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Darwin's Nightmare - evo shooter ($2.99 => free)

04-23-2014, 02:50 AM
#1
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Darwin's Nightmare - evo shooter ($2.99 => free) [PROMOTION ENDED]




I'm really happy that players have contributed impressions and videos to the game thread. Thanks!

Darwin's nightmare will be free for a while to get the word out.

If you're enjoying the game please support this cool indie shooter and
give it a rating and a meaningful review, it will encourage me to update the game.

I am the developer of Darwin's nightmare.

Creator of Antistar: Rising (3D adventure) and Darwin's nightmare (vertical shooter)
Working on: Game Degree Zero, Project Spectral and The Belated Antistar Sequel.

Last edited by tea; 04-25-2014 at 01:35 AM.
04-23-2014, 03:39 AM
#2
Joined: Aug 2013
Posts: 24
Is this like a Touhou type game?

04-23-2014, 03:59 AM
#3
cool, seems interesting
04-23-2014, 04:15 AM
#4
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Quote:
Originally Posted by GGLV View Post
Is this like a Touhou type game?
It's a vertical scrolling shooter. I'm unsure whether it fits into the bullet hell or classic shooter category; does have 'bullet hell moments' a-plenty but play sessions are progressive.

The controls are different from classic shooters (relative controls, drag forward to shoot) so you may find it refreshing (if the prospect of battling evolving crafts wasn't enough!).

Creator of Antistar: Rising (3D adventure) and Darwin's nightmare (vertical shooter)
Working on: Game Degree Zero, Project Spectral and The Belated Antistar Sequel.
04-23-2014, 05:09 PM
#5
Joined: Oct 2012
Location: AL
Posts: 4,361
It's ios7 only. Just a heads up for others ... Not a criticism though it means I can't try it. Such is life.
04-24-2014, 12:03 PM
#6
Joined: Aug 2009
Posts: 111
This game might be minimalist to a fault. Why does my ship fire so sporadically/inconsistently? If the game wants me to survive for 1-minute, not being able to shoot at will feels a little unfair. Also, why do I die if I leave the thin strip of lighter-colored space in the center of the screen.

I really love the art, but I'm not really having any fun playing this. My main complaint is that I don't understand how to control my fire rate/direction. My second complaint is the unexplained limitation on movement (being forced to stay in the small vertical strip.)

Also, many times bullet walls would form that I literally could NEVER avoid. the patterns are obviously procedural, but there aren't enough rules in their pattern to keep the game from being unfair.


You've got a great looking engine and art, hopefully some feedback will help you morph this into something awesome. thanks again for letting us play your game for free, I'll keep an eye out for future updates.
04-24-2014, 12:23 PM
#7
Senior Member [Original Poster]
Joined: Jul 2010
Posts: 141
Quote:
Originally Posted by bhornburg View Post
This game might be minimalist to a fault. Why does my ship fire so sporadically/inconsistently? If the game wants me to survive for 1-minute, not being able to shoot at will feels a little unfair. Also, why do I die if I leave the thin strip of lighter-colored space in the center of the screen.

I really love the art, but I'm not really having any fun playing this. My main complaint is that I don't understand how to control my fire rate/direction. My second complaint is the unexplained limitation on movement (being forced to stay in the small vertical strip.)

Also, many times bullet walls would form that I literally could NEVER avoid. the patterns are obviously procedural, but there aren't enough rules in their pattern to keep the game from being unfair.


You've got a great looking engine and art, hopefully some feedback will help you morph this into something awesome. thanks again for letting us play your game for free, I'll keep an eye out for future updates.
The ship will fire only when moving forward, following the direction of motion.
The game's introduction has two walls closing in on your ship, when said walls are ~5-10 pixels apart 1 minute's gone, the game menu opens.

I'm sorry it's probably a mistake on my part but I thought the controls spoke for themselves (and the introduction needs to be cleared to access the help).

As to the difficulty of the game, yes it is variable because it depends on which genes activate at the beginning of each round. I've had precious little feedback on this so I could force which genes get enabled first (esp. in the intro) I just don't know what most players think about this.

Likewise the controls are in my humble opinion part of what makes the game stand out. If I had to reach the conclusion that most players dislike the controls... well, I don't know.

I clear the intro with a 20-30% success rate (I know... I did play this game quite a lot )

And thanks for your kind comment about the art style.

Creator of Antistar: Rising (3D adventure) and Darwin's nightmare (vertical shooter)
Working on: Game Degree Zero, Project Spectral and The Belated Antistar Sequel.

Last edited by tea; 04-24-2014 at 12:29 PM.
04-24-2014, 01:06 PM
#8
Joined: Oct 2013
Posts: 691
Quote:
Originally Posted by bhornburg View Post
This game might be minimalist to a fault. Why does my ship fire so sporadically/inconsistently? If the game wants me to survive for 1-minute, not being able to shoot at will feels a little unfair. Also, why do I die if I leave the thin strip of lighter-colored space in the center of the screen.

I really love the art, but I'm not really having any fun playing this. My main complaint is that I don't understand how to control my fire rate/direction. My second complaint is the unexplained limitation on movement (being forced to stay in the small vertical strip.)

Also, many times bullet walls would form that I literally could NEVER avoid. the patterns are obviously procedural, but there aren't enough rules in their pattern to keep the game from being unfair.


You've got a great looking engine and art, hopefully some feedback will help you morph this into something awesome. thanks again for letting us play your game for free, I'll keep an eye out for future updates.
For firing I found it easiest to keep swiping back and forth in small movements. Takes a bit to get used but it works when you get it.
04-24-2014, 09:08 PM
#9
Joined: Aug 2013
Posts: 24
Played this game for a bit, cleared the intro after 3 tries.

Main fault I have is the lack of contrast. I sometimes am unable to see enemy fire due to the white background. My thumb also blocks the enemy fire as the bullets are simply too small. Accelerometer control would be a keen update.

Also, I found that genes weren't very distinguishable so maybe more unique traits would make it a lot more interesting
04-25-2014, 12:26 AM
#10
Very difficult for me to tell what is happening in this game. I kept dying for no apparent reason and eventually gave up after not clearing the intro in ~10 games.