assigned by the AI meta engine, similar to Crusader Kings 2.
AI meta game
The AI is not only responsible for combat and movement. The AI is the director of your unique story based on custom quests, ambitions and events - like a pen & paper game master. Defend against animal herds, smart alien raiders, slavers and villagers, from time to time. And do not underestimate the Fungus flora!
Combat and noise
Fight wild animals, alien raiders, slavers, or... ? Each item has up to 3 actions. Close and long range weapons. Defense items. Small defense buildings, even vehicles. Some item actions depend on your level of knowledge. Animals engage you on sight, but are also attracted by noise. If you get sick, you see less already.
Alien races and eco system
In PROVEN LANDS aliens participate in a simple eco system. Trade with a tribe or village, if you have something desirable, similar to Don't Starve. Many NPCs have roles to perform in their region. So far, there are 3 intelligent alien races. We don't like to spoil things, but one race is as advanced as humans, the other is at an industrial level and the last is rather mysterious.
As we are huge ASCII roguelike fans, PROVEN LANDS comes with permadeath and item-based skill progress. Basic skills like condition, endurance, willpower, strength. Scientific skills like biology, physics, engineering, ehemistry and xeno sciences. And item skills like blunt weapons, laser weapons or drones (depending on your knowledge). Each skill with an own small skill tree. See demo. Yay!
Flora and fauna
From grass, berries and mushrooms to Firefly and Fungus trees, to big root things with tentacles and teeth! From cute blue strangers to insects, birds and cow-alikes, from flying predators to epic 30 foot tall quadruped friends!
Weather and biotopes
From rain, dense clouds and sand storms to ion storms and earthquakes, meteorite showers and unique events depending on your current planet type. If you chop down a whole forest the wind might get stronger in that region! If you kill all the animals in a biome, it might have a knock on effect...
Day and night
Sleep is so overrated! At night some animals see and hear better, which makes the night reasonable dangerous. As always, no monsters, no magic just natural behavior.
Tools, devices and weapons
From a shovel to a scanner, from a navigator to generators and small factories! Aliens have their own devices and tools too. Weapons: from an axe to a laser, to shields, to bombs, to ... you'll see! From close to long range, from savage to advanced and deadly alien creations!
From tamed animals to scientific cars, to octocopters, to... submarines? By the way, check out the underwater stretch goal!
Spaceship, jump gate and space travel
Travel to other planets as soon you've a jump drive or gate. Your spaceship is not a ship, it is more jump gate in the orbit with a few special modules, dictating where your next journey starts. Each jump gate gets useless after a jump. In order to jump to the next planet, talk to aliens and gather resources. This way we keep focussing on the planets. Contacts, the movie?
Archaeology and technology
Explore uncharted regions, unknown items and creatures, lost civilizations and artefacts. Your character progresses not only through skills, but through item and artefact knowledge. You do not develop revolutionary physics after a few nights, instead, you gather knowledge in order to become a specialist. Dismantle alien devices for undiscovered resources! See ASCII roguelikes as Dungeon Crawl or Cataclysm.
Outposts and camps
You're not a camper with a huge bagpack. An outpost is for the long-term, with generators and storage. This is whEre your pets, friends and allies are and will meet you. A camp is a camp fire or tent in the desert. This makes it a little different to many survival games. But, you are able to move your outpost any time, just keep in mind that you probably need a few vehicles to do so.
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