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App description: You are an aspiring Explorer. Solve each puzzle one block at a time to reveal their secrets.
Use puzzle logic and bombs to solve these fun and challenging Paint-By-Numbers Puzzles.

-Completely Free to Play-
-Belongs to the family of picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the side of the grid to reveal a hidden picture.

-190+ challenging Puzzles to solve.
-8 exciting adventure sites
-Puzzles solved will reveal some historical or fun information about them which enhances learning
-18 achievements to earn and Game Center High Score Leaderboard
-Universal App: Play on your iPad, iPhone and iPod Touch
-Allows you to earn coins to unlock more bombs and extend time limit
-Offers In-App purchases
-Hours of fun puzzle solving time to amuse all audiences

If you encounter any issues or have suggestions/comments about the game, please feel free to send me an email at robe.games.ios@gmail.com.

robegamesios's comments:
hi everyone,

I just want to announce that my second game PIXEL JOURNEY just got approved by Apple and is now available for Free download.
I am hoping if it is not to much to ask for your support to download and rate the App if you like it.

Pixel Journey is a picture logic puzzle game wherein you play as an aspiring explorer and you solve puzzles to uncover secret images ranging from a simple flower to the Egyptian and Mayan hieroglyphics. Contains 190+ puzzles to enjoy and works for all IOS devices running IOS 6 and later.

Here is the link to the App Store: https://itunes.apple.com/us/app/pixel-journey/id821344868?ls=1&mt=8

You can get more info from my website: http://robegamesios.wix.com/pixeljourney

Game Trailer:

Gameplay Tutorial:


Please feel free to comment and suggestions to make the game better are always welcome. Thanks again to the Touch Arcade community for all the support. Have a great day!
04-13-2014, 05:26 PM
Joined: Dec 2012
Posts: 2,055

04-13-2014, 05:49 PM
Joined: Dec 2012
Posts: 2,055
I've played a little bit.

I would have liked the option to skip the tutorial.

The transparency on the number backgrounds can make them a bit hard to read with the busy background images.

The big one: it doesn't grey out the numbers correctly in partially solved columns.

E.g. If a column shows 2 over 3 and you colour in the bottom two cells, the 2 at the top is greyed out.

Couple that with the transparency issue and it is too hard to read the greyed out numbers and keep track of where you are to be playable for all but the simplest puzzles.
04-13-2014, 06:27 PM
Joined: Aug 2013
Location: San Francisco
Posts: 17
hi Mr Bez,

thanks for the comments, I will fix those issues with a quick update within 2 weeks. I appreciate the comments. with regards to the greyed out numbers, the game reads the clues from top to bottom, so if you only have 2 painted tiles in the column in a [2 over 3] column, then it will read the 2 first. But for example, if you have 2 painted tiles - then a gap - then 1 painted tile after that,the 2 will be grayed out while the 3 is not. And Vice versa, if you painted 1 tile - then a gap - then 3 tiles, the number 3 will be grayed out while the 1 is not.

I hope that kinda explains it a bit? But I will revisit that issue and see how to make it a much better user experience. Thanks a lot again
04-16-2014, 12:29 PM
Joined: Dec 2012
Posts: 2,055
Missed this reply. I could see what it's doing, but it doesn't make sense as you can't always solve the puzzle from the top.

The solution if you haven't figured it out, is a triple pass (examples for a 3 1 2 column):

1) Check if all numbers have been found, whether X's have been entered or not. E.g. has the user coloured a 3 1 2 in that order? If yes, shade all and stop. Otherwise:

2)Check for partial solutions from the top: is there a 3 right at the top, or with X's in all squares between it and the top. If yes, shade out the 3 and check the next number. If it's followed by a 1 with only X's (no spaces) between the 3 and 1, shade the 1. Repeat until you hit the first number you can't shade (block is too long or too short).

3) Do the same as step 2 but from the bottom. I.e. is there a 2 right at the bottom, or with X's in all squares between it and the bottom...
04-28-2014, 01:56 AM
Joined: Aug 2013
Location: San Francisco
Posts: 17
Hi Mr Bez,

An update is waiting for review on the app, should be available soon for download. I addressed the comments that you mentioned. Hopefully it gives you and others a better game experience. I appreciate your comments, I strive to make the game better, and the only way for me to do that is through comments. Thanks for your time. best regards