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App description: Play the addicting solitaire puzzle game with over 10,000,000 downloads world-wide! Fairway Solitaire Blast challenges your brain with puzzling card layouts, fun power-ups, and three modes of game play for endless enjoyment. Play slow or play fast either way, youll have a Blast!

What is Blast:
Fun, free, and easy to learn!
Standard solitaire rules apply: play one card up or down to clear the board!
3 game modes for endless fun: Daily, Main, and Tournament!
Mini-golf theme with cute Squinion characters!

Features in Blast:
Daily Challenges to play every day!
Tournaments of varying difficulty for players of all types!
Facebook sign-in for access to friends & saved progress!
Earn achievements (Cheevos!) for sweet rewards!

More Levels, More Fun:
1500+ levels with more added regularly!
Power-ups to strategize your gameplay!
Leaderboards for the competitive players!
Redeem collectable Stickems for prizes!
Different challenges to complete on every hole!

Follow us on Facebook! https://www.facebook.com/FairwaySolitaireBlast

Experiencing Issues? Please visit: https://fairwaysolitaireblast.zendesk.com/hc/en-us

strivemind's comments:


03-19-2014, 10:37 AM
#2
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,768
So far this is really disappointing in comparison with the original Fairway Solitaire...

- less gameplay mechanics. I'm yet to see a water or sand trap
- no daily games or unlockable courses
- no upgrade system
- no bonuses for long runs
- no club system for unlocking specific clubs

Instead we get:
- powerup cards that clear thing in a row vertically, horizontally, etc.
- a big winding map of levels requiring you to clear one level before you move to the next
- 5 lives that take 30min each to replenish
- Facebook integration to beg your friends for lives
- IAP for $.99 to refill your lives
- IAP for $39.99 (yes, $40), to expand your 5 lives to 6.

So basically this is Candy Crush with a faster streamlined Fairway Solitaire gameplay.
Some may enjoy it, but I prefer the original.

Social Games: Pocket Mine 2, Terra Battle, PAD
GameCenter: StriveMind

03-19-2014, 10:42 AM
#3
Joined: Jan 2012
Location: Toronto Canada
Posts: 818
Yeah the wife loves the original but couldn't get into this one.

GC: UnSurreal
03-19-2014, 03:11 PM
#4
Game Impressions

03-19-2014, 03:21 PM
#5
Joined: Dec 2012
Posts: 2,050
I stopped playing the original because I felt it was pushing the IAPs too hard. Can't see myself getting on any better woth this one!
03-19-2014, 03:38 PM
#6
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,768
Quote:
Originally Posted by mr_bez View Post
I stopped playing the original because I felt it was pushing the IAPs too hard. Can't see myself getting on any better woth this one!
My wife and I both played through the original, bought every single upgrade and most of the dailies, all without spending a cent on IAP or grinding for cash.

Social Games: Pocket Mine 2, Terra Battle, PAD
GameCenter: StriveMind
04-10-2014, 07:14 AM
#7
Joined: Aug 2011
Posts: 1,451
Quote:
Originally Posted by strivemind View Post
My wife and I both played through the original, bought every single upgrade and most of the dailies, all without spending a cent on IAP or grinding for cash.
Me too. This on the other hand is just a cash cow. At least the first had a one off payment and then you really didn't need to buy any Iap. This is one to avoid