Gdc - drm & dbd
Yep, an overwhelming majority of the devs we talked to at GDC are moving to online only and switching to more of a "games as a service" model because anything with a price tag associated with it is still seeing 90%+ piracy rates on a good day. It sucks if you're a legit user on a device with no connectivity, but the fact of the matter is pirates are winning and developers either need to try to fight back or give up on the platform all together.
Rather than derailing another thread with comments about the games persistent internet connection requirement, I figured I'd start this thread.
My personal belief is that most digital rights/restrictions management are; that the products using them are "defective by design (DBD)". I will not buy into them. The fact that the second a publisher decides to stop supporting the game I've bought, I can no longer use it is more than enough reason for me not to buy/rent their product.
If things do end up going to heavily in the direction it would seem they might be, I will be giving up on the iPhone as a viable method of playing games.
Last edited by Nobunaga; 03-28-2014 at 03:48 PM.