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Perfect Paths - beautiful non-trivial puzzle game

04-11-2014, 03:25 AM
Joined: Feb 2012
Posts: 99
Perfect Paths - beautiful non-trivial puzzle game

Hi. I would like the announce my newest game called Perfect Paths.

It is a puzzle game, which fits in Trainyard, Space Chem genre.

Last edited by Split82; 05-27-2014 at 12:03 PM.
04-11-2014, 08:14 AM
Joined: Nov 2012
Location: ID
Posts: 1,608
I have no idea about the gameplay. How does it work, how the control was?

Game Center ID: copaeci

04-11-2014, 09:50 AM
Joined: Feb 2012
Posts: 99
The gameplay is very similar to Trainyard. You draw arrows (and other stuff) on the grid and then you press play and watch how blocks move. Goal is to move blocks to circles with the same colour.

The blocks can push each other, they can be combined to larger structures, or separated. In the video you can see never ending loop, which actually isn't a solution to any puzzle.
04-11-2014, 12:46 PM
V similar to Spacechem I suspect.
04-11-2014, 01:06 PM
Joined: Apr 2011
Location: Houston, TX
Posts: 3,630
It reminds me quite a bit of Trappped.

Edit: ...only to check the Perfect Paths web site and discover this is from the Trappped developer!

Game Center: MarinasideSteve

Last edited by slewis7; 04-11-2014 at 01:08 PM.
04-11-2014, 05:11 PM
Joined: Feb 2012
Posts: 99
Yes it's actually Trappped iphone remake I totally forgot to mention that. However it will be completely new game. New levels (mainly because of 7x7 grid vs 8x8 grid) and it will be more accessible, so you don't need to be genius to understand how to play it.
05-06-2014, 04:52 PM
Joined: Feb 2012
Posts: 99
Finally I decided on release day
perfect paths will be out
May 29, 2014

And here is the trailer.

05-06-2014, 09:25 PM
Look fun and challenge too, cant wait for play it.

Pine Entertainment
05-06-2014, 09:38 PM
Wait, Hyperbolic Magnetism = Lums and Oh My Heart
This is day one for me. Your games haven't let me down yet
05-07-2014, 02:53 AM
Joined: Feb 2012
Posts: 99
Thank you guys! I tried few musics and in the end there won't be any. Maybe I will make something for menu, but in game it was just disturbing.