★ TouchArcade needs your help. Click here to support us on Patreon.

iPhone: Video of Katamari for iPhone.

12-14-2008, 03:23 PM
#1
Joined: Oct 2008
Posts: 812
Video of Katamari for iPhone.

This is not my video, I am just using this for questions:

http://www.youtube.com/watch?v=jdDOR8gelsI

Video by parislemon

Is this as laggy as everyone says it is?
If so, I may get this because if this is all the lag there is, It does not bother me.

About the calibration issue, can you reset the neutral point by tapping the Katamari, because that would fix the only issue I have heard that would really hurt the game in my eyes.
12-14-2008, 03:24 PM
#2
Joined: Nov 2008
Posts: 451
Quote:
Originally Posted by zztfox View Post
This is not my video, I am just using this for questions:

http://www.youtube.com/watch?v=jdDOR8gelsI

Video by parislemon

Is this as laggy as everyone says it is?
If so, I may get this because if this is all the lag there is, It does not bother me.

About the calibration issue, can you reset the neutral point by tapping the Katamari, because that would fix the only issue I have heard that would really hurt the game in my eyes.
Thanks for this

12-14-2008, 03:25 PM
#3
Joined: Sep 2008
Location: Birmingham, UK, dull corner of the world
Posts: 2,367
Nice find, thanks. Here it is-

Youtube link | Pop Up
12-14-2008, 03:27 PM
#4
Joined: Oct 2008
Posts: 812
Don't thank me, thank parislemon for at least a glimpse of the game.

Still wonder how it would play on a 2g iPod Touch.
12-14-2008, 03:29 PM
#5
Joined: Nov 2008
Location: Wouldn't you like to know ;)
Posts: 2,632
Send a message via ICQ to brewstermax Send a message via AIM to brewstermax Send a message via MSN to brewstermax Send a message via Yahoo to brewstermax
I love square Youtube videos. Thats why I have to embed everytime, since all of them have gone HD. Why Google, why.
12-14-2008, 03:29 PM
#6
Joined: Dec 2008
Posts: 98
it does seem to run quite sluggish..I can see the frame-rate issues people are talking about.


It's not something I would be comfortable playing with to be honest.
12-14-2008, 03:30 PM
#7
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
No that is not all the lag. The game works really well as you start out but once the katamari moves up to the next level (10cm) it becomes progressively harder to control due to the lag.

No you can't calibrate at all. Tapping then holding the katamari slows it down then holds it in place without moving. Tapping it repeatedly charges the spin so you can dash.

Hope that helps. If you want to know anything else just ask
12-14-2008, 03:31 PM
#8
Joined: Oct 2008
Posts: 230
I thought people said it lagged when the ball got really big...

Frighftully good
12-14-2008, 03:35 PM
#9
Joined: Oct 2008
Posts: 812
Thanks for the replies!

I wish there was someway to contact Namco and get them to address these issues, I REALLY want this game to work....

God, it is tempting to just hit the buy button, but I must resist!
12-14-2008, 03:35 PM
#10
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
Quote:
Originally Posted by jborislow View Post
I thought people said it lagged when the ball got really big...
Lag becomes noticeable once the first level up happens. It's not unplayable just a little frustrating. Around 30cm it became a chore for me to roll around.

I also noticed that there are some issues with collision detections as I rolled over items I could pick up but they wouldn't "stick" to the katamari