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Wolfenstein RPG combat tactics?

08-16-2009, 07:44 PM
#1
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Wolfenstein RPG combat tactics?

Are there any? Other than just standing in front of each other taking turns?

I'm loving the game so far, but I feel like I'm missing something with the combat. Often the enemy soldiers seem to get two turns, they shoot me and then move to the side. If I move to the side, they shoot me and move again. All I can do it press 'wait', let them stand in front of me, shoot them once then allow them to shoot me back and move once more. I'm kinda thinking there must be a better defense mechanism other than making sure I've got enough health to absorb bullets like a terminator.

Am I doing it wrong?

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08-16-2009, 07:54 PM
#2
Joined: May 2009
Location: The Underworld
Posts: 9,230
Quote:
Originally Posted by MidianGTX View Post
Are there any? Other than just standing in front of each other taking turns?

I'm loving the game so far, but I feel like I'm missing something with the combat. Often the enemy soldiers seem to get two turns, they shoot me and then move to the side. If I move to the side, they shoot me and move again. All I can do it press 'wait', let them stand in front of me, shoot them once then allow them to shoot me back and move once more. I'm kinda thinking there must be a better defense mechanism other than making sure I've got enough health to absorb bullets like a terminator.

Am I doing it wrong?
that's what i've been doing, i use the wait button to make them move back into line of sight and shoot them again, you can also use the sniper rifle to shoot people at a diagonal and if you kick them it knocks them back and they waste their turn moving back into melee range and then you can just keep kicking them

Quote:
Originally Posted by sizzlakalonji View Post
I don't want to alarm anyone, but I just played this, felt a tingle, rushed to the bathroom, and urinated rainbows and glitter.
Quote:
Originally Posted by sammysin View Post
Yesss, I'm off for a leak to see if the same happens for me.

08-16-2009, 08:01 PM
#3
Joined: Jun 2009
Location: The Lonely Island
Posts: 1,238
Ha I totally agree. I've thought that's cheap they can move and shoot in one turn whereas we only get one choice.
08-16-2009, 08:20 PM
#4
Joined: Jul 2009
Location: New York
Posts: 324
so far the only semi tactic ive used is kicking melee characters away so they miss a turn moving up

Hook Champ + Super Mega Worm + Zombie Highway = <3
08-16-2009, 09:38 PM
#5
Joined: Mar 2009
Posts: 437
Ya, the lack of tactics is pretty disapointing. As everyone else has said, you pretty much use 'wait,' let the enemy move into your line of fire, then shoot. As long as you have enough health, you'll win. If for some strange reason you don't have enough health, you'll lose.

I would really have preffered a more tactical game. There's some charm to the game, but the lack of tactics, the very minimal/non-immersive story, and the lack of overall RPG elements keeps me from really spending a lot of time with it -- I just don't feel driven to play it the way I do with games I really like.
08-16-2009, 09:57 PM
#6
Joined: Oct 2008
Posts: 4,084
I actually enjoy the game much. The story and monsters are silly but it is also the biggest charm, the link with the original FPS (or 2D action game dated further)

I agree the most "let-down" part would be the combat. If the developer can fix it with action point like mechanism, the game could be more fun other than solely reliance on health packs and "medications" to win. My $0.02

The Unofficial Touch Arcade's Captain Slow(TM)

“Honestly, I was never terribly good at games.” - Finch (PoI S2E16)
08-16-2009, 10:34 PM
#7
Joined: Dec 2008
Posts: 382
the syringe is agility its 2 blue + 1 red. enrage+agility+3 adrenaline+ 3 anger kills almost anything just by punching