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View Poll Results: What would you rather see in 'The Strain' update
Game bosses 2 18.18%
Online multiplayer 0 0%
More beautiful graphics 3 27.27%
Ship upgrades / power ups 4 36.36%
I like surprises 1 9.09%
2P coop (same device) 1 9.09%
Voters: 11. You may not vote on this poll
App description: A game implementing Darwinian evolution, supported by elegant, minimalist visuals.

This game was designed to give you a fair challenge. If you cannot complete the introductory level, please try again. And again. And again.

The game includes several un-lockable environments, and a same-screen two players mode.

It has come to my attention that some players do not understand the game controls. Operating this game, however, is not difficult:

- if you drag your finger forward the avatar will release capsules in the same direction.
- if you drag your finger backwards your avatar will not release capsules.

About darwinian evolution in this game.

Unsurprisingly, it is not the player avatar which evolves. Instead, foes are rated for accuracy, which in turn generates evolutionary pressure towards creating more challenging opponents.
16 genes are used to generate 65536 recombinations. Each gene controls distinct behaviours, as well as the appearance of the created individuals.

Video:
https://www.youtube.com/watch?v=AAZqJHCg8gw

Forum page:
http://forums.toucharcade.com/showthread.php?t=222120

OpenAL support: Sparrow.

tea's comments:
Features:
- evolving foes with 65536 species to discover
- unique touch controls (will put up a video)
- two player mode

03-14-2014, 07:49 AM
#2
Joined: Jul 2012
Posts: 7,513
This is a really unique shmup with thousands of different enemy types (yes, really!). It's interesting because in order for your ship to shoot, you have to be moving it forward, which creates an interesting dynamic of gameplay.

The Dev has some great updates planned for this so I recommend picking it up if you love shmups.

03-14-2014, 10:10 AM
#3
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,722
Found these on what seems to be the dev's YouTube channel:

1P Gameplay:


2P Gameplay:


Edit: Replaced videos with new ones based on the release build, as per dev's request.

Social Games: Pocket Mine 2, Terra Battle, FF Record Keeper, PAD
GameCenter: StriveMind

Last edited by strivemind; 03-14-2014 at 12:58 PM.
03-14-2014, 12:53 PM
#4
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Official vids

Thanks for uploading and updating the above!

Creator of Antistar: Rising (3D adventure) and Darwin's nightmare (vertical shooter)
Working on: Game Degree Zero, Project Spectral and The Belated Antistar Sequel.

Last edited by tea; 03-14-2014 at 08:16 PM. Reason: Cleaning up.
03-14-2014, 02:26 PM
#5
Joined: Oct 2013
Posts: 432
Quote:
Originally Posted by JCho133 View Post
This is a really unique shmup with thousands of different enemy types (yes, really!). It's interesting because in order for your ship to shoot, you have to be moving it forward, which creates an interesting dynamic of gameplay.

The Dev has some great updates planned for this so I recommend picking it up if you love shmups.
Just quoting for truth here. Game can become quite hard fast with lot of bullets flying around. Just wish for few powerups (shield!?!?) also why does my menu screen look different than one in screenshot. 1p is top right and Id much prefer it down for ipad.

Last edited by Duke12; 03-14-2014 at 02:29 PM.
03-14-2014, 08:24 PM
#6
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Quote:
Originally Posted by Duke12 View Post
Just quoting for truth here. Game can become quite hard fast with lot of bullets flying around. Just wish for few powerups (shield!?!?) also why does my menu screen look different than one in screenshot. 1p is top right and Id much prefer it down for ipad.
The menu is somewhat different on iPod...
Home screen is due for an update so I could make them more consistent.

Would a 'replay' button be adequate (I'd stick it right in the center on Game Over)?

Creator of Antistar: Rising (3D adventure) and Darwin's nightmare (vertical shooter)
Working on: Game Degree Zero, Project Spectral and The Belated Antistar Sequel.
03-14-2014, 08:44 PM
#7
Joined: Oct 2013
Posts: 432
Quote:
Originally Posted by tea View Post
The menu is somewhat different on iPod...
Home screen is due for an update so I could make them more consistent.

Would a 'replay' button be adequate (I'd stick it right in the center on Game Over)?
That would be nice, thanks.
03-15-2014, 11:26 AM
#8
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Quote:
Originally Posted by Duke12 View Post
Just wish for few powerups (shield!?!?)
I've been sitting on this one because, although I understand the good of power-ups, I'd like to... ...do it right.
Here's a few captures of my latest match (eelstork on GC).



I see a few cases where tenacious players will very much want a power up, and I'll be wanting to provide a bit of a challenge in how the power-ups are used. But I don't want using p-ups to become distracting or fully automatic (a la guard barrier).

- Getting cornered. This used to happen a lot more. Usually can be prevented by anticipating but having a rescue / quick fix p-up would be interesting.
- Lots of cross fire. Happens when 'nova' gene activates and can be really tricky.

Please keep in mind while the above screenies show how busy things can get, none of the above scenarios are impassable, still found time to pause the game and take screenshots.

atm thinking about time rewind / slow time p-ups rather than a shield.

Also thinking, a 'canonical game' (pseudo-random, playing the same every time) may at once give a fair reference for high score, and shed some light on 'extreme situations' where a power-up would be in order.

Creator of Antistar: Rising (3D adventure) and Darwin's nightmare (vertical shooter)
Working on: Game Degree Zero, Project Spectral and The Belated Antistar Sequel.
03-15-2014, 10:16 PM
#9
Joined: May 2012
Location: USA
Posts: 2,086


19:44 2P sample gameplay (same device multiplayer)
20:15 Credits

Thanks for the code, I'll post some imps and a vid when I get home.

Edit:

I'm going to be honest. Though I thought shooting only by moving forward was a welcome change, I didn't really find the overall experience exciting or challenging. All enemy bullets travel at the same speed and enemies themselves all practically have the same straight movement pattern. Your 'ship' doesn't gain upgrades, evolve, pick up power ups, or have skills to liven things up.

Aside from power ups, I wish there was an occasional giant boss that stayed on screen and had weak spots. It would also be nice to have an option to turn camera shake off; I got a little dizzy from the screen shaking too much closing in on a 20-minute run. Also sneak in another song or two when you can to cycle between plays (or allow custom music/mute).

Last edited by Echoen; 03-16-2014 at 11:54 PM.
03-15-2014, 11:16 PM
#10
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,722
Is multiplayer over Game Center, or just local?

Social Games: Pocket Mine 2, Terra Battle, FF Record Keeper, PAD
GameCenter: StriveMind