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KIL.A.TON: Vote for Version 1.1 Features!

View Poll Results: What features would you like to see for version 1.1?
Additional Weapons 18 50.00%
New Environments 3 8.33%
Dynamic Wind Support 3 8.33%
Online / Network Play Enhancement 2 5.56%
Customizable Vehicle Appearance 9 25.00%
Other (Please Elaborate) 1 2.78%
Voters: 36. You may not vote on this poll
08-19-2009, 03:15 PM
#1
Joined: Jun 2009
Posts: 36
KIL.A.TON: Vote for Version 1.1 Features!



Dot Matrix is committed to supporting our titles online, and TA has a very active player community. KIL.A.TON has been very well received to date, and we're looking to make it better!

As a result, we'd like to get your feedback, on our upcoming feature update. What would you like to see?

Let us know, and where possible, elaborate on your voting option by posting some specifics.

You can always post your suggestions to our company forums as well: http://forums.dot-matrix-interactive...forum.php?f=25

Fire Away!

Last edited by jspoto; 08-19-2009 at 03:23 PM.
08-19-2009, 03:33 PM
#2
This game is fun, I just wish everyone didn't fire at once. Maybe you fire, then your shots have to recharge. idk just feels like any other artillery game out there to me.

Gamertag - dominator246

08-19-2009, 03:38 PM
#3
Joined: Jun 2009
Location: London, UK
Posts: 3,741
Quote:
Originally Posted by dominator246 View Post
This game is fun, I just wish everyone didn't fire at once. Maybe you fire, then your shots have to recharge. idk just feels like any other artillery game out there to me.
Most artillery games don't all fire at once..

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
08-19-2009, 03:52 PM
#4
Joined: Jun 2009
Location: London, UK
Posts: 3,741
I voted for weapons. Weapons are the thread that keeps these games together, once they stop being fun, the game stops being fun.

  /l、
゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
08-19-2009, 03:54 PM
#5
Joined: Jun 2009
Posts: 36
Quote:
Originally Posted by dominator246 View Post
This game is fun, I just wish everyone didn't fire at once. Maybe you fire, then your shots have to recharge. idk just feels like any other artillery game out there to me.
FWIW, in custom games the user can set "All Shoot" to Off, which works like other turn-based games. We just didn't support it for online multiplayer, since players can sometimes spend 90% of their game time sitting idle, something we didn't like about other existing games.

It could certainly be added in online games if there's demand for it, but reducing down-time was one the primary motivations for the simultaneous play.

Last edited by jspoto; 08-19-2009 at 03:56 PM.
08-19-2009, 04:05 PM
#6
Joined: Apr 2009
Location: Coolidge, AZ
Posts: 5,892
Quote:
Originally Posted by dominator246 View Post
This game is fun, I just wish everyone didn't fire at once. Maybe you fire, then your shots have to recharge. idk just feels like any other artillery game out there to me.
Yeah I actually don't know too many that fire all at once. It's a different take on it, and I actually kind of enjoy it. As for me, I vote more weaps and levels.

Online would be great, but I don't think it could ever beat Star Hogs. No offence, but I mean that online system is awesome, and with 1.2 it will only get better. But online functionality would be sweet for a lot of folks.

Quote:
Originally Posted by HelperMonkey View Post
Conservatives hate liberals because they think that liberals think they're stupid.

Liberals hate conservatives because they think that they're stupid.
Win.
08-19-2009, 05:29 PM
#7
Joined: Jun 2009
Location: In God's World
Posts: 48
I don't mind that everyone fires at the same time. It actually adds some strategy to the gameplay. What i would like is more variety with the weapons and dynamic wind to be integrated.
08-19-2009, 06:49 PM
#8
Joined: Aug 2009
Location: Right behind you
Posts: 1,503
i voted for the "other" choice because i want custom weapons just like ishoot

Tester of over 30 games
Quote:
Originally Posted by Nudgenudge View Post
Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
08-20-2009, 01:06 AM
#9
Joined: Jun 2009
Posts: 36
Quote:
Originally Posted by Booch138 View Post
Yeah I actually don't know too many that fire all at once. It's a different take on it, and I actually kind of enjoy it. As for me, I vote more weaps and levels.

Online would be great, but I don't think it could ever beat Star Hogs. No offence, but I mean that online system is awesome, and with 1.2 it will only get better. But online functionality would be sweet for a lot of folks.
I'm a bit unclear on this, but would like to understand more what people's impression of our current online support is. Version 1.0 does have multiplayer / online support (as a major feature), including user accounts, a game lobby, multiple channels, stored rankings, for 2-6 players over internet.

The menu option above was intended to represent enhancements to the current system... like perhaps better chat, team play, clans, more/different rankings, specific kinds of tournaments, etc.

As far as other games go, the simultaneous shot mechanic was devised to make online play fast and fun - typically, a 10 round game can be played through in 10-15 minutes, depending on how fast everyone takes their shots. We're unaware of any titles similar to KIL.A.TON on the iphone, where 6 players can play through an online game (and complete it) in a short timeframe.

If one exists, we'd love to know about it (and would probably enjoy playing it!)
08-20-2009, 03:39 PM
#10
How aboutttttttt all of the above? Just a little bit of each lol

Gamertag - dominator246