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  #1  
Old 04-01-2014, 12:50 PM
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killercow killercow is offline
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Default Hellraid: The Escape (By Techland)



http://escape.hellraid.com/
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  #2  
Old 04-02-2014, 02:32 AM
Shortbreakstudios Shortbreakstudios is offline
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If you have any questions about the game fell free to ask!
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  #3  
Old 04-02-2014, 03:30 AM
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killercow killercow is offline
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Quote:
Originally Posted by Shortbreakstudios View Post
If you have any questions about the game fell free to ask!
How will the combat works?

Last edited by killercow; 04-02-2014 at 05:21 AM..
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Old 04-02-2014, 03:31 AM
Lavender Lavender is offline
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When will it be released in the US?
I love how dark & mysterious the game looks to be.

Can you give a little more info on haw to pay?

Thank you
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  #5  
Old 04-02-2014, 05:22 AM
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killercow killercow is offline
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Quote:
Originally Posted by Lavender View Post
When will it be released in the US?
I love how dark & mysterious the game looks to be.

Can you give a little more info on haw to pay?

Thank you
It's out May 15th for 2.99$.
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  #6  
Old 04-02-2014, 10:22 AM
Shortbreakstudios Shortbreakstudios is offline
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The game isn't a joke here is video on Vine: https://vine.co/v/Me0TgQIiXpv

Quote:
How will the combat works?
We want to do something else than in other games, something new. Fight demons with your brains, not weapons. You will need to use game environment and your wits.

Here you can find interview with our producer to find out more.

Where did the idea for Hellraid: The Escape come from?

Andrzej Koloska: I was interested in Hellraid since Techland started its production. Most of all, I loved the dark fantasy setting of the game. After some time, I realized it was a perfect framework not only for a gory action game, but also for a puzzle-packed adventure with elements of classic dungeon crawling. I’d been thinking of making such a game for some time then, so I decided to create
a prototype.

At the beginning, I was developing Hellraid: The Escape by myself, like a pedigree indie developer
– in the evenings, over a beer, in commute, in the shower. New ideas for puzzles kept coming to me, and so did concept for challenges that could use the Apple devices’ unique functions. I wanted to create a kind of game that is not yet widely represented in the App Store: ambitious and full of diverse content. A game that, once bought, doesn’t require additional payments. A game that makes the player think and gives a great feeling of satisfaction after every solved puzzle.

Are you still working by yourself?

No. The prototype was received so well that now the whole team of Shortbreak Studios, where
I work as a producer, is on board. What’s more, we’re supported by developers from Techland who are responsible for the Hellraid for PC and consoles.

How did the creators of Hellraid respond to your idea? What does your collaboration look like?

At first, they had their doubts – they weren’t sure if it’s an appropriate material for an adventure game. However, they changed their mind when they played my prototype. Since then, they’ve been sending me their ideas for challenges and plot twists and helping with technical issues such as transferring enemy models from one game to the other or creating new 3D objects for puzzles.

What’s the connection between the worlds of Hellraid and Hellraid: The Escape?

First of all, the dark fantasy setting, full of suffering and feeling of omnipresent menace. Our writers paid special attention to embed the stories from both games in the same reality, so that they can even intertwine from time to time. We’re building a single coherent universe, which can be explored in different ways on different platforms.

What makes Hellraid: The Escape different from other adventure games available on the App Store?

First thing is high-quality graphics. We want to recreate the visual standards from PC and consoles on mobile devices and we’re determined to make no concession in this regard. When we combine it with free exploration of our locations, we can say we offer a product that will set a new level of quality for Premium games on iPhone and iPad. We also want The Escape to be a very immersive experience that tastes best when played at night with your headphones on.

That’s not all, as the gameplay will be one of a kind on the App Store, too. Each puzzle in Hellraid: The Escape is a unique experience. No riddle uses the same mechanic, so players will discover something new around every corner. Our combat system stands out as well. I don’t want to unveil too much, but since there’re no weapons in The Escape, in order to defeat demons guarding the magic prison, players will have to prove they’ve got cunning.

What engine does the game run on?

Hellraid: The Escape is developed using Unreal Engine 3.

Do you have plans to expand Hellraid: The Escape after its release?

We already know the exact number of levels and puzzles in the game on its release. It’s going to be
a complete and closed product, also as far as the story goes. However, we’re planning free post-launch updates with new levels and puzzles for players to rack their brains even more.

Feel free to ask more questions!

Last edited by Shortbreakstudios; 04-02-2014 at 12:10 PM..
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  #7  
Old 04-02-2014, 10:38 AM
master lee master lee is offline
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my kind of game dark and gruesome!
I'm sold!
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  #8  
Old 04-03-2014, 03:57 AM
Shortbreakstudios Shortbreakstudios is offline
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We are glad you like it!

Basically we were working hard to get the proper mood in the game
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  #9  
Old 04-03-2014, 10:16 AM
Lone_Wolf1981 Lone_Wolf1981 is offline
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A quick question for the Devs .

I see that your employing a very dark and sombre setting but will this setting also have a horror element to it where for example shackles making some sounds when you have your back turned so as to keep players on edge ?
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  #10  
Old 04-04-2014, 02:18 AM
Shortbreakstudios Shortbreakstudios is offline
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Lone_Wolf1981 - definitely, yes
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