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App description: A joyful, casual puzzle game that will tease both your wits and your memory!

You've always dreamt of flying. Roaming high in the clouds, free from all worries. Just gliding through air like a bird. Unfortunately, you were born as a millipede, and your best chance of launching to the sky is probably in some crows mouth... or is it?
Rumor has it that the local Aviation School is accepting new recruits for a pilot course. Seeing an opportunity to make your dreams come true, you seize the moment and embark on a journey of your life. Your path is full of dangers, mazes and obstructions, but the end goal is more than worth it!

So rise on your feet, all 100 of them, and get going!

Control a millipede, roaming through over 90 diverse levels. Solve the elaborate mazes laying on your way. Gather and use multitude of power-ups that will help you with your struggles. Enjoy three types of immersing mini games. Grow bigger and bigger; and remember: try not to eat your tail.

- Almost a hundred challenging and diverse levels
- 3 totally different environments.
- Tons of power-ups and helpers
- Varied and colorful levels
- Immersing mini-games
- Really enjoyable, casual gameplay
- Game Center leaderboards
04-02-2014, 01:55 PM
Game Impressions

04-03-2014, 12:24 AM
Looks a bit like a Pac Man game using a centipede. Okay, I'm in!!
04-03-2014, 08:35 AM
Joined: Feb 2013
Location: Belgium
Posts: 308
Anyone has tried this one? There are a lot of games this week, i have to choose between them! (Ftl and monument valley are already mine). I like the art, but how is the gameplay?
04-03-2014, 09:02 AM
Joined: Mar 2013
Location: USA
Posts: 775
I have.
The game is like a combo of Pac-Man and snake.
it looks great and has a great hook but I'm having problems with control. I've tried all the different control options, (there are 4 if I remember right) but I still end up getting killed over and over because none of the control schemes respond as fast as they should. Either that or your millipede moves too fast. It's fixable but I found myself running into my own tail or a wall when I didn't want to go that way.
04-03-2014, 10:11 AM
Agree with you Gamer1st. The controls just aren't responsive enough.
04-03-2014, 03:05 PM
Hi, Mike form Forever Entertainment here. Thanks for your input.

You steer the millipede by sliding the finger or using the joystick in advance. But if most of the players feel that controls should be without this mini-lag we will of course change that in the first update.

Please help Violett get on Steam. Vote for us at http://steamcommunity.com/sharedfile.../?id=171669563
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Last edited by Michal.FE; 04-03-2014 at 03:31 PM.
04-04-2014, 02:03 AM
Joined: Feb 2013
Location: Belgium
Posts: 308
Ok, thanks for the answer. I'll wait for further impressions. it's good news for the next update. Thank you dev!
04-04-2014, 02:32 AM
Joined: Mar 2013
Location: USA
Posts: 775
It seems like it just needs a little tweaking and you're set. It really gets to be an issue when the M get's longer and there are several tight turns needed in a row. I've tried all of the control options and I still have the same issue. And this started for me on the first level.
I will volunteer that I'm on a lot of medications, (nerve damage) and older, (mid 40s) so really fast eye-hand responses are more difficult for me than they might be for other players. I love everything else about the game, I'm just not able to make adjustments as fast as needed for this title.
A fast game of any of the Pac titles, (DX etc.) and most other maze games aren't an issue until they get near the top end of the speed range.
I don't know if it would be something that would cause problems in other areas with the game, (I play'em I don't make'em ) but a slider in the options menu that deals with input delay might be something to consider.

Last edited by Gamer1st; 04-04-2014 at 02:35 AM.
04-05-2014, 05:12 PM
Joined: Mar 2010
Posts: 394
I really really want to like this game but the controls are such a let down. Very frustrating. Even though the dev offers several options, none of them feel right.