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Isometric tactical zombie apocalypse game Necromancer coming to ios

03-17-2014, 06:48 PM
#1
Isometric tactical zombie apocalypse game Necromancer coming to ios

Hey all, our reverse zombie apocalypse game Necromancer will be coming to iOS

Instead of surviving the zombie apocalypse in a FPS, Necromancer is an isometric tactical game where you are controlling the zombies and causing the apocalypse.

Come check us out, we've got some cool rewards, and we really need your help.

Thanks for reading!

Last edited by psj3809; 03-18-2014 at 12:22 AM. Reason: Spamming kickstarter
03-17-2014, 10:49 PM
#2
I like this concept.

03-18-2014, 02:08 AM
#3
Joined: Dec 2013
Location: United States
Posts: 2,127
Quote:
Originally Posted by Other Worlds Software View Post
Hey all, our reverse zombie apocalypse game Necromancer will be coming to iOS

Instead of surviving the zombie apocalypse in a FPS, Necromancer is an isometric tactical game where you are controlling the zombies and causing the apocalypse.

Come check us out, we've got some cool rewards, and we really need your help.

Thanks for reading!
"Come check us out"

Where? Couldn't find a link.
03-18-2014, 02:23 AM
#4
A moderator removed the link to the campaign, so I suppose it won't help for me to post it again. If you search for "Necromancer" on Kickstarter, it's there!
03-18-2014, 05:38 AM
#5
Ah, psj3809 was very kind and allowed us to put a link in the signature - much appreciated!
03-18-2014, 12:02 PM
#6
Joined: Sep 2013
Location: Swindon, United Kingdoms
Posts: 25
nice with bit of time and money it seems promissing

Last edited by lukasK; 03-26-2014 at 05:08 AM.
03-18-2014, 02:00 PM
#7
This looks kind of... awesome? I like the basic design and the idea of a "reverse zombie-apocalypse". Two things bother me though.

1. you mention stretch goals in the video, but don't describe what (and how much) your stretch goals are

2. Why did you go with the modern theme? It seems everything else (characters, spells/skills, particle effects, and well the basic concept of a necromancer reviving corpses) would fit better in a pure fantasy setting. I know you said the characters are place-holder art, but still, it seems two completely different worlds clash together. This game better has a very good back-story of an awakening ancient evil necromancer or else the whole thing just wont fit together.
03-18-2014, 05:47 PM
#8
Quote:
Originally Posted by Primoz View Post
This looks kind of... awesome? I like the basic design and the idea of a "reverse zombie-apocalypse". Two things bother me though.
Thanks, we're going to be updating it regularly with some pretty stuff soon.

Quote:
Originally Posted by Primoz View Post
1. you mention stretch goals in the video, but don't describe what (and how much) your stretch goals are
Ah, well we did some research before writing the Kickstarter, and the gist that we got was to not list the stretch goals until you'd hit your funding target. I'm no expert though, do you think they should be on there? Or perhaps just listed here, since you asked?

Quote:
Originally Posted by Primoz View Post
2. Why did you go with the modern theme? It seems everything else (characters, spells/skills, particle effects, and well the basic concept of a necromancer reviving corpses) would fit better in a pure fantasy setting. I know you said the characters are place-holder art, but still, it seems two completely different worlds clash together. This game better has a very good back-story of an awakening ancient evil necromancer or else the whole thing just wont fit together.
Honestly, I think the reason was primarily that we have a lot of games planned, and most of them take part in a fantasy setting, so we wanted at least one that wasn't!

We also wanted to kit out the heroes with some iconic weaponry too, we're a big fan of zombie flicks and we've got some particular boomsticks in mind.

I'm not adverse to the idea though, I think you're right with the Necromancer raising minions, it is very D&D. I'll have a natter with the rest of the team about it, though, to see how they feel, it is a good point.
03-18-2014, 08:46 PM
#9
Supported devices
03-18-2014, 09:04 PM
#10
Joined: Dec 2010
Location: Houston, TX
Posts: 9,424
I think it's hilarious that Apple is so strict with promo codes that developers can't even definitely promise iOS codes of their own game to Kickstarter backers; but then IGN or Starbucks can mass produce free codes for nation wide promotions.



Hey guys, I'm not a developer or anything but I found an interesting Kickstarter site!

https://www.kickstarter.com/projects...06/necromancer

[If the developer wants to quote my post of the link in the original post it might circumvent moderator concern about self promotion]

Last edited by undeadcow; 03-18-2014 at 09:08 PM.