I beta tested Braveland and really enjoyed it. It's a Heroes of Might and Magic style combat game with hexagonal turn based battles and stacked units, with more linear world exploration (set paths, occassional branching). There's a resource (gold) management component forcing your to decide how to customize your army - add units, buy abilities, diversity unit types. Your "hero" has a series of unlockable special attacks, buffs, etc that can be used occassionally to turn the tide of battle and can be equipt with weapons/armor that alter stats. With linear world exploration and rewards from combat the game can feel mildly grindy at times but once you beat a foe they disappear so that keeps difficulty balance in check; losing battles rewards partial gold. Winning battles rewards gold but reduces payout by damage incurred (healing costs). Eventually you amass a large enough army you have to decide which unis to play or bench (up to 5). I enjoyed Braveland, it's simplified in some ways but a good mix of accessible casual play with traditional hexagon bashing. I'm surprised we haven't seen anything like Braveland (other than Palm Kingdoms, which is open world) yet. The art design is cute but generic and script is playful. Braveland is worth a download.
Last edited by undeadcow; 03-16-2014 at 07:24 AM..