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  • Publisher: Sirlin Games
  • Genre: Card
  • Device: Universal
  • Size: 275.3 MB
  • Version: 1.16
  • Price: $9.99
  • Average User Rating: 4.5 (2)
App description: Dice Tower's Game of the Year, Tom Vasel, 2010

Yomi is a fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. 10 characters to choose from, plus 10 more expansion characters available inside the app.

Yomi captures the mindgames from fighting games such as Street Fighter, and was created by the lead designer of Street Fighter HD Remix, who was also a long-time fighting game tournament player. Yomi itself is a strategy card game that has held up to many years of tournaments. Start practicing now!

10 character decks (10 more expansion also available)
AI opponents, including a pretty difficult AI
Survival Mode to play many AI opponents in a row
Tutorial to get you started
Online play, cross-platform with the web version at www.fantasystrike.com
Online leaderboards: start in the Student ranks and work up to Master ranks
Save replays of your games and watch replays from any other player, including top leaderboard players

From the makers of Puzzle Strike, Flash Duel, and Pandante.

Follow us on Facebook or Twitter:

Visit the tabletop store: www.sirlingames.com
04-16-2014, 05:19 AM
First, a reminder of what Yomi is: it's a fighting game in card form. Each deck represents a character and the decks follow poker conventions to help you learn the contents of your deck more easily. Numbered cards are "normal" moves, face cards are special moves, and aces are super moves.

Furthermore, Yomi is a competitive game. I'm really sad to have to explain this next part, but these days lots of competitive games have turned their back on what competition is all about: even playfields. An even playfield is when you can play against opponents who don't have material advantage over you because they grinded more or because they spent more. Nowadays, even some of the top e-sports have either forced-grinds before you're allowed to get gameplay-relevant elements, or they put some kind of collectable barrier between you and gameplay elements so that you play weak, gimped stuff while you grind or open packs of random cards to eventually get to the point when you can finally be even with others (and have material advantage over those who aren't there yet.) Those things trample on the spirit of competition, so I'd like to be clear that in Yomi:

There's no forced-grind to get characters.
There's no random packs of cards that would have you end up with half-assed weak characters.
You always have full-powered characters and you play against other players who do too.

Although Yomi looks simple at first, it's really an excellent strategy game. It's something you can play for years and years and continue to get better and better. If you think there's not much to it, watch some of Aphotix's casts and you'll start to realize just how much strategy stuff you aren't aware of. Even *I* realize that watching his casts! Here's a link to our twitch channel:http://www.twitch.tv/sirlingames

iPad Specifics
The iPad version has cross-platform play with the web version. That means any time you join the quickmatch queue, you could end up playing someone from either version. If you have an account already on fantasystrike.com, you can log in with that in the iPad version to keep your same username and your leaderboard stats.

The iPad version will launch at a price of $9.99, and will come with all 10 base characters from the print version of the game. These characters used to cost $5 each ($50 for 10 decks), so that's kind of ridiculously cheap at $9.99 for 10 decks. It's 1/10th the price of the tabletop version.

The iPad version also has an in-app purchase option for $9.99 to get the 10 expansion characters as a bundle.

Yomi has these game modes:

Practice vs CPU
Quickmatch (online vs humans)
Custom game (online vs humans)

You *can* play offline without an internet connection. There are two difficulties of bots: easy and hard. The easy one is pretty easy and is good for learning basic familiarity with the game. The hard one is quite sophisticated though! If you flop around and play randomly, expect to lose.

There is a leaderboard system where you start out in the "student" ranks, and go up by winning, but don't go down by losing. This is to ease you into things. You also get a longer timer in the student ranks. When you rank up enough, you'll then get to the "master" ranks. Here, you do go down for losing so your rank will become an accurate reflection of your skill.

Yomi lets you save and watch replays of your games. The most fun aspect of this to me is that you can go to the leaderboard, and by everyone's name there is a "view latest replay" link. So you're always one touch away from watching games from all the top players!

The future
We'd like to add more features, and the more of you who support us, the more we'll be able to do. The first things I'd like to see are an iPhone / iPad Touch version added, as well as translations into a few other languages. After that, we might experiment with random packs of sparkly cards (*cosmetic only*), but not in a way that would restrict you from any gameplay. I'm also looking to add an automated tournaments feature that would let you easily form 8-person tournaments any time. There could be even more, too, if you help spread the word.
Looking forward to see some Feedback about it

Last edited by Sanuku; 04-16-2014 at 05:22 AM.

04-16-2014, 05:22 AM
Joined: Oct 2013
Location: Norwich, England
Posts: 4,596
Me too! I have to admit I know nothing about the game unfortunately so I wouldn't mind some impressions before I dive in on that price!
04-16-2014, 05:44 AM
Game looks interesting..

Last edited by HansKaosu; 04-16-2014 at 07:25 AM.
04-16-2014, 06:23 AM
Joined: Oct 2008
Posts: 4,430
If I read it correctly from Pocket Tactics, it should be US$9.99

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)
04-16-2014, 06:41 AM
wow, the price...

Beta Testing : Forgotten Memories, Sky Force 2014, Rush Rally 2, GRID Autosport & Many More

04-16-2014, 06:47 AM
Joined: May 2013
Posts: 518
FYI, the physical version costs 100$. At this price, it is a bargain.

It would be great to have someone play it, just to know if it works correctly ;-)
04-16-2014, 06:48 AM
Joined: Sep 2012
Posts: 1,783
iPhone version plz.
04-16-2014, 06:49 AM
Joined: Nov 2008
Location: Indiana, USA
Posts: 7,926
Looks like a lot of time, money and work went into this...could easily be worth the ten bucks, we'll see soon I guess.
04-16-2014, 07:16 AM
Joined: May 2013
Posts: 518
Originally Posted by rich_952000 View Post
Looks like a lot of time, money and work went into this...could easily be worth the ten bucks, we'll see soon I guess.
I read that David Sirlin took six years for the conception, testing, and so on before releasing the physical version.

To the ones who are gonna be: "oh, iPad only, that sucks." Or "iPhone version plz" like the other up there. I read that there might be an iphone/iPod touch version later. I think the success of the iPad version will depend whether or not this game gets a port on smaller screen.