Universal [In development] Little Conquest 2

Discussion in 'Upcoming iOS Games' started by Battleb, Apr 25, 2014.

  1. Hi guys,
    we want to let you know we're working on a sequel to our first game, Little Conquest.
    A little history:
    Some screenshots of selected levels (click to enlarge):
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    [​IMG]

    Little Conquest expands on the original gameplay with new focus on army handling and total control over how you experience it: You can control the pace, the difficulty level, including the visual feedback and the basic controls.

    You will have to defeat powerful foes and level bosses, while fighting against the local inhabitants of avernus.
    We have incorporated most of the fan suggested features, while keeping the original spirit of the game.

    Little Conquest 2 will be delivered in several chapters, featuring different parts of the classic greek underworld, each with its own enemies and bosses (the first one will be about 30 levels).
    Little Conquest 2 will also feature direct control over your main character (the warrior Pharaoh) who now has the ability to directly attack enemies and cast powers to affect how the battle evolve. He can also be freely re positioned in the battlefield, giving you a new strategic element to plan your battles.

    The buildings in the sequel also are overhauled, you can attach offensive and defensive perks to them (for example a protective archer who fires incoming enemies, or additional forces when attacking an enemy building, etc.).

    We're working hard on this sequel, and also in new campaigns for the original (which is now free for iOS and android) but we have confidence in what we have so far will be very welcome by the fans of the original.

    And now, some wallpapers rendered only with in-game assets and characters :)

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  2. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
    7,907
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    I loved the first, an it looks like this will improve the formula in just about every way :D
     
  3. Thanks! We're working hard to make it fun!
    for instance, we just added portals. Still this game is NOT better than portal ;)
    Also we're experimenting with moving enemies and they are working great, so that will add greater deep to the strategy.
    We'll keep you posted :)
     

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