Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

View Poll Results: What would you rather see in 'The Strain' update
Game bosses 2 20.00%
Online multiplayer 0 0%
More beautiful graphics 2 20.00%
Ship upgrades / power ups 4 40.00%
I like surprises 1 10.00%
2P coop (same device) 1 10.00%
Voters: 10. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 03-14-2014, 12:39 AM
tea tea is offline
Senior Member
iPod Touch (2nd Gen), OS 4.x
 
Join Date: Jul 2010
Posts: 141
Default "Darwin's Nightmare", evolutionary shooter (aka 'The Strain')

Features:
- evolving foes with 65536 species to discover
- unique touch controls (will put up a video)
- two player mode



Last edited by tea; 04-16-2014 at 11:48 PM..
Reply With Quote
  #2  
Old 03-14-2014, 07:49 AM
JCho133 JCho133 is offline
Senior Member
 
Join Date: Jul 2012
Posts: 6,295
Default

This is a really unique shmup with thousands of different enemy types (yes, really!). It's interesting because in order for your ship to shoot, you have to be moving it forward, which creates an interesting dynamic of gameplay.

The Dev has some great updates planned for this so I recommend picking it up if you love shmups.
Reply With Quote
  #3  
Old 03-14-2014, 10:10 AM
strivemind strivemind is offline
Senior Member
iPad (3rd Gen), iOS 6.x
 
Join Date: Aug 2010
Location: Ottawa, Canada
Posts: 2,582
Default

Found these on what seems to be the dev's YouTube channel:

1P Gameplay:

Low bandwidth Version | Pop Up


2P Gameplay:

Low bandwidth Version | Pop Up


Edit: Replaced videos with new ones based on the release build, as per dev's request.

Last edited by strivemind; 03-14-2014 at 12:58 PM..
Reply With Quote
  #4  
Old 03-14-2014, 12:53 PM
tea tea is offline
Senior Member
iPod Touch (2nd Gen), OS 4.x
 
Join Date: Jul 2010
Posts: 141
Default Official vids

Thanks for uploading and updating the above!

Last edited by tea; 03-14-2014 at 08:16 PM.. Reason: Cleaning up.
Reply With Quote
  #5  
Old 03-14-2014, 02:26 PM
Duke12 Duke12 is offline
Senior Member
 
Join Date: Oct 2013
Posts: 252
Default

Quote:
Originally Posted by JCho133 View Post
This is a really unique shmup with thousands of different enemy types (yes, really!). It's interesting because in order for your ship to shoot, you have to be moving it forward, which creates an interesting dynamic of gameplay.

The Dev has some great updates planned for this so I recommend picking it up if you love shmups.
Just quoting for truth here. Game can become quite hard fast with lot of bullets flying around. Just wish for few powerups (shield!?!?) also why does my menu screen look different than one in screenshot. 1p is top right and Id much prefer it down for ipad.

Last edited by Duke12; 03-14-2014 at 02:29 PM..
Reply With Quote
  #6  
Old 03-14-2014, 08:24 PM
tea tea is offline
Senior Member
iPod Touch (2nd Gen), OS 4.x
 
Join Date: Jul 2010
Posts: 141
Default

Quote:
Originally Posted by Duke12 View Post
Just quoting for truth here. Game can become quite hard fast with lot of bullets flying around. Just wish for few powerups (shield!?!?) also why does my menu screen look different than one in screenshot. 1p is top right and Id much prefer it down for ipad.
The menu is somewhat different on iPod...
Home screen is due for an update so I could make them more consistent.

Would a 'replay' button be adequate (I'd stick it right in the center on Game Over)?
Reply With Quote
  #7  
Old 03-14-2014, 08:44 PM
Duke12 Duke12 is offline
Senior Member
 
Join Date: Oct 2013
Posts: 252
Default

Quote:
Originally Posted by tea View Post
The menu is somewhat different on iPod...
Home screen is due for an update so I could make them more consistent.

Would a 'replay' button be adequate (I'd stick it right in the center on Game Over)?
That would be nice, thanks.
Reply With Quote
  #8  
Old 03-15-2014, 11:26 AM
tea tea is offline
Senior Member
iPod Touch (2nd Gen), OS 4.x
 
Join Date: Jul 2010
Posts: 141
Default

Quote:
Originally Posted by Duke12 View Post
Just wish for few powerups (shield!?!?)
I've been sitting on this one because, although I understand the good of power-ups, I'd like to... ...do it right.
Here's a few captures of my latest match (eelstork on GC).



I see a few cases where tenacious players will very much want a power up, and I'll be wanting to provide a bit of a challenge in how the power-ups are used. But I don't want using p-ups to become distracting or fully automatic (a la guard barrier).

- Getting cornered. This used to happen a lot more. Usually can be prevented by anticipating but having a rescue / quick fix p-up would be interesting.
- Lots of cross fire. Happens when 'nova' gene activates and can be really tricky.

Please keep in mind while the above screenies show how busy things can get, none of the above scenarios are impassable, still found time to pause the game and take screenshots.

atm thinking about time rewind / slow time p-ups rather than a shield.

Also thinking, a 'canonical game' (pseudo-random, playing the same every time) may at once give a fair reference for high score, and shed some light on 'extreme situations' where a power-up would be in order.
Reply With Quote
  #9  
Old 03-15-2014, 10:16 PM
Echoen Echoen is online now
Senior Member
iPhone 5, iOS 7.x
 
Join Date: May 2012
Location: Philippines
Posts: 1,730
Default


Low bandwidth Version | Pop Up


19:44 2P sample gameplay (same device multiplayer)
20:15 Credits

Thanks for the code, I'll post some imps and a vid when I get home.

Edit:

I'm going to be honest. Though I thought shooting only by moving forward was a welcome change, I didn't really find the overall experience exciting or challenging. All enemy bullets travel at the same speed and enemies themselves all practically have the same straight movement pattern. Your 'ship' doesn't gain upgrades, evolve, pick up power ups, or have skills to liven things up.

Aside from power ups, I wish there was an occasional giant boss that stayed on screen and had weak spots. It would also be nice to have an option to turn camera shake off; I got a little dizzy from the screen shaking too much closing in on a 20-minute run. Also sneak in another song or two when you can to cycle between plays (or allow custom music/mute).

Last edited by Echoen; 03-16-2014 at 11:54 PM..
Reply With Quote
  #10  
Old 03-15-2014, 11:16 PM
strivemind strivemind is offline
Senior Member
iPad (3rd Gen), iOS 6.x
 
Join Date: Aug 2010
Location: Ottawa, Canada
Posts: 2,582
Default

Is multiplayer over Game Center, or just local?
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent