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Flight Unlimited 2K16

04-25-2014, 07:50 PM
#1
Joined: Nov 2011
Posts: 456
Flight Unlimited 2K16

Hi everyone,

We've been hard at work on the next Flight Unlimited simulator for the better part of a year.

This game has been re-built from the ground up. We're pushing the envelope for what's possible graphically
in mobile gaming.

If you have any questions, comments, or wishes please let me know.
Your feedback is taken quite seriously...we want to make this the best flight simulation on the market.

*Update* (March 26, 2015)

(In game shot running on an iPhone 6)







Last edited by flightunlimited; 08-04-2015 at 10:33 PM.
04-26-2014, 01:44 AM
#2
Joined: Feb 2013
Location: yuma, az
Posts: 32
I know it would be asking a lot out of an iPad but the more regions the better. Also being able to fly cross country ( LAX to LGA) would be awesome. You would probably have to sacrifice graphics to do it though. More planes and getting started tutorials is a plus. I love flight sims, realism is a key. If your looking for beta testers I would be the first in line.

04-26-2014, 04:09 AM
#3
Joined: Jun 2012
Posts: 71
Looks really nice, can't wait to see some more gameplay footage!
04-26-2014, 04:52 PM
#4
Joined: Nov 2011
Posts: 456
Quote:
Originally Posted by waderain View Post
I know it would be asking a lot out of an iPad but the more regions the better. Also being able to fly cross country ( LAX to LGA) would be awesome. You would probably have to sacrifice graphics to do it though. More planes and getting started tutorials is a plus. I love flight sims, realism is a key. If your looking for beta testers I would be the first in line.
We try to separate ourselves from the competition by providing highly detailed scenery. The issue with Flight Unlimited Las Vegas is that the city is maxing out the iOS device memory. That's why the city isn't larger than it is. If we use any more textures the game will crash.

The great news is we're developing a special memory management system that will load scenery on the fly in real time. This will allow us to increase the flyable area 100x. We plan on including scenery from San Francisco down to Los Angeles. The memory management system takes some trickery from our developers but I'm confident the end result will be awesome
05-02-2014, 04:47 PM
#5
Joined: Aug 2010
Posts: 769
i remember hearing stuff about FU3 like that it would be set in san francisco and include cars and boats as well. i wasnt too fond of the 2nd idea but just wondering, will this still be the case?
05-09-2014, 07:27 PM
#6
Joined: Nov 2011
Posts: 456
Here's a new video showing the elevator creation tool. You will use a tool similar to this to create your own aircraft

05-12-2014, 07:00 PM
#7
Joined: Nov 2011
Posts: 456
Quote:
Originally Posted by Nicoipad View Post
i remember hearing stuff about FU3 like that it would be set in san francisco and include cars and boats as well. i wasnt too fond of the 2nd idea but just wondering, will this still be the case?
This might make it in an update. We want to release the game by Xmas and its a huge project considering the details and features that will be included.
10-23-2014, 04:00 PM
#8
Joined: Nov 2011
Posts: 456
Here's a new screenshot from the cockpit of the LearJet. Each plane will have their own, accurate high resolution cockpits.


Last edited by flightunlimited; 10-23-2014 at 04:18 PM.
11-26-2014, 02:52 AM
#9
Joined: Nov 2011
Posts: 456
Here are a few screens of the new Douglas DC-3 from Flight Unlimited 2K15
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01-23-2015, 04:24 PM
#10
Joined: Nov 2011
Posts: 456
Here's a quick screen shot of the cockpit of the new Pitts Special.

This game has been in development for the past 12 months and we have about another 4-6 months to go. We're taking some major steps to make this the best flight simulator available or mobile. This will truly feel like the next generation of Flight Unlimited. Can't wait to show you some gameplay videos.

If you have any questions about features please feel free to ask.
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